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Preserve Life: Difference between revisions

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94 bytes added ,  17 March 2022
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[[File:Preserve Life.jpg|thumb|right|Ingame tooltip]]
'''Preserve Life''' is a '''Subclass Feature''' of [[Life Domain]] Clerics. This ability allow these Clerics to heal their allies.
'''Preserve Life''' is a '''Subclass Feature''' of [[Life Domain]] Clerics. This ability allow these Clerics to heal their allies.


== Description ==
== Description ==
Evoke a healing energy that restore <code>3 × Cleric Level</code> Hit Points to allied creatures.
Evoke a healing energy that restore <span style="color:mediumturquoise">3 ×</span> <code>Cleric Level</code> [[Hit Points|<span style="color:mediumturquoise">hit points</span>]] to allied creatures.
 
Has no effect on undead and constructs.
 
== Properties ==
== Properties ==
<code>[[File:Action Icon.png|frameless|middle|link=]] Action + [[File:Channel Divinity Charges Icon.png|frameless|25px|middle|link=]] Channel Divinity</code>
[[File:Preserve Life Tooltip.png|thumb|right|upright=1.5|In-game tooltip]]
 
<code>[[File:Action Icon.png|frameless]] Action + [[File:Channel Divinity Charge Icon.png|frameless|upright=0.1]] Channel Divinity</code>
''Has no effect on undead and constructs''


* Heal: <code>Cleric Level × 3 [[Hit Points|<span style="color:mediumturquoise">Hit Points</span>]]</code>
* Gain: <code>Cleric Level × 3 [[Hit Points|<span style="color:mediumturquoise">Hit Points</span>]]</code>
* [[File:Range Icon.png|frameless|40px|middle|link=]] Range: <code>9m / 30ft</code>
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>9m / 30ft</code>

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