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Escape the Nautiloid: Difference between revisions

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To the west of the brain room there's an opening in the Nautiloid's shell. An outer path leads northwest, where you have to jump over a gap and will have your first encounter with the [[Githyanki]] soldier [[Lae'zel]], who was previously seen in the opening cinematic, also being infected with a larva.
To the west of the brain room there's an opening in the Nautiloid's shell. An outer path leads northwest, where you have to jump over a gap and will have your first encounter with the [[Githyanki]] soldier [[Lae'zel]], who was previously seen in the opening cinematic, also being infected with a larva.


As Lae'zel jumps down from a ledge to attack you, the telepathic connection between you caused by the mind flayer larva makes her realize that you're not under mind control, and that the two of you could cooperate. She insists that you go to the helm of the Nautiloid, where you can take control of it.
As Lae'zel jumps down from a ledge to attack you, the telepathic connection between you caused by the mind flayer larva makes her realize that you're not under mind control, and that the two of you could cooperate. She insists that you go to the helm of the Nautiloid, where you can take control of it, but first you will need to clear the way by battling some [[Lesser Imp|imps]].
 
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==== Imp battle ====


[[File:Prologue-04.jpg|thumb|right|Imp battle room (the imps have already been killed; the red and green dots indicate creatures on the upper level, not in this room)]]
[[File:Prologue-04.jpg|thumb|right|Imp battle room (the imps have already been killed; the red and green dots indicate creatures on the upper level, not in this room)]]


(The outlines of this room are not visible on the map since it overlaps with the nose of the ship at the upper level. In the screenshot of the map to the right, the red circle indicates the approximate outline of the room.)
In the battle, there are three imps you need to defeat. This is easily done by going on the offense. They drop [[Scimitar]], [[Handaxe]] and [[Light Crossbow]].
 
In the room ahead, there are three imps you need to defeat. This is most easily done with ranged sneak attacks. They drop [[Scimitar]], [[Handaxe]] and [[Light Crossbow]].


After the battle, you can loot a dead incinerated Mind Flayer, two imp corpses and four dead thralls for minor loot, including another [[Handaxe]] and [[Light Crossbow]] as well as [[Shortsword]], [[Simple Robe]] and [[Potion of Healing]].
After the battle, you can loot a dead incinerated Mind Flayer, two imp corpses and four dead thralls for minor loot, including another [[Handaxe]] and [[Light Crossbow]] as well as [[Shortsword]], [[Simple Robe]] and [[Potion of Healing]].
You can exit this room to the west, climbing some stairs out to open air and towards the nose of the Nautiloid. There's a healing pod before the stairs.
You can exit this room to the northeast, climbing some cliffs. There's a healing pod on the ascent.


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{{UnderConstruction|section}}
=== Nose of the Nautiloid ===
A short cinematic will play as you walk out into open air, in which the nose of the Nautiloid in front of you is badly damaged by attacking red dragons. Thankfully this doesn't affect our route.
[[File:Prologue-05.jpg|thumb|right|Nose of the Nautiloid]]
[[File:Prologue-06.jpg|thumb|right|The path forward]]
1. Various dead lesser imps and thralls can be looted around this whole area for minor riches and equipment, including a [[Studded Shield]]. One incinerated dead thrall all the way towards the nose of the ship has a [[Potion of Poison Resistance]] (where the "1" is marked on the map). You just have to jump over some fire to reach the body. She also holds on to yet another brain in a jar, and this one is called [[Our Mind]].
2. Turning back, you can climb another set of stairs to reach an upper level of the Nautiloid, from either side.  An intellect devourer will tell you that you must go to the helm of the ship to provide assistance. You can choose to attack, but the ensuing fight may actually prove difficult as there are also two lively thralls here maintaining some cannons. If you want to kill them for the little XP you will get, ranged sneak attacks might be the best option.
3. There are also two lesser imps towards the south here having some sort of argument, one of them already wounded. Just use some ranged attacks on them and you can easily finish them off. There's a [[Battleaxe]] lying on the ground here.
Talking to some of the dying [[Enthralled Cultist|Enthralled Cultists]] on the ground around this area can give you a little insight on how they think. One will talk about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attack the thralls. Another will speak as if he's talking to his mother, saying that he's tired and wants to go to sleep early. Although talking to them reveals, rather tragically, that the thralls are just poor, regular humans under mind control, you can nevertheless finish them off for some very minor gold and XP (They are about to die anyway, might as well put them to rest).
The path forward is back into the Nautiloid via a corridor to our north, stretching east. There's a mucous membrane you just need to attack to break through, and then a door leading into the next major room.
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=== Shadowheart room ===
=== Shadowheart room ===


In this room you will be greeted by a pair of knocked out cultists on chairs, and some sort of control panel with three pairs of sigils and buttons. Lae'zel will warn you not to touch anything.
In this room you will be greeted by a pair of knocked out cultists on chairs, and some sort of control panel with three pairs of sigils and buttons. Lae'zel will warn you not to touch anything.


[[File:Prologue-07.jpg|thumb|right|Shadowheart room]]
[[File:Prologue-07.jpg|thumb|right|Shadowheart room]]


1. You will also hear a woman trapped in a mind flayer pod thudding against its glass encasing. It's [[Shadowheart]], who will suggest you try to use the contraption next to the pod to get it opened. Looking at said contraption will reveal that there is an empty socket of some sort. You need an object to fit in there. Aside Shadowheart's pod, there is a backpack with loots such as gold and a random gem.
1. You will also hear a woman trapped in a mind flayer pod thudding against its glass encasing. It's [[Shadowheart]], who will suggest you try to use the contraption next to the pod to get it opened. Looking at said contraption will reveal that there is an empty socket of some sort. You need an object to fit in there (see the next section). Aside Shadowheart's pod, there is a backpack with gold and a random gem.


2. To the south, there's a table with various objects on it: a [[Burnished Necklace]], a [[Scroll of Inflict Wounds]], a [[Scroll of False Life]], and a locked [[Elaborate Reliquary]]. You might be able to pick the lock of the reliquary, otherwise you can look for the key (see below). It will contain 15gp, an [[Onyx]], and an [[Eldritch Rune]] that can be inserted into the control panel of Shadowheart's pod to free her. If you have Lae'zel as a companion, Shadowheart will be a little snarky, but either way she asks to join you as a companion.
2. To the south, there's a table with various objects on it: a [[Burnished Necklace]], [[Dark Mind]] (a brain in a jar), the [[Illithid Manuscript]], which seems to tell a story about "a brain, a githyanki warrior, and centuries of darkness", and a locked [[Elaborate Reliquary]]. You might be able to pick the lock of the reliquary, otherwise you can look for the key (see below). It contains gold and an [[Onyx]].
* If you are a [[Warlock]] or [[Sorcerer]], you can free her without using the rune by passing an [[Arcana]] Check on the machine.
* If you are a [[Barbarian]], you can free her without using the rune by passing a [[Strength]] Check on the pod.


3. Going back towards the entrance, you can look at the sigils on the control panel. Each will trigger an [[Arcana]] Check to allow you to read it. The left one says "Unleash," the middle one "Aggression," and the right one "Annihilate". The Unleash button apparently makes psionic energy radiate from the two knocked out cultists, but it's unclear what use this has (It does not allow you to talk to them. This might be just unimplemented yet). The Aggression button will make them become hostile against you. Annihilate will kill them. Making them attack you and then defeating them gives you 1 XP each if you're into that. Looting them can also be done by just pressing Annihilate.
3. Going back towards the entrance, you can look at the sigils on the control panel. Each will trigger an [[Arcana]] Check to allow you to read it. The left one says "Unleash," the middle one "Aggression," and the right one "Annihilate". The Unleash button apparently makes psionic energy radiate from the two knocked out cultists, but it's unclear what use this has (It does not allow you to talk to them. This might be just unimplemented yet). The Aggression button will make them become hostile against you. Annihilate will kill them. Making them attack you and then defeating them gives you 1 XP each if you're into that. Looting them can also be done by just pressing Annihilate.


You might notice that an intellect devourer occasionally walks through this room. The intellect devourer won't drop any loots if it is killed.
You might notice that an intellect devourer occasionally walks through this room. The intellect devourer won't drop any loot if it is killed.


If you weren't able to lockpick the reliquary containing the Eldritch Rune for Shadowheart's pod, you'll want to look into the room to the east to find the key. To the south, in turn, you can finally enter the helm.
If you weren't able to lockpick the reliquary containing the Eldritch Rune for Shadowheart's pod, you'll want to look into the room to the east to find the key. To the south, in turn, you can finally enter the helm.
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[[File:Prologue-08.jpg|thumb|right|Ceremorphosis room]]
[[File:Prologue-08.jpg|thumb|right|Ceremorphosis room]]
At the entrance of the room lies a dead thrall on which you can find the [[Gilded Key|key]] to the reliquary in the previous room.
There is yet another mind flayer pod at the center. This one contains a dazed woman who seems unresponsive. Behind her is a console with a sigil and a button. The sigil yet again triggers an arcana check, and succeeding it reveals that it says "Perfect". Pushing it makes the woman in the pod become a mind flayer.


In this room there's yet another mind flayer pod at the center. This one contains a dazed woman who seems unresponsive. Behind her is a console with a sigil and a button.  The sigil yet again triggers an arcana check, and succeeding it reveals that it says "Perfect". Pushing it makes the woman in the pod become a mind flayer.
On a raised platform at the back of the room there is a cartilaginous chest with 2 [[Potion of Healing|Potions of Healing]] and another dead thrall with an [[Edlritch Rune]], that can be inserted into the control panel of Shadowheart's pod back in the other room to free her.
There's nowhere to go from this room but back to the previous, so at this point you can go back and south, to free Shadowheart and/or go to the helm.


On a raised platform at the back of the room there's a dead thrall on which you can find the [[Elaborate Key|key]] to the reliquary in the previous room.
* If you are a [[Warlock]] or [[Sorcerer]], you can free her without using the rune by passing an [[Arcana]] Check on the machine.
 
* If you are a [[Barbarian]], you can free her without using the rune by passing a [[Strength]] Check on the pod.
There's nowhere to go from this room but back to the previous, so at this point you can go back and south, towards the helm.
With Lae'zel as a companion, Shadowheart will be a little snarky, but either way she asks to join you as a companion.


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{{UnderConstruction|section}}
=== Helm of the Nautiloid ===
=== Helm of the Nautiloid ===


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