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Spirit Guardians: Difference between revisions
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{{hatnote|This page is about the spell, Spirit Guardians. For other similar pages, see [[Spirit Guardians (disambiguation)]].}} | |||
{{SpellPage | {{SpellPage | ||
| name = Spirit Guardians | | name = Spirit Guardians | ||
| image = Spirit Guardians | | image = Spirit Guardians.webp | ||
| level = 3 | | level = 3 | ||
| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| classes = Cleric | | classes = Cleric | ||
| class learns at level 5 = Cleric, War Domain | | class learns at level 5 = Cleric, War Domain:Domain Spell | ||
| class learns at level | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| races = | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| race learns at level 1 = | | races = | ||
| race learns at level 2 = | | race learns at level 1 = | ||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to call forth spirits to damage nearby targets and slow their [[Movement Speed|Movement]]. | | summary = This spell allows spellcasters to call forth spirits to damage nearby targets and slow their [[Movement Speed|Movement]]. | ||
| description = Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved | | description = Call forth spirits to protect you. | ||
| extra description = Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. | |||
| warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}} | |||
| cost = action, spell3 | |||
Caster can't become | | attack roll = | ||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| | | damage save effect = | ||
| attack roll = | | damage per = | ||
| damage = | | extra damage = | ||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| save = WIS | |||
| save dc = | |||
| on save = Targets still take half damage. | |||
| range = self | | range = self | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = radius | ||
| aoe m = | | aoe m = 3 | ||
| aoe ft = | | aoe ft = 10 | ||
| area = | |||
| area category = | |||
| area shape = | |||
| area = | | area range m = | ||
| area category = | | area range ft = | ||
| area shape = | | area duration = 10 | ||
| area range m = | | area turn start damage = | ||
| area range ft = | | area turn start damage type = | ||
| area duration = | | area turn start damage save = | ||
| area turn start damage = | | area turn start damage save effect = | ||
| area turn start damage type = | | area turn end damage = | ||
| area turn start damage save = | | area turn end damage type = | ||
| area turn start damage save effect = | | area turn end damage save = | ||
| area turn end damage = | | area turn end damage save effect = | ||
| area turn end damage type = | | area condition = | ||
| area turn end damage save = | | area condition 2 = | ||
| area turn end damage save effect = | | area condition 3 = | ||
| area condition = | | area condition 4 = | ||
| area condition 2 = | | variants = Spirit Guardians (Radiant), Spirit Guardians (Necrotic) | ||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd. | | higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd. | ||
| notes = | | notes = * When {{SAI|Sanctuary}} is cast on a someone currently using {{SAI|Spirit Guardians}}, the {{SAI|Spirit Guardians}} spell ends immediately. | ||
| video = | * Unlike most spells, {{SAI|Spirit Guardians}} will not damage (and thus kill) knocked-out enemies. | ||
* The incantation for Spirit Guardians is '''Ira et Dolor''', Latin for "anger and pain". | |||
| video = | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Spirit guardians|long}} | * {{FRWiki|Spirit guardians|long}} | ||
[[Category:Sources of Radiant damage]] | |||
[[Category:Sources of Necrotic damage]] |