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Fighter: Difference between revisions
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; Key Ability Scores | ; Key Ability Scores | ||
: {{Ability|Strength}} for physical attacks. | : {{Ability|Strength}} for physical attacks. | ||
: {{Ability|Dexterity}} for physical attacks with [[Finesse]] weapons, [[Armour Class]] (non-{{HeavyArmour}}), and [[Initiative]]. | : {{Ability|Dexterity}} for physical attacks with [[Finesse]] and [[Ranged Attack|Ranged]] weapons, [[Armour Class]] (non-{{HeavyArmour}}), and [[Initiative]]. | ||
: {{Ability|Constitution}} for Hit Points (and {{Concentration}} Checks for [[Eldritch Knight]]s). | : {{Ability|Constitution}} for Hit Points (and {{Concentration}} Checks for [[Eldritch Knight]]s). | ||
: {{Ability|Intelligence}} for Spells (Eldritch Knight only). | : {{Ability|Intelligence}} for Spells (Eldritch Knight only). | ||
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; [[Fighting Style]] | ; [[Fighting Style]] | ||
:; {{Pass|Archery}} : You gain a +2 bonus to Ranged Weapon [[attack roll]]s. | :; {{Pass|Archery}}: You gain a +2 bonus to Ranged Weapon [[attack roll]]s. | ||
:; {{Pass|Defence}} : You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]]. | :; {{Pass|Defence}} : You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]]. | ||
:; {{Pass|Duelling}} : When you are wielding a melee weapon that is not [[Two-Handed]] or [[Versatile]] in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. | :; {{Pass|Duelling}} : When you are wielding a melee weapon that is not [[Two-Handed]] or [[Versatile]] in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. |