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Difficulty: Difference between revisions
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Added more info for Tactician difficulty.
(Patch 1 change, 50% -> 100% | https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=886485&#Post886485) |
(Added more info for Tactician difficulty.) |
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* All Enemies Maximum Health increased by 33% (rounded nearest + 1). | * All Enemies Maximum Health increased by 33% (rounded nearest + 1). | ||
** Some enemies may have more health. (Example: [[Grym]] has 50% more HP, 300 -> 450). | |||
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | * More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | ||
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** These modifiers can be additional attack rolls, to extra AC, resistance, better saving throws and sometimes unique modifiers. | ** These modifiers can be additional attack rolls, to extra AC, resistance, better saving throws and sometimes unique modifiers. | ||
* Taking a [[Long Rest]] requires 80 [[Camp Supplies]] instead of the normal 40 on the other difficulties. | * Taking a [[Long Rest]] requires 80 [[Camp Supplies]] instead of the normal 40 on the other difficulties. | ||
** | ** Insufficient camp rules remain the same (restore half HP and half your spell slots). | ||
{{clear}} | {{clear}} | ||