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** OR First refuse to be scanned, then say you will comply {{Approval|Wyll|+1}} | ** OR First refuse to be scanned, then say you will comply {{Approval|Wyll|+1}} | ||
** OR, If you detected Cinnamon’s “spy candy”, tell Punkins about it {{Approval|Wyll|+1}} | ** OR, If you detected Cinnamon’s “spy candy”, tell Punkins about it {{Approval|Wyll|+1}} | ||
''At the [[Grey Harbour Docks]]:'' | |||
* Convince Captain Sleam to take aboard the whole Brislen family via [[Intimidation]], [[Persuasion]], or simply paying the sum they’re lacking {{Approval|Wyll|+1}} | |||
* When you come across the mob preparing to execute [[Volo]], ask [[Churg Elvek]] what is the evidence of his crimes {{Approval|Wyll|+1}} | |||
''In the [[Stormshore Tabernacle]]:'' | |||
* Make an offering to {{Deity|Mielikki}}, the Supreme Ranger {{Approval|Wyll|+1}} | |||
* Pay honor to any other god of light and justice {{Approval|Wyll|+1}} | |||
▶ '''''Note:''' Any approval benefits here will be gained only if the offering is enough to receive the blessing | |||
''At the [[Water Queen's House]]:'' | |||
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Wyll|+1}} | |||
** OR Say you’ve brought a prayer {{Approval|Wyll|+1}} ''(This option is not available for {{Class|Barbarian}} and {{Class|Monk}} characters)'' | |||
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Wyll|+1}} | |||
▶ '''''Note:''' Using this option, the players may choose either a “general” line or a line reflecting exactly the deity their character is allied to | |||
** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Wyll|+1}} | |||
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br> | |||
''Talking to [[Havkelaag]]:'' | |||
* Refuse to give the [[Githyanki Egg]] to the Society {{Approval|Wyll|+1}} | |||
''Talking to [[Ptaris]]:''<br> | |||
▶ '''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to [[Lady Esther]] in [[Act One]] | |||
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then: | |||
** Tell him he would be destroyed if you haven’t saved him {{Approval|Wyll|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)'' | |||
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Class|Barbarian}}, say that you are no more ‘bad’ than he is {{Approval|Wyll|+1}} ‘’(Requires {{Ability check|Persuasion|20}})’’ | |||
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Wyll|+1}} ‘’(Requires {{Ability check|Persuasion|20}})’’ | |||
''Talking to [[Blurg]]:'' | |||
* Tell him that bravery is no bad thing {{Approval|Wyll|+1}} | |||
'''At the [[Steel Watch Foundry]]'''<br> | |||
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:'' | |||
* Say you’ve come to bathe in Banites’ blood {{Approval|Wyll|+1}} | |||
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Wyll|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)'' | |||
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:'' | |||
* When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families {{Approval|Wyll|+1}} | |||
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Wyll|+1}} | |||
''If you failed to switch off an activated [[Motivator]] while assaulting the Foundry:'' | |||
* Convince Zanner Toobin to move on, using [[Intimidation]] or [[Persuasion]] {{Approval|Wyll|+1}} | |||
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:'' | |||
** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Wyll|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} character will have a unique line here)'' | |||
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Wyll|+1}} | |||
▶ '''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others'' | |||
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Wyll|+1}} ''(Wulbren and other Ironhands become hostile)'' | |||
* OR, Convince Wulbren to let the Gondians go away {{Approval|Wyll|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | |||
▶ '''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll [[Performance]] instead of [[Persuasion]]'' | |||
''Talking to [[Barcus Wroot]] after resolving the conflict:'' | |||
* If you have sided with [[Gondian]]s: | |||
** Tell Barcus that [[Wulbren]] was past saving {{Approval|Wyll|+1}} | |||
** OR Say that Wulbren deserved to die {{Approval|Wyll|+1}} | |||
* If you convinced both factions to make peace: | |||
** Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Wyll|+1}} ''(either option)'' | |||