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Ice (surface): Difference between revisions
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Up to date with full game release. Added math related to DC save.
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DrakeCross22 (talk | contribs) (Up to date with full game release. Added math related to DC save.) |
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{{ up to date | 2023-08-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
[[File:Ice Surface.png|upright=0.8|thumb|right|{{AbilityInfobox | [[File:Ice Surface.png|upright=0.8|thumb|right|{{AbilityInfobox | ||
| title = <div style="font-size:105%; font-family:Georgia;">''Tav standing beside an ice surface.''</div> | | title = <div style="font-size:105%; font-family:Georgia;">''Tav standing beside an ice surface.''</div> | ||
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| Saving Throw = [[Dexterity]] | | Saving Throw = [[Dexterity]] | ||
| Condition = [[Condition#Difficult Terrain|Difficult Terrain]], [[Prone (Condition)|Prone]] | | Condition = [[Condition#Difficult Terrain|Difficult Terrain]], [[Prone (Condition)|Prone]] | ||
}}]]'''Ice | }}]]'''Ice Surface''' is a type of [[Surface]]. When stepped on, characters will move at half speed and they might become [[Prone (Condition)|Prone]]. | ||
== Properties == | == Properties == | ||
{{Condition|Difficult Terrain}} | {{Condition|Difficult Terrain}} | ||
{{SavingThrow|Dexterity}}: [[Difficulty Class|Base DC]] 8 + [[Intelligence|Intelligence Modifier]] + [[Proficiency]], to avoid becoming [[Prone (Condition)|Prone]]. | |||
{{SavingThrow|Dexterity}}: | |||
{{Condition|Prone}} | {{Condition|Prone}} | ||
[[Category: Surfaces]] | [[Category: Surfaces]] |