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Create Water: Difference between revisions

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49 bytes added ,  15 August 2023
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| level = 1
| level = 1
| school = Transmutation
| school = Transmutation
| classes = Cleric, Druid
| classes = Cleric, Druid, Storm Sorcery
| class learns at level 1 = Cleric, Druid
| class learns at level 1 = Cleric, Druid
| class learns at level 6 = Storm Sorcery
| summary = This spell is a variant of [[Create or Destroy Water]] that allows spellcasters to conjure an area of water that rain from thin air and forms a water surface. Creatures standing in the area when the spell is cast will become [[Wet (Condition)|Wet]].
| summary = This spell is a variant of [[Create or Destroy Water]] that allows spellcasters to conjure an area of water that rain from thin air and forms a water surface. Creatures standing in the area when the spell is cast will become [[Wet (Condition)|Wet]].
| description = Call forth rain. It extinguishes exposed flames and forms a [[Water Surface|water surface]].
| description = Call forth rain. It extinguishes exposed flames and forms a [[Water Surface]].
| action type = action
| action type = action
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
| aoe = radius
| aoe = radius
| aoe m = 6
| aoe m = 4
| aoe ft = 15
| aoe ft = 13
| condition = Wet
| condition = Wet
| condition duration = 3
| condition duration = 3
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| area range m = 2
| area range m = 2
| area range ft = 5
| area range ft = 5
| higher levels = When the spell is cast a 2nd Level or higher, the area that you can create water increases by 2m / 5ft for each spell slots level above 1st.
| higher levels = When the spell is cast a 2nd Level or higher, the area that you can create water increases by {{C|2m / 5ft}} for each spell slots level above 1st.
| notes = Also granted by {{SmallIcon|Rain Dancer Staff Icon.png}} [[Rain Dancer]].
| notes = Also granted by {{SmallIcon|Rain Dancer Staff Icon.png}} [[Rain Dancer]].
}}
}}

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