5,462
editsAd placeholder
Attacks: Difference between revisions
Jump to navigation
Jump to search
m
no edit summary
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
'''Attack Rolls''' are rolls that determine whether an attack hits a target. | '''Attack Rolls''' are rolls that determine whether an attack hits a target. When making an attack roll, roll a d20 and add appropriate modifiers (Ability Scores Modifier, Proficiency Bonus). | ||
The attacker succeeds | The attacker succeeds if the total results matches or exceeds the target's [[Armour Class]] | ||
== Attack Roll Modifiers == | |||
* The common modifiers for making attack rolls with melee or ranged weapons are [[Strength]] (Melee) and [[Dexterity]] (Ranged). | |||
* Some [[Spell|spells]] require attack rolls and the modifiers added are determined by the spellcasters' [[Character Abilities#Spellcasting|spellcasting]] ability | |||
** [[Wisdom]] for [[Cleric]], [[Druid]], [[Ranger]] | |||
** [[Intelligence]] for [[Wizard]], [[Arcane Trickster]] (Rogue), [[Eldritch Knight]] (Fighter) | |||
** [[Charisma]] for [[Bard]], [[Paladin]], [[Warlock]], [[Sorcerer]] | |||
* [[Proficiency#Proficiency Bonus Chart|Proficiency Bonuses]] are added when making an attack rolls with weapons or spells. | |||
* Rolling 1 on an attack roll always misses the target, regardless of any modifiers that the attacker has. | |||
* Rolling 20 on an attack roll always hits the target, ignoring the target's [[Armour Class]]. |