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Champion: Difference between revisions
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(→Level 6: - subclass features are gained at lvl 7, not 6) |
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* '''Improved Critical Hit:''' The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. | * '''Improved Critical Hit:''' The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. | ||
== Level 7 == | === Level 7 === | ||
* '''Remarkable Athlete: Jump''' You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by 10ft. | * '''Remarkable Athlete: Jump''' You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by 10ft. | ||
* '''Remarkable Athlete: Proficiency''' You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in. | * '''Remarkable Athlete: Proficiency''' You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in. | ||
== Level 10 == | === Level 10 === | ||
'''[[Fighting Style]]''' ''(Choose 1):'' | '''[[Fighting Style]]''' ''(Choose 1):'' | ||
* '''Archery:''' You gain a +2 bonus to Ranged Weapon Attacks. | * '''Archery:''' You gain a +2 bonus to Ranged Weapon Attacks. |