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Glyph of Warding: Acid: Difference between revisions
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{{ up to date | 2023-08-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Glyph of Warding: Acid | | name = Glyph of Warding: Acid | ||
| image = Glyph of Warding Acid Icon.png | | image = Glyph of Warding Acid Icon.png | ||
| level = 3 | | level = 3 | ||
| school = Abjuration | | school = Abjuration | ||
| ritual = | |||
| classes = Bard, Cleric, Wizard | | classes = Bard, Cleric, Wizard | ||
| class learns at level 5 = Bard, Cleric, Wizard | | class learns at level 5 = Bard, Cleric, Wizard | ||
| summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals | | class learns at level 2 = | ||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals Acid damage to enemies when triggered. | |||
| description = The glyph explodes, dealing {{DamageType|Acid}} damage to enemies in the vicinity. Creatures who pass the {{SavingThrow|Dexterity}} still take half damage. | | description = The glyph explodes, dealing {{DamageType|Acid}} damage to enemies in the vicinity. Creatures who pass the {{SavingThrow|Dexterity}} still take half damage. | ||
The glyph will last until triggered, or until a [[Long Rest]]. | |||
{{SmallIcon|Prerequisite Icon.png}}Only one glyph can be active at a time. | |||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
| damage = 5d8 | | damage = 5d8 | ||
| damage modifier = | | damage modifier = | ||
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| damage save = Dexterity | | damage save = Dexterity | ||
| damage save effect = half | | damage save effect = half | ||
| damage per = | |||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
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| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | |||
| concentration = | | concentration = | ||
| range = | | range = | ||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d8|Acid}} damage per [[Spells#Spell_Slot_Levels|Spell Slot Level]]. | ||
| notes = | | variants = | ||
| notes = * Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph. | |||
** This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue. | |||
* When the glyph is triggered, everyone within the area is affected, regardless of allegiance. | |||
* When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet. | |||
| video = Glyph of Warding Visuals.mp4 | |||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Glyph of warding|long}} |