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Druid: Difference between revisions

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→‎Class information: Reorganize section into proficiency and non-proficiency information
(→‎Class information: Add multiclass proficiency info for ease of reference)
(→‎Class information: Reorganize section into proficiency and non-proficiency information)
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== Class information ==
== Class information ==
===Starting Class===
===Attributes===
 
[[File:Default Druid Armor.png|250px|right|Druid's default armour]]
[[File:Default Druid Armor.png|250px|right|Druid's default armour]]


Line 160: Line 159:
: {{Ability|Constitution}} for hit points and {{Concentration}} checks
: {{Ability|Constitution}} for hit points and {{Concentration}} checks
: {{Ability|Dexterity}} for [[Armour Class]]
: {{Ability|Dexterity}} for [[Armour Class]]
; [[Spells|Spellcasting]] ability
: {{Ability|Wisdom}}
; [[File:Prepared Spells Icon.webp|24px]] Prepared spells
{{Hatnote|For a list of spells available to druids, see: [[List of Druid spells]].}}
: You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots.
: Number of Prepared Spells = {{InfoBlob|Druid Level + [[Wisdom]] Modifier}} ''(minimum of 1 spell.)''
===Starting [[Proficiency|Proficiencies]]===
; Saving throw proficiencies  
; Saving throw proficiencies  
: {{Ability|Wisdom}}, {{Ability|Intelligence}}
: {{Ability|Wisdom}}, {{Ability|Intelligence}}
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: {{Skill|Arcana}}, {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Medicine}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Religion}}, {{Skill|Survival}}
: {{Skill|Arcana}}, {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Medicine}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Religion}}, {{Skill|Survival}}
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment : {{RarityItem|Druid Quarterstaff}}, {{RarityItem|Druid Leather Armour}}, {{RarityItem|Grovetender Boots}}
; Starting Equipment: {{RarityItem|Druid Quarterstaff}}, {{RarityItem|Druid Leather Armour}}, {{RarityItem|Grovetender Boots}}


===[[Classes#Multiclassing|Multiclass]]===
===[[Classes#Multiclassing|Multiclass]] [[Proficiency|Proficiencies]]===
; Equipment proficiencies
: {{LightArmour}}, {{MediumArmour}}
: {{LightArmour}}, {{MediumArmour}}
: {{Shields}}
: {{Shields}}
=== Spellcasting ===
{{Hatnote|For a list of spells available to druids, see: [[List of Druid spells]].}}
; Spellcasting ability
: {{Ability|Wisdom}}
; [[File:Prepared Spells Icon.webp|24px]] Prepared spells
: You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots.
: Number of Prepared Spells = {{InfoBlob|Druid Level + [[Wisdom]] Modifier}} ''(minimum of 1 spell.)''


== Level progression ==
== Level progression ==
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