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Investigate Cazador's Palace: Difference between revisions

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Although being in the [[Upper City]], the Szarr Palace only can be accessed from the [[Lower City]] by climbing stairs in the Central Watch Tower at the Lower City Central Wall [[Waypoint]] at {{Coords|-53|-64}}.
Although being in the [[Upper City]], the Szarr Palace only can be accessed from the [[Lower City]] by climbing stairs in the Central Watch Tower at the Lower City Central Wall [[Waypoint]] at {{Coords|-53|-64}}.


The party must walk north on the wall and can then enter the Szare Palace South Tower door. If Astarion is in the party, he requests to sneak ahead and take care of the few guards that are posted there.
The party must walk north on the wall and can then enter the Szare Palace South Tower door. If Astarion is in the party, he will mention that the party can sneak inside through it.


Three {{SAI|Charm Person|charmed}} guards are at the top of the ladder in the South Tower. They can be persuaded to let the party continue with {{Skill|Intimidation}} or {{Skill|Deception}} checks, with Astarion or [[Rogue]]s getting Advantage on the {{Skill|Deception}} check. Alternatively, casting {{SAI|Calm Emotions}} on the guards cancels the charm effect and causes them to leave the area.  
Three {{SAI|Charm Person|charmed}} guards are at the top of the ladder in the South Tower. They can be persuaded to let the party continue with {{Skill|Intimidation}} or {{Skill|Deception}} checks, with Astarion or {{Class|Rogue}} characters getting Advantage on the {{Skill|Deception}} check. Alternatively, casting {{SAI|Calm Emotions}} on the guards cancels the charm effect and causes them to leave the area.
 
If Astarion is in the party, choosing him to start the dialogue with the charmed guards will result in them reacting to the party peacefully. They will be astonished seeing the spawn outside the palace on the cusp of the ceremony beginning, and hurry him to participate.


If spoken to, several Giant Rats in this room warn the party, that many others have entered, but were later found dead from the "large hairy fangy ones".
If spoken to, several Giant Rats in this room warn the party, that many others have entered, but were later found dead from the "large hairy fangy ones".


The stairs lead to the door to the empty Upper Tower and the Szarr Palace ramparts, which Astarion calls out as suspicious. The party can enter the palace proper through the Szarr Palace door.  
The stairs lead to the door to the empty Upper Tower and the Szarr Palace ramparts. Upon approaching, the door will unlock on its own, which Astarion (if present) calls suspicious. The party can enter the palace proper through the Szarr Palace door.  


In the palace fast travelling and resting is not possible.
In the palace fast travelling and resting is not possible.
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