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Difficulty: Difference between revisions
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=== Explorer Difficulty === | === Explorer Difficulty === | ||
Explorer is the least difficult setting. In comparison to the Balanced difficulty setting Explorer has: | Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has: | ||
* | * Characters in your party receive a 50% bonus to hitpoints. | ||
* Items purchased from a merchant are at a 20% discount. | * Items purchased from a merchant are at a 20% discount. | ||
* All characters (including enemies) proficiency bonuses are increased by 2. | * All characters (including enemies) proficiency bonuses are increased by 2. | ||
* All non-party characters have the lowest hitpoints of all of the difficulty settings. | |||
=== Balanced Difficulty === | === Balanced Difficulty === | ||
Balanced is the middle difficulty setting and the most like a baseline. In comparison to the other two difficulties, Balanced has: | |||
* All non-party characters have approximately 150% of their hitpoints compared to Explorer difficulty. | |||
=== Tactician Difficulty === | === Tactician Difficulty === | ||
Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting Tactician has: | Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has: | ||
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | * More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | ||
* Enemy characters receive a +2 bonus (noted as Difficulty: Tactician in the combat log). | * Enemy characters receive a +2 bonus (noted as Difficulty: Tactician in the combat log). | ||
* | * All non-party characters have approximately 200% of their hitpoints compared to Explorer difficulty. | ||
=== Example of Difficulty Changes === | === Example of Difficulty Changes === |