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Difficulty: Difference between revisions
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Added some info from testing.
(difficulty levels > difficult settings) |
(Added some info from testing.) |
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=== Selecting A Difficulty === | === Selecting A Difficulty === | ||
When you start a new game, you will be prompted to select a difficulty. You also may change the difficulty after starting a game by using the menu. | When you start a new game, you will be prompted to select a difficulty. | ||
You also may change the difficulty after starting a game by using the menu and clicking on 'Difficulty'. The changes to statistics by modifying the difficulty are immediate. | |||
=== Explorer Difficulty === | === Explorer Difficulty === | ||
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* Friendly NPCs are harder to kill. | * Friendly NPCs are harder to kill. | ||
* Items purchased from a merchant are at a 20% discount. | * Items purchased from a merchant are at a 20% discount. | ||
* | * All characters (including enemies) proficiency bonuses are increased by 2. | ||
=== Balanced Difficulty === | === Balanced Difficulty === | ||
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* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | * More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | ||
* Enemy characters receive a +2 bonus (noted as Difficulty: Tactician in the combat log). | |||
* Increased hitpoints, armor class, and bonuses for enemy NPCs. | * Increased hitpoints, armor class, and bonuses for enemy NPCs. |