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Spirit Guardians (Radiant): Difference between revisions
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{{SpellPage | |||
| name = Spirit Guardians: Radiant | |||
| image = Spirit Guardians Icon.png | |||
| level = 3 | |||
| school = Conjuration | |||
| ritual = | |||
| classes = Cleric, War Domain | |||
| class learns at level 5 = Cleric, War Domain | |||
| class learns at level 2 = | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to call forth spirits to damage nearby targets and slow their [[Movement Speed|Movement]]. | |||
| description = Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | |||
[[ | On a successful [[Saving Throw|Save]], targets still take half damage. | ||
[[ | Caster can't become [[Invisible (Condition)|Invisible]] while [[Concentration|Concentrating]] on this spell. | ||
| | | action type = action | ||
| attack roll = | |||
| damage = 3d8 | |||
| damage modifier = | |||
| damage type = Radiant | |||
| | | damage save = Wisdom | ||
| | | damage save effect = half | ||
| | | damage per = | ||
| | | extra damage = | ||
| | | extra damage modifier = | ||
| | | extra damage type = | ||
== | | extra damage save = | ||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | |||
| range = self | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} damage for each spell slot level above 3rd. | |||
| notes = | |||
| video = | |||
}} | |||
== External Links == | |||
* {{FRWiki|Spirit guardians|long}} | |||
* | |||
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