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[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Barbarian]] > [[Barbarian#Subclass|Subclass]] > [[Berserker]]
{{PageSeo
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| description = Berserker is a subclass of Barbarian.
<blockquote style="font-size:160%; font-family:Garamond;">"Violence is both a means and an end. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being."</blockquote>
| image = Berserker Icon.png
}}
'''Berserker''' is one of the [[Barbarian#Level 3|Subclasses]] of [[Barbarian]]. These Barbarians are more specialized in using their anger to gain more abilities while raging in combat.
{{Quote class|{{PAGENAME}}}}


[[File:Berserker Subclass Icon.png|frameless|upright=0.5|left]] '''Berserker''' is one of the [[Barbarian#Subclass|Subclass]] of [[Barbarian]]. These Barbarians are more specialized in using their anger to gain more abilities while raging in combat.
== Subclass features ==
{{clear}}
{{SubclassNote|Barbarian}}


== Subclass Features ==
{{Level header|3}}


=== Level 3 ===
; {{SAI|Frenzy|w=40}}
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: Your [[Rage]] turns into a [[Frenzied_(Condition)|Frenzy]]! You gain the following two as a {{action|bonus}} and you can also make an [[Improvised Melee Weapon|Improvised Weapon Attack]] as a bonus action:
:; {{SAI|Frenzied Strike|w=30}}
:: Make another weapon attack using a bonus action.
:; {{SAI|Enraged Throw|w=30}}
:: Pick up an item or a creature and throw it at a target, dealing additional damage and knocking it {{Cond|Prone}}.


* [[File:Frenzy Icon.png|frameless|upright=0.1]] [[Frenzy]]
{{Level header|6}}
* [[File:Frenzied Strike Icon.png|frameless|upright=0.1]] [[Frenzied Strike]]
 
* [[File:Enraged Throw Icon.png|frameless|upright=0.1]] [[Enraged Throw]]
; {{Pass|Mindless Rage|w=40}}
: While {{Cond|Frenzied}}, you can't be {{Cond|Charmed}} or {{Cond|Frightened}}, and {{SAI|Calm Emotions}} no longer ends your rage.
 
{{Level header|10}}
 
; {{SAI|Intimidating Presence|w=40}}
: Menace an enemy and instill a terrible {{Cond|Frightened|Fear}} within them. If the target resists the effect, it can't be targeted again until after a [[Long Rest]].
: On subsequent turns, you can use {{SAI|Maintain Intimidating Presence}} to prolong the target's fear.
 
==External links==
*{{FRWiki|Berserker|long}}
 
{{BarbarianNavbox}}
[[Category:Subclasses]]

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