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Template:Weapon page: Difference between revisions
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Remove EA stuff.
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(Remove EA stuff.) |
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| {{#replace: {{{rarity}}} | <nowiki> </nowiki> | }} | | {{#replace: {{{rarity}}} | <nowiki> </nowiki> | }} | ||
| common | | common | ||
}}"> | }}"> {{#if:{{{image|}}} | [[File:{{{image}}}|frameless|right]] | [[Category:Equipment pages without images]]}} | ||
{{#if:{{{image|}}} | [[File:{{{image}}}|frameless|right]] | [[Category:Equipment pages without images]]}} | |||
{{#if: {{{description|}}} | {{#if: {{{description|}}} | ||
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| versatile = that can be wielded in one hand, or with both hands for extra damage | | versatile = that can be wielded in one hand, or with both hands for extra damage | ||
| two-handed = that's wielded with both hands | | two-handed = that's wielded with both hands | ||
}}. | }}. {{#if: {{{finesse|}}} | ||
| As a [[finesse]] weapon, it can benefit from the wielder's Dexterity and not just their Strength. | | As a [[finesse]] weapon, it can benefit from the wielder's Dexterity and not just their Strength. | ||
}} {{#if: {{{light|}}} | }} {{#if: {{{light|}}} | ||
| It's a [[light (weapon property)|light]] weapon that anyone can dual-wield without special training. | | It's a [[light (weapon property)|light]] weapon that anyone can dual-wield without special training. | ||
}} {{#if: {{{reach|}}} | }} {{#if: {{{reach|}}} | ||
| It gives the user [[extra reach]] in melee combat. | | It gives the user [[extra reach]] in melee combat. | ||
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}} {{#if: {{{can't dual wield|}}} | }} {{#if: {{{can't dual wield|}}} | ||
| Its design doesn't lend itself to be dual-wielded, even by those with special training in dual-wielding. | | Its design doesn't lend itself to be dual-wielded, even by those with special training in dual-wielding. | ||
}} | }} | ||
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| two-handed = {{Two-Handed}} | | two-handed = {{Two-Handed}} | ||
| versatile = {{Versatile}} | | versatile = {{Versatile}} | ||
}} {{#if: {{{finesse|}}} | | }} {{#if: {{{finesse|}}} | | ||
* {{Finesse}} | * {{Finesse}} | ||
}} {{#if: {{{light|}}} | | }} {{#if: {{{light|}}} | | ||
* {{Light}} | * {{Light}} | ||
}} {{#if: {{{reach|}}} | | }} {{#if: {{{reach|}}} | | ||
* {{Reach}} | * {{Reach}} |