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''' | '''The [[Elfsong Tavern]]''' | ||
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Halsin|+1}} ''(Requires various skill checks with DC from 18 to 20)'' | * Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Halsin|+1}} ''(Requires various skill checks with DC from 18 to 20)'' | ||
''Talking to [[Lakrissa]] and [[Alfira]]:'' | |||
* In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing {{Approval|Halsin|+1}} | |||
** OR Ask for a kiss instead {{Approval|Halsin|+1}} | ** OR Ask for a kiss instead {{Approval|Halsin|+1}} | ||
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Halsin|+1}} | * Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Halsin|+1}} | ||
** OR Say you missed her {{Approval|Halsin|+1}} | ** OR Say you missed her {{Approval|Halsin|+1}} | ||
* Speaking to | * Speaking to them both on the tavern's roof, say they are very cute together {{Approval|Halsin|+1}} | ||
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Halsin|+1}} | ** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Halsin|+1}} | ||
''Speaking to [[Harvard Willoughby]]:'' | |||
* Agree to participate in ''Laff Riot'', and then, in the first round, joke about Harvard smelling funny {{Approval|Halsin|+1}} | |||
** OR Joke about "Wizard and shatter" {{Approval|Halsin|+1}} | |||
** OR Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Halsin|+1}} | |||
* In the second round, joke about "Vampires" {{Approval|Halsin|+1}} | |||
** OR Joke about "Sleeping with a dragonborn" {{Approval|Halsin|+1}} | |||
** OR Joke about "Zombie reanimator" {{Approval|Halsin|+1}} | |||
** OR {{Skill|Intimidation|Intimidate}} the public {{Approval|Halsin|+1}} ''(Requires successful {{Ability check|Intimidation|20}})'' | |||
* In the third round, joke about the Dead Three {{Approval|Halsin|+1}} | |||
** Joke about "A cleric and ham" {{Approval|Halsin|+1}} | |||
** OR {{Skill|Intimidation|Intimidate}} the public {{Approval|Halsin|+1}} ''(Requires successful {{Ability check|Intimidation|25}})'' | |||
''Talking to [[Dez Kanshaw]]:'' | |||
* Say he won't find courage on the bottom of a bottle {{Approval|Halsin|+1}} | |||
* | |||
** OR Say he has enough left to buy a drink {{Approval|Halsin|+1}} | ** OR Say he has enough left to buy a drink {{Approval|Halsin|+1}} | ||
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Halsin|+1}} | ** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Halsin|+1}} | ||
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** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Halsin|+1}} | ** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Halsin|+1}} | ||
Talking to [[Skoona|Enforcer Skoona]]: | ''Talking to [[Skoona|Enforcer Skoona]]:'' | ||
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Halsin|+1}} | * Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Halsin|+1}} | ||
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Halsin|+1}} | ** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Halsin|+1}} | ||
* ''Talking to [[Doora Thumbfoot]],'' agree to buy the necklace from her {{Approval|Halsin|+1}} | |||
** OR Give her some money and tell to keep the necklace, too {{Approval|Halsin|+1}} | |||
'''[[Elerrathin's Home]]''' | |||
* Speaking to [[Jaheira|Jaheira’s]] children (automated dialogue), when [[Rion]] asks whether you all are doomed, say "Not in this lifetime" {{Approval|Halsin|+1}} | |||
** OR Say that the fight with the cult won't be easy {{Approval|Halsin|+1}} | |||
* Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection {{Approval|Halsin|+2}} | |||
<small>''''' Note:''' All these options require having Jaheira in your party </small> | |||
'''The [[Facemaker's Boutique]]''' | |||
* Interrupt [[Dolor]] when he's about to kill [[Figaro Pennygood]], saying ''"Stop right there!"'', using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Halsin|+1}} | |||
''Talking to [[Devella Fountainhead]]:'' | |||
* Propose to investigate the cult for her {{Approval|Halsin|+1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Halsin|+1}} | |||
<small>''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory</small> | |||
'' | '''[[Golbraith's Cellar]]''' | ||
* | * Talking to [[Golbraith Stredivas]], ask him whether his son needs any help {{Approval|Halsin|+1}} ''(Unique line for {{Race|Duergar}})'' | ||
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Halsin|+1}} | ** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Halsin|+1}} | ||
** OR, Playing as a {{Class|Ranger}}, | ** OR, Playing as a {{Class|Ranger}}, a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true hunter/true warrior about him {{Approval|Halsin|+1}} | ||
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Halsin|+1}} | ** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Halsin|+1}} | ||
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Halsin|+1}} | * Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Halsin|+1}} | ||
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Halsin|+1}} | ** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Halsin|+1}} | ||
** OR, Playing as a Good/ | ** OR, Playing as a Good or Neutral/Evil {{Class|Cleric}}, say you'll pray for his son returned swiftly/murdered the mind flayer brutally and swiftly {{Approval|Halsin|+1}} ''(either option)'' | ||
' | '''The [[Graveyard (Lower City)|Graveyard]]'''<br> | ||
''The [[Graveyard (Lower City)|Graveyard]] | |||
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:'' | ''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:'' | ||
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** OR, Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Halsin|+1}} | ** OR, Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Halsin|+1}} | ||
* Say “Thank goodness, you can keep it”, and then: | * Say “Thank goodness, you can keep it”, and then: | ||
** Use Deception to convince him the treasure is cursed {{Approval|Halsin|+1}} | ** Use {{Skill|Deception}} to convince him the treasure is cursed {{Approval|Halsin|+1}} | ||
** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Halsin|+1}} | ** Say the crate was promised for [[Nine-Fingers]], then use {{Skill|Intimidation}} to convince him to pay the fee for not breaking his snout {{Approval|Halsin|+1}} | ||
* Intimidate him into surrendering the loot to you {{Approval|Halsin|+1}} | * {{Skill|Intimidation|Intimidate}} him into surrendering the loot to you {{Approval|Halsin|+1}} | ||
* OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Halsin|+1}} | * OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Halsin|+1}} | ||
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Halsin|+1}} | ** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Halsin|+1}} | ||
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* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Halsin|+1}} | * Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Halsin|+1}} | ||
** Ask who she wants to raise, then say she ''must'' never do it again {{Approval|Halsin|+1}} | ** Ask who she wants to raise, then say she ''must'' never do it again {{Approval|Halsin|+1}} | ||
** OR Tell Nina to let her brother rest in peace {{Approval|Halsin|+1}} ''( | ** OR Tell Nina to let her brother rest in peace {{Approval|Halsin|+1}} ''(Unique line for {{Class|Monk}})'' | ||
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Halsin|+1}} | * Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Halsin|+1}} | ||
** Then tell Nina the Mortarch is right {{Approval|Halsin|+1}} | ** Then tell Nina the Mortarch is right {{Approval|Halsin|+1}} | ||
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* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Halsin|+1}} | * OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Halsin|+1}} | ||
''Talking to [[Ulkov Sully]]:'' | |||
** OR Convince him to make it for free and out of turn, using Persuasion, Intimidation or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Halsin|+1}} | * Pay him for making a coffin for little [[Anita Fischer|Lily Fischer]] {{Approval|Halsin|+1}} | ||
** OR Convince him to make it for free and out of turn, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Halsin|+1}} | |||
''Speaking to [[Gothric Rillyn]]:'' | |||
* Playing as a {{Class|Rogue}}, say he should have learned the signs of a dangerous mark {{Approval|Halsin|+1}} | |||
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Halsin|+1}} | |||
'''[[Grey Harbour Docks]]'''<br> | |||
* Convince Captain Sleam to take aboard the whole Brislen family via {{Skill|Intimidation}}, {{Skill|Persuasion}}, or simply paying the sum they're lacking {{Approval|Halsin|+1}} | |||
''Talking to [[Big Huido]]:'' | |||
** Successfully {{Skill|Deception|deceive}} him and pretend to be a representative of [[The Guild]] {{Approval|Halsin|+1}} ''(Unique line for {{Class|Bard}} and {{Class|Rogue}})'' | |||
** OR {{Skill|Intimidation|Intimidate}} him into surrendering the Guild shipment {{Approval|Halsin|+1}} ''(Unique line for {{Class|Barbarian}} and {{Class|Fighter}})'' | |||
* After docking at the [[Iron Throne]], when [[Omeluum]] approaches your mind, convince him that other prisoners must be saved, too {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | |||
* ''At the [[Flymm Cargo]],'' after returning from the Iron Throne, tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Halsin|+1}} | |||
'''The [[Heapside Prison]]''' | |||
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, call him a "''rat''-ical mercantile rodent" {{Approval|Halsin|+1}} | |||
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Halsin|+1}} | |||
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Halsin|+1}} | |||
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Halsin|+1}} | |||
'''The [[House of Hope]]'''<br> | |||
''Speaking to [[Hope|Hope’s]] spirit in front of the [[House_of_Hope#Archive|Archive]]:'' | |||
* Say you need to get her out before the jailor kills her {{Approval|Halsin|+1}} | |||
* After freeing Hope from her chains, speak to her {{Approval|Halsin|+1}} | |||
'''[[Lady Jannath's Estate]]'''<br> | |||
''If [[Oskar Fevras]] '''was not''' saved in [[Act One]]:'' | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, at the entrance ask [[Tarhun Mnemonis]] about icons depicting Bhaal, then tell him not to sell "this evil junk" {{Approval|Halsin|+1}} | |||
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], propose to sell the picture to another gullible fool {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|18}})'' | |||
** OR, Playing as a {{Class|Oath of Devotion|Devotion Paladin}}, tell them not to sacrifice their lives on a petty ground {{Approval|Halsin|+1}} | |||
'' | '''The [[The Lodge|Society of Brilliance Lodge]]''' | ||
* | * Refuse to sell/donate the [[Githyanki Egg]] to [[Havkelaag]] {{Approval|Halsin|+1}} | ||
* Tell [[Blurg]] that bravery is no bad thing {{Approval|Halsin|+1}} | |||
* | |||
''Talking to [[Ptaris]]:''<br> | |||
'' | <small>'''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to [[Lady Esther]] in [[Act One]]</small> | ||
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then: | |||
** Tell him he would be destroyed if you haven’t saved him {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)'' | |||
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Barbarian}}, say that you are no more ‘bad’ than he is {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | |||
* | ** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Halsin|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | ||
** OR, Playing as {{ | |||
''''' | |||
'' | '''[[Lower City Sewers]]''' | ||
* ''Talking to [[Lorna Esthelian]],'' tell her that her date was a vampire {{Approval|Halsin|+1}} | |||
* ''In the [[Abandoned Cistern]],'' convince the [[Emperor]] to extend his mental defences onto [[Minsc]] {{Approval|Halsin|+1}} | |||
* ''At the [[Guildhall]],'' when confronting [[Roah Moonglow]] or [[Friol]], tell them that Minsc of Rashemen always knows the right thing to do {{Approval|Halsin|+2}} | |||
** OR Declare that you side with the Guild {{Approval|Halsin|+1}} | |||
* After defeating the [[Zhentarim]], convince Minsc to make peace with [[Nine-Fingers]] {{Approval|Halsin|+1}}''(requires having him in the party)'' | |||
''' | '''The [[Sorcerous Sundries]]'''<br> | ||
''Talking to [[Aradin Beno|Aradin]] near the entrance:'' | ''Talking to [[Aradin Beno|Aradin]] near the entrance:'' | ||
* Successfully deceive him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Halsin|+1}} | * Successfully {{Skill|Deception|deceive}} him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Halsin|+1}} | ||
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Halsin|+1}} | * If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Halsin|+1}} | ||
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Halsin|+1}} | ** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Halsin|+1}} | ||
** OR Use | ** OR Use {{Skill|Intimidation}} or {{Skill|Persuasion}} to make him stop pursuing the Nightsong {{Approval|Halsin|+1}} | ||
''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} | <small>''''' Note:''' Unique lines for Good/Neutral/Evil {{Class|Cleric}}. The {{Skill|Persuasion}} option is available for {{Class|Monk}} characters only'' </small> | ||
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:'' | ''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:'' | ||
* Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Halsin|+1}} | * Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Halsin|+1}} | ||
** OR Use | ** OR Use {{Skill|Deception}} to convince Lorroakan that Aylin is dead {{Approval|Halsin|+1}} | ||
''''' Note:''' | <small>''''' Note:''' Common unique line for a {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}}''</small> | ||
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Halsin|+1}} | ** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Halsin|+1}} | ||
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* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]: | * Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]: | ||
** Demand to release your 'master' or die {{Approval|Halsin|+1}} | ** Demand to release your 'master' or die {{Approval|Halsin|+1}} | ||
** Ask him politely to release your ''companion'' now {{Approval|Halsin|+1}} ''( | ** Ask him politely to release your ''companion'' now {{Approval|Halsin|+1}} ''(Available to all characters except {{Class|Wizard}})'' | ||
'''The [[Steel Watch Foundry]]'''<br> | |||
'' | |||
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:'' | ''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:'' | ||
* Say | * Say you've come to bathe in Banites' blood {{Approval|Halsin|+1}} | ||
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Halsin|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)'' | ** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Halsin|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)'' | ||
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* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Halsin|+1}} | * If you have killed Banites in the workroom, tell Toobin about it {{Approval|Halsin|+1}} | ||
''If you failed to switch off an activated [[Motivator]] | ''If you failed to switch off an activated [[Motivator]],'' convince Zanner Toobin to move on, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Halsin|+1}} | ||
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:'' | ''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:'' | ||
* | * {{Skill|Persuasion|Persuade}} [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Halsin|+1}} ''(Unique line for a {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}})'' | ||
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Halsin|+1}} | ** OR {{Skill|Intimidation|Intimidate}} [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Halsin|+1}} | ||
'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others | <small>'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others </small> | ||
* Take Zanner Toobin’s side and tell Wulbren you | * Take Zanner Toobin’s side and tell Wulbren you won't let hurt them {{Approval|Halsin|+1}} ''(Wulbren and other Ironhands become hostile)'' | ||
''Talking to [[Barcus Wroot]] after resolving the conflict:'' | ''Talking to [[Barcus Wroot]] after resolving the conflict:'' | ||
* If you have sided with [[Gondian]]s | * If you have sided with [[Gondian]]s, tell Barcus that [[Wulbren]] was past saving {{Approval|Halsin|+1}} | ||
* If you convinced both factions to make peace, tell Barcus you're impressed how he stood up to Wulbren OR that he'll make a great leader of the Clan Ironhand {{Approval|Halsin|+1}} ''(either option)'' | |||
* If you convinced both factions to make peace | |||
'''The [[ | '''The [[Water Queen's House]]''' | ||
* | * Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Halsin|+1}} | ||
** | ** OR Say you've brought a prayer {{Approval|Halsin|+1}} ''(Not available for {{Class|Barbarian}} and {{Class|Monk}})'' | ||
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Halsin|+1}} | |||
<small>'''''Note:''' Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to</small> | |||
** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Halsin|+1}} | |||
'''In the [[ | '''Other locations in Lower City'''<br> | ||
'' | |||
* | * ''In [[Cazador's Dungeon]],'' don't let [[Astarion]] finish the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] once he has started it {{Approval|Halsin|+1}} | ||
* | * ''At the [[Chromatic Scale]],'' playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Halsin|+1}} | ||
* ''In the [[Cloister of Sombre Embrace]],'' after defeating [[Viconia DeVir]], tell her to go and vanish {{Approval|Halsin|+1}}<br> | |||
<small>''''' Note:''' You need to knock her out in the battle to speak to her afterwards ''</small><br> | |||
* ''At the Flaming Fist cordon {{coords|-195|-15}} near the [[Upper City]] gate,'' when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Halsin|+1}} | |||
<small>''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s''</small><br> | |||
* ''At [[Highberry's Home]],'' donate some gold to [[Roger Highberry|Roger]] and [[Cora Highberry]] for their orphanage {{Approval|Halsin|+1}} | |||
* ''Outside [[The Singing Lute]],'' give [[Leythim|Manip Leythim]] a healing potion {{Approval|Halsin|+1}} | |||
* ''In the [[Stormshore Tabernacle]],'' make an offering to {{Deity|Mielikki}}, the Supreme Ranger {{Approval|Halsin|+1}} | |||
<small>'''''Note:''' Any approval benefits here will be gained only if the offering is enough to receive the blessing''</small><br> | |||
''Talking to children playing at {{coords|-166|-75}}:'' | |||
* Succeed a passive {{Ability check|Perception|7}} and ask [[Cinnamon]] what is she hiding in her pocket {{Approval|Halsin|+1}} | |||
* Ask [[Punkins]] to scan you {{Approval|Halsin|+1}} | |||
** OR First refuse to be scanned, then say you will comply {{Approval|Halsin|+1}} | |||
** OR, If you detected Cinnamon’s "spy candy", tell Punkins about it {{Approval|Halsin|+1}} | |||
'''The [[Bhaal Temple]]'''<br> | '''The [[Bhaal Temple]]'''<br> | ||
''Speaking to Avatar of Bhaal after defeating [[Orin]]:'' | |||
''Speaking to Avatar of Bhaal after defeating [[Orin]]:'' | |||
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Halsin|+1}} | * Tell Bhaal that you have no desire to harm anyone else {{Approval|Halsin|+1}} | ||
** OR Tell him that every night he possesses you your friends are in danger, and you | ** OR Tell him that every night he possesses you your friends are in danger, and you won't ''stand'' it {{Approval|Halsin|+1}} | ||
* Reject your | * Reject your Father's gift and blessings {{Approval|Halsin|+1}} | ||
'''''Note:''' | <small>'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same''</small> | ||
'''[[Campsite|Camp]] & Conversations'''<br> | |||
''Camp interactions'' | |||
* After reaching [[Rivington]], speak to Halsin and agree that societies should be judged on how they treat their most vulnerable {{Approval|Halsin|+5}} | |||
* When Halsin tells you news from the grove, answer you’re glad he stayed with you {{Approval|Halsin|+5}} | |||
* When Halsin shares with you his dreams of happy life for everyone, answer that maybe he will find the balance {{Approval|Halsin|+5}} | |||
** OR, Playing as a {{Class|Druid}}, say he speaks nothing but truths {{Approval|Halsin|+5}} | |||
'' | ''Other companions and camp followers'' | ||
* | * When [[Vlaakith]] emerges at the camp as a projection, convince [[Lae'zel]] to reject her once and for all {{Approval|Halsin|+1}} | ||
<small>'''''Note: ''' Requires {{Ability check|Perception|18}} or {{Ability check|Intimidation|18}}, or {{Ability check|Wisdom|18}} if you have successfully {{SAI|Detect Thoughts|read}} Vlaakith’s mind)'' </small> | |||
* Tell Scratch you're glad he's back where he belongs after saving him from [[Angry Mar'hyah]] {{Approval|Halsin|+1}} | * Tell [[Scratch]] you're glad that he's back where he belongs (after saving him from [[Angry Mar'hyah]]) {{Approval|Halsin|+1}} | ||
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that | * After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you're going to help the aasimar {{Approval|Halsin|+1}} | ||
== Disapproval == | == Disapproval == |