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[[Category:Hello here is an example]]
== List of Illithid Powers ==
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
! style="width: 15%;" | Power
! style="width: 15%;" | Type
! style="width: 55%;" | Description
! style="width: 15%;" | Requires
 
|-
| [[Illithid Persuasion]]
| Passive Feature
| You can use your connection to  the parasite in your brain to force cultists of the Absolute to obey you.
| Unlocked automatically
 
|-
| [[Psionic Overload]]
| Class Action, only available in combat
| 1~4 Damage (1d4 Psychic).
 
Your attacks deal an additional 1~4 Psychic damage, but you take 1~4 Psychic damage every turn.
 
Lasts 10 turns. Recharges on Short Rest.
| None
 
|-
| [[Favourable Beginnings]]
| Passive Feature
| The first [[Attack Roll]] or [[Ability Check]] you make against any target gains a bonus equal to your [[Proficiency Bonus]].
| None
 
|-
| {{SmallIcon|Ranger Tadpole Force Tunnel Icon.png}} [[Force Tunnel]]
| Class Action
| Charge forward, pushing all objects and creatures in your path 4m away from you.
 
Doesn't provoke Opportunity Attacks.
 
{{SmallIcon|Range Icons.png}} 9m. Recharges on Short Rest.
| None
 
|-
| [[Concentrated Blast]]
| Class Action
| 3d6 Psychic + 3d6 Healing (Conditional).
 
You must be concentrating on another spell to cast this. If the target was concentrating, you heal as much as the dage that was dealt to it.
 
The spell you were concentrating on, will end.
 
{{SmallIcon|Range Icons.png}} 9m. Once per turn.
| None
 
|-
| [[Transfuse Health]]
| Class Action
| Sacrifice half your remaining hit points to heal a target for the same amount.
 
{{SmallIcon|Range Icons.png}} 9m
| None
 
|-
| [[Luck of the Far Realms]]
| Passive Feature
| When you make a successful [[Attack Roll]] against a foe, you can change that attack into a [[Critical Hit]].
| [[Favourable Beginnings]]
|}
 
==Astral-Touched Tadpole==
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
! style="width: 20%;" | Power
! style="width: 60%;" | Description
! style="width: 20%;" | Requires
|-
| {{SmallIcon|Paladin Tadpole Fracture Psyche Icon.png}} [[Fracture Psyche]]
| Class Action. Invade a target's mind and disrupt its defences. The target's [[Armour Class]] is reduced by 1.
 
If the target dies while its psyche is fractured, you can cast [[Shatter Psyche]] on another target.
 
Lasts 5 turns.
 
{{SmallIcon|Range Icons.png}} 9 m. INT Save. Recharges on Short Rest.
| Unlock one of:
* [[Ability Drain]]
* [[Illithid Expertise]]
|-
| [[Illithid Expertise]]
| Passive Feature. You have deepened your sense of self, gaining [[Expertise]] in Persuasion, Deception, and Intimidation [[Checks]].
| Unlock one of:
* [[Luck of the Far Realms]]
* [[Fractured Psyche]]
|-
| [[Psionic Dominance]]
|
| [[Charm]]
|-
| [[Black Hole]]
|
| [[Displace]]
|-
| [[Fly]]
| Class Action. Fly to a target position.
 
{{SmallIcon|Range Icons.png}} 18m
 
Uses movement speed, not an action.
| Unlocked automatically
|-
| [[Mind Blast]]
| 3d8+INT(?) Psychic
 
Spew forth a conical wave of psychic energy and possibly [[Stun]] targets within.
 
Stun lasts 1 turn.
 
{{SmallIcon|Aoe Icon.png}} 14m. INT Save. Recharges on Long Rest.
|
|-
| [[Mind Sanctuary]]
| Class Action. Sculpt a magical nexus that allows those within to take actions and bonus actions interchangeably.
 
Lasts 3 turns.
 
{{SmallIcon|Range Icons.png}} 9m. Once per Long Rest.
| Unlock one of:
* [[Psionic Backlash]]
* [[Freecast]]
|-
| Unlock one of:
* [[Freecast]]
* [[Mind Sanctuary]]
| Toggleable Passive Feature. You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. Refreshes after a [[Short Rest|Short]] or [[Long Rest|Long]] Rest.
| [[Shield of Thralls]]
|-
| [[Absorb Intellect]]
| Class Action. 1~8 Healing (1d8)
 
Gobble up a foe's intellect, lowering their [[Intelligence by 1 per turn and healing your wounds for 5 turns.
 
Recharges on Short Rest.
| Unlock one of:
* [[Perilous Stakes]]
* [[Displacer Beast Shape]]
|-
| [[Displacer Beast Shape]]
| Class Action. Transform into a displacer beast that can [[Displace]] itself and enemies, and has 85 hit points.
 
You take on the attributes of a displacer beast, but maintain your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores.
 
When your displacer beast form drops to 0 hit points, you revert to your original form.
 
Lasts Until Long Rest, recharges on Long Rest.
| [[Stage Fright]]
|}

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