1,371
editsAd placeholder
Phantasmal Force: Difference between revisions
Jump to navigation
Jump to search
no edit summary
(Added The Archfey to the list of classes that can obtain the spell) |
No edit summary |
||
Line 1: | Line 1: | ||
Phantasmal Force | {{SpellPage | ||
| name = Phantasmal Force | |||
| image = Phantasmal Force Icon.png | |||
| level = 2 | |||
| school = Illusion | |||
| ritual = | |||
| classes = Bard, Sorcerer, Wizard, Great Old One, Archfey | |||
| class learns at level 3 = Bard, Sorcerer, Wizard, Great Old One, Archfey | |||
| races = | |||
| | | race learns at level 1 = | ||
| | | race learns at level 2 = | ||
| | | summary = This spell allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it. | ||
| | | description = Flood a creature's mind with an illusion of the last thing that attacked it. Each turn, it takes {{DamageText|1d6|Psychic}} damage. Each time it takes damage from another source, the damage type of [[Phantasmal Force (Condition)|Phantasmal Force]] changes to that damage type. | ||
| | | action type = action | ||
| | | attack roll = | ||
| | | damage = | ||
| | | damage modifier = | ||
| damage type = | |||
| damage save = Intelligence | |||
| damage save effect = | |||
| damage per = | |||
== | | extra damage = | ||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| | | aoe = | ||
| | | aoe m = | ||
| | | aoe ft = | ||
| condition = Phantasmal Force | |||
| condition duration = 10 | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = | |||
| video = | |||
}} |