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Divination School: Difference between revisions

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| image = Class Wizard Divination Badge Icon.png
| image = Class Wizard Divination Badge Icon.png
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{{Quote|You peer through time itself and can sculpt the future, like temporal clay, into a more favourable form.}}
'''Divination School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in fates and knowledge. They can manipulate random outcomes and see the unseen.
[[Category:Subclasses]]
 
[[File:Class Wizard Divination Badge Icon.png|150px|frameless|upright=1.5|left]] '''Divination School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]].
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== Subclass Features ==
== Subclass features ==
{{SubclassNote|Wizard}}
 
{{Level header|2}}
 
; Divination Savant
: Halves the cost to learn [[Divination spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.
 
{{HorizontalRuleImage}}
 
; {{Pass|Portent|w=40}}
: Your dreams grant you glimpses that let you influence the future. After each [[Long Rest]] you gain two random '''Portent Dice'''. During the day, you can use your reaction to change the die of any [[Attack Roll]] or [[Saving Throw]] rolled within {{Range|m=18|ft=60}} of you to one of your '''Portent Dice'''. Each '''Portent Die''' can only be used once, and you lose your unused '''Portent Dice''' at the end of the day.
 
{{Level header|6}}
 
; {{Pass|Expert Divination|w=40}}
: You gain an additional '''Portent Die'''. When taking a [[Short Rest]] you receive a set of [[Prophecy|Prophecies]]. Complete them to regain missing Portent Dice.


=== Level 2 ===
{{Level header|10}}


* '''Divination Savant:''' Halves the cost to learn [[:Category:Divination Spells|Divination spells]] from [[Scrolls]]. Learning these spells will only cost <code>25gp</code> per spell level.
; {{SAI|Third Eye: Darkvision|w=40}}
* [[File:PassiveFeature_Portent.png|64x64|frameless|upright=0.1|Portent]] '''Portent:''' Your dreams grant you glimpses that let you influence the future. After each [[Long Rest]] you gain two random '''Portent Dice'''. During the day, you can use your reaction to change the die of any [[Attack Roll]] or [[Saving Throw]] rolled within [[File:Range Icon.png|24x24px|Range]]18m / 60ft of you to one of your '''Portent Dice'''. Each '''Portent Die''' can only be used once, and you lose your unused '''Portent Dice''' at the end of the day.
: Once per long rest, use an action to gain the ability to see in the dark out to {{Range|m=24|ft=80}}, akin to {{SAI|Superior Darkvision}}, without expending a [[Spells#Spell Slots|Spell Slot]].


=== Level 6 ===
{{HorizontalRuleImage}}


* [[File:PassiveFeature_ExpertDivination.png|64x64|frameless|upright=0.1|Expert Divination]] '''Expert Divination:''' You may gain an additional '''Portent Die:''' when taking a [[Short Rest]] you receive a Prophecy. Complete it to regain a missing Portent Die.
; {{SAI|Third Eye: See Invisibility|w=40}}
: Once per long rest, use an action to gain the ability to see {{Cond|Invisible}} creatures out to {{Range|m=9|ft=30}}, without expending a [[Spells#Spell Slots|Spell Slot]].


=== Level 10 ===
: Both Third Eye bonuses can be active at the same time.


* [[File:Spell_TheThirdEye_Darkvision.png|64x64|frameless|upright=0.1|Third Eye: Darkvision]] '''Third Eye: Darkvision:''' Once per long rest, use an action to gain the ability to see in the dark out to [[File:Range Icon.png|24x24px|Range]]18m / 60ft akin to [[Superior Darkvision]].
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* [[File:Spell_TheThirdEye_SeeInvisibility.png|64x64|frameless|upright=0.1|Third Eye: See Invisibility]] '''Third Eye: See Invisibility:''' Once per long rest, use an action to cast [[See Invisibility]] without expending a [[Spells#Spell Slots|Spell Slot]].
[[Category:Subclasses]]
Both Third Eye bonuses can be active at the same time.

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