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Halsin/Approval: Difference between revisions

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'''In [[Cazador's Dungeon]]'''
'''The [[Elfsong Tavern]]'''
* Don't let [[Astarion]] finish the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] once he has started it {{Approval|Wyll|+1}}
 
 
''At the [[Flymm Cargo]]:''
* After returning from the [[Iron Throne]], tell Allandra Grey you won't let her execute Redhammer {{Approval|Halsin|+1}}
 
 
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Halsin|+1}}
''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
 
''At the [[Elfsong Tavern]]:''
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Halsin|+1}} ''(Requires various skill checks with DC from 18 to 20)''
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Halsin|+1}} ''(Requires various skill checks with DC from 18 to 20)''


* Meeting [[Lakrissa]] in the tavern hall, remind her about your bet in the druid's grove, then say she owes you nothing {{Approval|Halsin|+1}}
''Talking to [[Lakrissa]] and [[Alfira]]:''
* In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing {{Approval|Halsin|+1}}
** OR Ask for a kiss instead {{Approval|Halsin|+1}}
** OR Ask for a kiss instead {{Approval|Halsin|+1}}
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Halsin|+1}}
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Halsin|+1}}
** OR Say you missed her {{Approval|Halsin|+1}}
** OR Say you missed her {{Approval|Halsin|+1}}
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, say the two of them are very cute together {{Approval|Halsin|+1}}
* Speaking to them both on the tavern's roof, say they are very cute together {{Approval|Halsin|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Halsin|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Halsin|+1}}


''Speaking to [[Harvard Willoughby]]:''
* Agree to participate in ''Laff Riot'', and then, in the first round, joke about Harvard smelling funny {{Approval|Halsin|+1}}
** OR Joke about "Wizard and shatter" {{Approval|Halsin|+1}}
** OR Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Halsin|+1}}
* In the second round, joke about "Vampires" {{Approval|Halsin|+1}}
** OR Joke about "Sleeping with a dragonborn" {{Approval|Halsin|+1}}
** OR Joke about "Zombie reanimator" {{Approval|Halsin|+1}}
** OR {{Skill|Intimidation|Intimidate}} the public {{Approval|Halsin|+1}} ''(Requires successful {{Ability check|Intimidation|20}})''
* In the third round, joke about the Dead Three {{Approval|Halsin|+1}}
** Joke about "A cleric and ham" {{Approval|Halsin|+1}}
** OR {{Skill|Intimidation|Intimidate}} the public {{Approval|Halsin|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''


* Talking to [[Doora Thumbfoot]], agree to buy the necklace from her {{Approval|Halsin|+1}}
''Talking to [[Dez Kanshaw]]:''
** OR Give her some money and tell to keep the necklace, too {{Approval|Halsin|+1}}
* Say he won't find courage on the bottom of a bottle {{Approval|Halsin|+1}}
 
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
** Joke about Harvard smelling funny {{Approval|Halsin|+1}}
** Joke about 'Wizard and shatter' {{Approval|Halsin|+1}}
** Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Halsin|+1}}
* In the second round:
** Joke about 'Vampires' {{Approval|Halsin|+1}}
** Joke about 'Sleeping with a dragonborn' {{Approval|Halsin|+1}}
** Joke about 'Zombie reanimator' {{Approval|Halsin|+1}}
** Intimidate the public {{Approval|Halsin|+1}} ''(Requires successful {{Ability check|Intimidation|20}})''
* In the third round:
** Joke about the Dead Three {{Approval|Halsin|+1}}
** Joke about 'A cleric and ham' {{Approval|Halsin|+1}}
** Intimidate the public {{Approval|Halsin|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''
 
* Talking to [[Dez Kanshaw]], say he won't find courage on the bottom of a bottle {{Approval|Halsin|+1}}
** OR Say he has enough left to buy a drink {{Approval|Halsin|+1}}
** OR Say he has enough left to buy a drink {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Halsin|+1}}
Line 655: Line 640:
** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Halsin|+1}}
** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Halsin|+1}}


Talking to [[Skoona|Enforcer Skoona]]:
''Talking to [[Skoona|Enforcer Skoona]]:''
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Halsin|+1}}
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Halsin|+1}}


* ''Talking to [[Doora Thumbfoot]],'' agree to buy the necklace from her {{Approval|Halsin|+1}}
** OR Give her some money and tell to keep the necklace, too {{Approval|Halsin|+1}}
'''[[Elerrathin's Home]]'''
* Speaking to [[Jaheira|Jaheira’s]] children (automated dialogue), when [[Rion]] asks whether you all are doomed, say "Not in this lifetime" {{Approval|Halsin|+1}}
** OR Say that the fight with the cult won't be easy {{Approval|Halsin|+1}}
* Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection {{Approval|Halsin|+2}}
<small>''''' Note:''' All these options require having Jaheira in your party </small>
'''The [[Facemaker's Boutique]]'''
* Interrupt [[Dolor]] when he's about to kill [[Figaro Pennygood]], saying ''"Stop right there!"'', using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Halsin|+1}}
''Talking to [[Devella Fountainhead]]:''
* Propose to investigate the cult for her {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Halsin|+1}}
<small>''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory</small>


* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Halsin|+1}}


''Talking to [[Golbraith Stredivas]]:''
'''[[Golbraith's Cellar]]'''
* Ask him whether his son needs any help {{Approval|Halsin|+1}} ''(A {{Race|Duergar}} character will have a unique line here)''
* Talking to [[Golbraith Stredivas]], ask him whether his son needs any help {{Approval|Halsin|+1}} ''(Unique line for {{Race|Duergar}})''
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Ranger}}, tell Golbraith you see the mark of a true hunter about him {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Ranger}}, a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true hunter/true warrior about him {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true warrior about him {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Halsin|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Halsin|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Halsin|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Halsin|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Halsin|+1}}
** OR, Playing as a Good/Neutral {{Class|Cleric}}, say you'll pray for his son swift return {{Approval|Halsin|+1}}
** OR, Playing as a Good or Neutral/Evil {{Class|Cleric}}, say you'll pray for his son returned swiftly/murdered the mind flayer brutally and swiftly {{Approval|Halsin|+1}} ''(either option)''
** OR, Playing as an Evil {{Class|Cleric}}, say you'll pray that her son murdered the mind flayer brutally and swiftly {{Approval|Halsin|+1}}




''Talking to [[Big Huido]] at the docks:''
'''The [[Graveyard (Lower City)|Graveyard]]'''<br>
** Succeed the {{Ability check|Deception|15}} to pretend a Guild representative {{Approval|Halsin|+1}} ''({{Class|Bard}} and {{Class|Rogue}} characters will have unique lines here)''
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment {{Approval|Halsin|+1}} ''({{Class|Barbarian}} and {{Class|Fighter}} characters will have unique lines here)''
 
 
''At [[Highberry's Home]]:''
* Donate some gold to [[Roger Highberry|Roger]] and  [[Cora Highberry]] for their orphanage {{Approval|Halsin|+1}}
 
 
''The [[Graveyard (Lower City)|Graveyard]]:''
* Playing as a {{Class|Rogue}}, tell [[Gothric Rillyn]] he should have learned the signs of a dangerous mark {{Approval|Halsin|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Halsin|+1}}


''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
Line 692: Line 681:
** OR, Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Halsin|+1}}
* Say “Thank goodness, you can keep it”, and then:
* Say “Thank goodness, you can keep it”, and then:
** Use Deception to convince him the treasure is cursed {{Approval|Halsin|+1}}
** Use {{Skill|Deception}} to convince him the treasure is cursed {{Approval|Halsin|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Halsin|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use {{Skill|Intimidation}} to convince him to pay the fee for not breaking his snout {{Approval|Halsin|+1}}
* Intimidate him into surrendering the loot to you {{Approval|Halsin|+1}}
* {{Skill|Intimidation|Intimidate}} him into surrendering the loot to you {{Approval|Halsin|+1}}
* OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Halsin|+1}}
* OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Halsin|+1}}
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* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Halsin|+1}}
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Halsin|+1}}
** Ask who she wants to raise, then say she ''must'' never do it again {{Approval|Halsin|+1}}
** Ask who she wants to raise, then say she ''must'' never do it again {{Approval|Halsin|+1}}
** OR Tell Nina to let her brother rest in peace {{Approval|Halsin|+1}} ''(A {{Class|Monk}} character will have a unique line here)''
** OR Tell Nina to let her brother rest in peace {{Approval|Halsin|+1}} ''(Unique line for {{Class|Monk}})''
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Halsin|+1}}
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Halsin|+1}}
** Then tell Nina the Mortarch is right {{Approval|Halsin|+1}}
** Then tell Nina the Mortarch is right {{Approval|Halsin|+1}}
Line 709: Line 698:
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Halsin|+1}}
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Halsin|+1}}


* Talking to [[Ulkov Sully]], pay him for making a coffin for [[Anita Fischer|Lily Fischer]] {{Approval|Halsin|+1}}
''Talking to [[Ulkov Sully]]:''
** OR Convince him to make it for free and out of turn, using Persuasion, Intimidation or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Halsin|+1}}
* Pay him for making a coffin for little [[Anita Fischer|Lily Fischer]] {{Approval|Halsin|+1}}
** OR Convince him to make it for free and out of turn, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Halsin|+1}}


''Speaking to [[Gothric Rillyn]]:''
* Playing as a {{Class|Rogue}}, say he should have learned the signs of a dangerous mark {{Approval|Halsin|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Halsin|+1}}


''At the [[Chromatic Scale]]:''
* Playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Halsin|+1}}


'''[[Grey Harbour Docks]]'''<br>
* Convince Captain Sleam to take aboard the whole Brislen family via {{Skill|Intimidation}}, {{Skill|Persuasion}}, or simply paying the sum they're lacking {{Approval|Halsin|+1}}
''Talking to [[Big Huido]]:''
** Successfully {{Skill|Deception|deceive}} him and pretend to be a representative of [[The Guild]] {{Approval|Halsin|+1}} ''(Unique line for {{Class|Bard}} and {{Class|Rogue}})''
** OR {{Skill|Intimidation|Intimidate}} him into surrendering the Guild shipment {{Approval|Halsin|+1}} ''(Unique line for {{Class|Barbarian}} and {{Class|Fighter}})''
* After docking at the [[Iron Throne]], when [[Omeluum]] approaches your mind, convince him that other prisoners must be saved, too {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})''
* ''At the [[Flymm Cargo]],'' after returning from the Iron Throne, tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Halsin|+1}}


''In the [[Abandoned Cistern]]:''
* Convince the [[Emperor]] to extend his mental defences onto [[Minsc]] {{Approval|Halsin|+1}}


'''The [[Heapside Prison]]'''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, call him a "''rat''-ical mercantile rodent" {{Approval|Halsin|+1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Halsin|+1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Halsin|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Halsin|+1}}


''In the [[Lady Jannath's Estate]]:''<br>
''If [[Oskar Fevras]] was not saved in [[Act One]]:''
* Playing as {{Background|Haunted One|The Dark Urge}}, at the entrance ask [[Tarhun Mnemonis]] about icons depicting Bhaal, then tell him not to sell “this evil junk” {{Approval|Halsin|+1}}
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], propose to sell the picture to another gullible fool {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|18}})''
** OR, Playing as a {{Class|Oath of Devotion|Devotion Paladin}}, tell them not to sacrifice their lives on a petty ground {{Approval|Halsin|+1}}


'''The [[House of Hope]]'''<br>
''Speaking to [[Hope|Hope’s]] spirit in front of the [[House_of_Hope#Archive|Archive]]:''
* Say you need to get her out before the jailor kills her {{Approval|Halsin|+1}}
* After freeing Hope from her chains, speak to her {{Approval|Halsin|+1}}




'''[[Lady Jannath's Estate]]'''<br>
''If [[Oskar Fevras]] '''was not''' saved in [[Act One]]:''
* Playing as {{Background|Haunted One|The Dark Urge}}, at the entrance ask [[Tarhun Mnemonis]] about icons depicting Bhaal, then tell him not to sell "this evil junk" {{Approval|Halsin|+1}}
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], propose to sell the picture to another gullible fool {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|18}})''
** OR, Playing as a {{Class|Oath of Devotion|Devotion Paladin}}, tell them not to sacrifice their lives on a petty ground {{Approval|Halsin|+1}}




''At the [[Heapside Prison]]:''
'''The [[The Lodge|Society of Brilliance Lodge]]'''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}
* Refuse to sell/donate the [[Githyanki Egg]] to [[Havkelaag]] {{Approval|Halsin|+1}}
** Call him a "''rat''-ical mercantile rodent" {{Approval|Halsin|+1}}
* Tell [[Blurg]] that bravery is no bad thing {{Approval|Halsin|+1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Halsin|+1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Halsin|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Halsin|+1}}


 
''Talking to [[Ptaris]]:''<br>
''At the [[Facemaker's Boutique]]:''
<small>'''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to [[Lady Esther]] in [[Act One]]</small>
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying “Stop right there!”, using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Halsin|+1}}
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
 
** Tell him he would be destroyed if you haven’t saved him {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)''
 
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Halsin|+1}}
''Talking to [[Devella Fountainhead]]:''
** OR, Playing as a {{Class|Barbarian}}, say that you are no more ‘bad’ than he is {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})''
* Propose to investigate the cult for her {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})''  
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Halsin|+1}}
''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory




''In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:''
'''[[Lower City Sewers]]'''
* Tell her that her date was a vampire {{Approval|Halsin|+1}}
* ''Talking to [[Lorna Esthelian]],'' tell her that her date was a vampire {{Approval|Halsin|+1}}
* ''In the [[Abandoned Cistern]],'' convince the [[Emperor]] to extend his mental defences onto [[Minsc]] {{Approval|Halsin|+1}}
* ''At the [[Guildhall]],'' when confronting [[Roah Moonglow]] or [[Friol]], tell them that Minsc of Rashemen always knows the right thing to do {{Approval|Halsin|+2}}
** OR Declare that you side with the Guild {{Approval|Halsin|+1}}
* After defeating the [[Zhentarim]], convince Minsc to make peace with [[Nine-Fingers]] {{Approval|Halsin|+1}}''(requires having him in the party)''




'''At the [[Sorcerous Sundries]]'''<br>
'''The [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* Successfully deceive him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Halsin|+1}}
* Successfully {{Skill|Deception|deceive}} him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Halsin|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Halsin|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Halsin|+1}}
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Halsin|+1}}
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Halsin|+1}}
** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Halsin|+1}}  
** OR Use {{Skill|Intimidation}} or {{Skill|Persuasion}} to make him stop pursuing the Nightsong {{Approval|Halsin|+1}}  
''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} characters will all have unique lines here. The Persuasion option is available for {{Class|Monk}} characters only''  
<small>''''' Note:''' Unique lines for Good/Neutral/Evil {{Class|Cleric}}. The {{Skill|Persuasion}} option is available for {{Class|Monk}} characters only'' </small>


''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Halsin|+1}}
* Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Halsin|+1}}
** OR Use [[Deception]] to convince Lorroakan that Aylin is dead {{Approval|Halsin|+1}}
** OR Use {{Skill|Deception}} to convince Lorroakan that Aylin is dead {{Approval|Halsin|+1}}
''''' Note:''' A {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}} characters will have a common unique line here''
<small>''''' Note:''' Common unique line for a {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}}''</small>
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Halsin|+1}}


Line 779: Line 783:
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Halsin|+1}}
** Demand to release your 'master' or die {{Approval|Halsin|+1}}
** Ask him politely to release your ''companion'' now {{Approval|Halsin|+1}} ''(The option is available to all characters except {{Class|Wizard}})''
** Ask him politely to release your ''companion'' now {{Approval|Halsin|+1}} ''(Available to all characters except {{Class|Wizard}})''
 
 
''Talking to children playing at {{coords|-166|-75}}:''
* Succeed a passive {{Ability check|Perception|7}} and ask Cinnamon what is she hiding in her pocket {{Approval|Halsin|+1}}
* Ask Punkins to scan you {{Approval|Halsin|+1}}
** OR First refuse to be scanned, then say you will comply {{Approval|Halsin|+1}}
** OR, If you detected Cinnamon’s  “spy candy”, tell Punkins about it {{Approval|Halsin|+1}}
 
 
''At the [[Grey Harbour Docks]]:''
* Convince Captain Sleam to take aboard the whole Brislen family via [[Intimidation]], [[Persuasion]], or simply paying the sum they’re lacking {{Approval|Halsin|+1}}
 
 
''In the [[Stormshore Tabernacle]]:''
* Make an offering to any deity AM -1
* Make an offering to {{Deity|Mielikki}}, the Supreme Ranger {{Approval|Halsin|+1}}
'''''Note:''' Any approval benefits here will be gained only if the offering is enough to receive the blessing
 


''At the [[Water Queen's House]]:''
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Halsin|+1}}
** OR Say you’ve brought a prayer {{Approval|Halsin|+1}} ''(This option is not available for {{Class|Barbarian}} and {{Class|Monk}} characters)''
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Halsin|+1}}
'''''Note:''' Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to
** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Halsin|+1}}


 
'''The [[Steel Watch Foundry]]'''<br>
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br>
 
''Talking to [[Havkelaag]]:''
* Refuse to give the [[Githyanki Egg]] to the Society {{Approval|Halsin|+1}}
 
''Talking to [[Ptaris]]:''<br>
'''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to [[Lady Esther]] in [[Act One]]
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven’t saved him {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)''
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Barbarian}}, say that you are no more ‘bad’ than he is {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})''
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})''
 
''Talking to [[Blurg]]:''
* Tell him that bravery is no bad thing {{Approval|Halsin|+1}}
 
 
'''At the [[Steel Watch Foundry]]'''<br>
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
* Say you’ve come to bathe in Banites’ blood {{Approval|Halsin|+1}}
* Say you've come to bathe in Banites' blood {{Approval|Halsin|+1}}
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Halsin|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)''
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Halsin|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)''


Line 833: Line 795:
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Halsin|+1}}
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Halsin|+1}}


''If you failed to switch off an activated [[Motivator]] while assaulting the Foundry:''
''If you failed to switch off an activated [[Motivator]],'' convince Zanner Toobin to move on, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Halsin|+1}}
* Convince Zanner Toobin to move on, using [[Intimidation]] or [[Persuasion]] {{Approval|Halsin|+1}}


''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Halsin|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} character will have a unique line here)''
* {{Skill|Persuasion|Persuade}} [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Halsin|+1}} ''(Unique line for a {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}})''
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Halsin|+1}}
** OR {{Skill|Intimidation|Intimidate}} [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Halsin|+1}}
'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others
<small>'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others </small>
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Halsin|+1}} ''(Wulbren and other Ironhands become hostile)''
* Take Zanner Toobin’s side and tell Wulbren you won't let hurt them {{Approval|Halsin|+1}} ''(Wulbren and other Ironhands become hostile)''


''Talking to [[Barcus Wroot]] after resolving the conflict:''
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Gondian]]s:
* If you have sided with [[Gondian]]s, tell Barcus that [[Wulbren]] was past saving {{Approval|Halsin|+1}}
** Tell Barcus that [[Wulbren]] was past saving {{Approval|Halsin|+1}}
* If you convinced both factions to make peace, tell Barcus you're impressed how he stood up to Wulbren OR that he'll make a great leader of the Clan Ironhand {{Approval|Halsin|+1}} ''(either option)''
* If you convinced both factions to make peace:
** Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Halsin|+1}} ‘’(either option)’’




'''The [[Iron Throne]]'''
'''The [[Water Queen's House]]'''
* After docking at the prison, when [[Omeluum]] approaches your mind:
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Halsin|+1}}
** Convince him that other prisoners must be saved, too {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})''
** OR Say you've brought a prayer {{Approval|Halsin|+1}} ''(Not available for {{Class|Barbarian}} and {{Class|Monk}})''
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Halsin|+1}}
<small>'''''Note:''' Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to</small>
** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Halsin|+1}}




'''In the [[House of Hope]]'''<br>
'''Other locations in Lower City'''<br>
''Speaking to [[Hope|Hope’s]] spirit in front of the [[House_of_Hope#Archive|Archive]]:''
 
* Say you need to get her out before the jailor kills her {{Approval|Halsin|+1}}
* ''In [[Cazador's Dungeon]],'' don't let [[Astarion]] finish the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] once he has started it {{Approval|Halsin|+1}}
* After freeing Hope from her chains, speak to her {{Approval|Halsin|+1}}
* ''At the [[Chromatic Scale]],'' playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Halsin|+1}}
* ''In the [[Cloister of Sombre Embrace]],'' after defeating [[Viconia DeVir]], tell her to go and vanish {{Approval|Halsin|+1}}<br>
<small>''''' Note:''' You need to knock her out in the battle to speak to her afterwards ''</small><br>
* ''At the Flaming Fist cordon {{coords|-195|-15}} near the [[Upper City]] gate,'' when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Halsin|+1}}
<small>''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s''</small><br>
* ''At [[Highberry's Home]],'' donate some gold to [[Roger Highberry|Roger]] and [[Cora Highberry]] for their orphanage {{Approval|Halsin|+1}}
* ''Outside [[The Singing Lute]],'' give [[Leythim|Manip Leythim]] a healing potion {{Approval|Halsin|+1}}
* ''In the [[Stormshore Tabernacle]],'' make an offering to {{Deity|Mielikki}}, the Supreme Ranger {{Approval|Halsin|+1}}
<small>'''''Note:''' Any approval benefits here will be gained only if the offering is enough to receive the blessing''</small><br>
 
''Talking to children playing at {{coords|-166|-75}}:''
* Succeed a passive {{Ability check|Perception|7}} and ask [[Cinnamon]] what is she hiding in her pocket {{Approval|Halsin|+1}}
* Ask [[Punkins]] to scan you {{Approval|Halsin|+1}}
** OR First refuse to be scanned, then say you will comply {{Approval|Halsin|+1}}
** OR, If you detected Cinnamon’s  "spy candy", tell Punkins about it {{Approval|Halsin|+1}}




'''The [[Bhaal Temple]]'''<br>
'''The [[Bhaal Temple]]'''<br>
 
''Speaking to Avatar of Bhaal after defeating [[Orin]]:''
''Speaking to Avatar of Bhaal after defeating [[Orin]]:''<br>
'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters only.
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Halsin|+1}}
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Halsin|+1}}
** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it {{Approval|Halsin|+1}}
** OR Tell him that every night he possesses you your friends are in danger, and you won't ''stand'' it {{Approval|Halsin|+1}}
* Reject your Father’s gift and blessings {{Approval|Halsin|+1}}
* Reject your Father's gift and blessings {{Approval|Halsin|+1}}
'''''Note:''' Through the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
<small>'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same''</small>
 
 
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* <u>(Requires Jaheira)</u> Tell [[Rion]] that "There are refugees outside. They'll need protection." when asked what to do. {{Approval|Halsin|+1}}
 


'''[[Guildhall]]'''
* When talking with [[Nine-Fingers Keene]] with [[Minsc]] in the party, succeed any skill-based check to convince him that she isn't an enemy. {{Approval|Halsin|+1}}


'''[[Campsite|Camp]] & Conversations'''<br>
''Camp interactions''
* After reaching [[Rivington]], speak to Halsin and agree that societies should be judged on how they treat their most vulnerable {{Approval|Halsin|+5}}
* When Halsin tells you news from the grove, answer you’re glad he stayed with you {{Approval|Halsin|+5}}
* When Halsin shares with you his dreams of happy life for everyone, answer that maybe he will find the balance {{Approval|Halsin|+5}}
** OR, Playing as a {{Class|Druid}}, say he speaks nothing but truths {{Approval|Halsin|+5}}


'''Camp/Conversation'''
''Other companions and camp followers''
* <u>Let</u> [[Lae'zel]] speak against [[Vlaakith]] when the [[Githyanki]] lich-queen projects herself in the camp when long-resting.
* When [[Vlaakith]] emerges at the camp as a projection, convince [[Lae'zel]] to reject her once and for all {{Approval|Halsin|+1}}
* <u>Agree</u> with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
<small>'''''Note: ''' Requires {{Ability check|Perception|18}} or {{Ability check|Intimidation|18}}, or {{Ability check|Wisdom|18}} if you have successfully {{SAI|Detect Thoughts|read}} Vlaakith’s mind)'' </small>
* Tell Scratch you're glad he's back where he belongs after saving him from [[Angry Mar'hyah]] {{Approval|Halsin|+1}}
* Tell [[Scratch]] you're glad that he's back where he belongs (after saving him from [[Angry Mar'hyah]]) {{Approval|Halsin|+1}}
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Halsin|+1}}
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you're going to help the aasimar {{Approval|Halsin|+1}}


== Disapproval ==
== Disapproval ==
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