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→Surprise: Changed Heading, and some other instances of 'Surprise' to 'Surprised', to match condition name, and usage in-game.
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Llamageddon (talk | contribs) (→Surprise: Changed Heading, and some other instances of 'Surprise' to 'Surprised', to match condition name, and usage in-game.) |
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When combat begins, every participating combatant rolls <code>{{D20}} + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</code> to determine their position in the initiative order. The participant with the highest roll goes first and the particpant with the lowest roll goes last. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first. | When combat begins, every participating combatant rolls <code>{{D20}} + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</code> to determine their position in the initiative order. The participant with the highest roll goes first and the particpant with the lowest roll goes last. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first. | ||
== | == Surprised == | ||
''' | '''Surprised''' is a special condition that overrides the initiative roll made by a creature for the first round of combat. When one side of a combat encounter is unaware of the other side, they may be surprised. A surprised creature cannot take any [[Action]]s or [[Reaction]]s for one combat round. | ||
Surprise can be achieved when initiating combat by attacking an unaware enemy while [[Hide|Hidden]]. | Surprise can be achieved when initiating combat by attacking an unaware enemy while [[Hide|Hidden]]. | ||
Notes about | Notes about surprised: | ||
* Some creatures, even when surprised themselves, may call out to nearby allies to prevent them from being surprised. | * Some creatures, even when surprised themselves, may call out to nearby allies to prevent them from being surprised. | ||
* Certain combat encounters are rigged to always surprise either the player's party or the enemy party when the proper conditions are met. For example: | * Certain combat encounters are rigged to always surprise either the player's party or the enemy party when the proper conditions are met. For example: |