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Glyph of Warding: Difference between revisions
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{{ up to date | 2023-08-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-08-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{SpellPage | {{SpellPage | ||
| name = Glyph of Warding | | name = Glyph of Warding | ||
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| level = 3 | | level = 3 | ||
| school = Abjuration | | school = Abjuration | ||
| ritual = | |||
| classes = Bard, Cleric, Wizard | | classes = Bard, Cleric, Wizard | ||
| class learns at level 5 = Bard, Cleric, Wizard | | class learns at level 5 = Bard, Cleric, Wizard | ||
| races = | | class learns at level 2 = | ||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to inscribe a ward that can trigger various magical effects when stepped on by an enemy. | | summary = This spell allows spellcasters to inscribe a ward that can trigger various magical effects when stepped on by an enemy. | ||
| description = Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger. | | description = Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger. | ||
{{SmallIcon|Prerequisite Icon.png}}Only one glyph can be active at a time. | {{SmallIcon|Prerequisite Icon.png}}Only one glyph can be active at a time. | ||
| action type = action | | action type = action | ||
| range = | | attack roll = | ||
| damage = | |||
| damage modifier = | |||
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| concentration = | |||
| range = | |||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
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| aoe m = 4 | | aoe m = 4 | ||
| aoe ft = 13 | | aoe ft = 13 | ||
| higher levels = | | condition = | ||
| condition duration = | |||
| condition save = | |||
| area = | |||
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| area range m = | |||
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| area turn start damage = | |||
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| area turn start damage save effect = | |||
| area turn end damage = | |||
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| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = See each individual variant's page. | |||
| variants = Glyph of Warding: Sleep, Glyph of Warding: Detonation, Glyph of Warding: Thunder, Glyph of Warding: Lightning, Glyph of Warding: Fire, Glyph of Warding: Cold, Glyph of Warding: Acid | |||
| notes = * The glyph will last until triggered, or until a [[Long Rest]]. | | notes = * The glyph will last until triggered, or until a [[Long Rest]]. | ||
* When the glyph is triggered, those affected by it each rolls a [[File:Save Throw Icons.png|frameless|upright=0.1|link=]] [[Dexterity]] [[Saving Throw]]. If a creature successfully saves, they only take half the damage for the damaging variants of this spell, and suffers no ill effect for the non-damaging variants. | * When the glyph is triggered, those affected by it each rolls a [[File:Save Throw Icons.png|frameless|upright=0.1|link=]] [[Dexterity]] [[Saving Throw]]. If a creature successfully saves, they only take half the damage for the damaging variants of this spell, and suffers no ill effect for the non-damaging variants. |