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== List of Illithid Powers ==
== List of Illithid Powers ==
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
! style="width: 180px;" | Power
! style="width: 15%;" | Power
! Description
! style="width: 15%;" | Type
! style="width: 280px;" | Requires
! style="width: 55%;" | Description
! style="width: 15%;" | Requires
 
|-
|-
| [[Illithid Persuasion]]
| [[Illithid Persuasion]]
| Passive Feature. You can use your connection to  the parasite in your brain to force cultists of the Absolute to obey you.
| Passive Feature
| You can use your connection to  the parasite in your brain to force cultists of the Absolute to obey you.
| Unlocked automatically
| Unlocked automatically
|-
| [[Psionic Overload]]
| Class Action, only available in combat
| 1~4 Damage (1d4 Psychic).
Your attacks deal an additional 1~4 Psychic damage, but you take 1~4 Psychic damage every turn.
Lasts 10 turns. Recharges on Short Rest.
| None
|-
|-
| [[Favourable Beginnings]]
| [[Favourable Beginnings]]
| Passive Feature. The first [[Attack Roll]] or [[Ability Check]] you make against any target gains a bonus equal to your [[Proficiency Bonus]].
| Passive Feature
| The first [[Attack Roll]] or [[Ability Check]] you make against any target gains a bonus equal to your [[Proficiency Bonus]].
| None
 
|-
| [[Force Tunnel]]
| Class Action
| Charge forward, pushing all objects and creatures in your path 4m away from you.
 
Doesn't provoke Opportunity Attacks.
 
{{SmallIcon|Range Icons.png}} 9m. Recharges on Short Rest.
| None
 
|-
| [[Concentrated Blast]]
| Class Action
| 3d6 Psychic + 3d6 Healing (Conditional).
 
You must be concentrating on another spell to cast this. If the target was concentrating, you heal as much as the dage that was dealt to it.
 
The spell you were concentrating on, will end.
 
{{SmallIcon|Range Icons.png}} 9m. Once per turn.
| None
 
|-
| [[Transfuse Health]]
| Class Action
| Sacrifice half your remaining hit points to heal a target for the same amount.
 
{{SmallIcon|Range Icons.png}} 9m
| None
| None
|-
|-
| [[Luck of the Far Realms]]
| [[Luck of the Far Realms]]
| Passive Feature. When you make a successful [[Attack Roll]] against a foe, you can change that attack into a [[Critical Hit]].
| Passive Feature
| When you make a successful [[Attack Roll]] against a foe, you can change that attack into a [[Critical Hit]].
| [[Favourable Beginnings]]
| [[Favourable Beginnings]]
|-
|}
|}


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! style="width: 20%;" | Requires
! style="width: 20%;" | Requires
|-
|-
| {{Icon|Paladin Tadpole Fracture Psyche Icon.png}} [[Fracture Psyche]]
| {{SmallIcon|Paladin Tadpole Fracture Psyche Icon.png}} [[Fracture Psyche]]
| Class Action. Invade a target's mind and disrupt its defences. The target's [[Armour Class]] is reduced by 1.
| Class Action. Invade a target's mind and disrupt its defences. The target's [[Armour Class]] is reduced by 1.


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