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Concussive Smash (Spiritual Weapon): Difference between revisions

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Incorrect in-game tooltip
(Created page with "{{Hatnote|For the normal weapon action, see {{SAI|Concussive Smash}}.}} {{Action page | name = Concussive Smash | summary = '''Concussive Smash''' is a weapon action available to mauls summoned by {{SAI|Spiritual Weapon}}. | image = Concussive Smash.webp | controller icon = Concussive Smash Icon.webp | icon = Concussive Smash Unfaded Icon.webp | description = Possibly {{Cond|Dazed|Daze}} your target. They can't take reactions and lose the De...")
 
(Incorrect in-game tooltip)
 
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* The attack roll and damage for this attack uses the summoner's spellcasting modifier, but the DC to inflict the condition is based on the {{em|summoned weapon's}} [[Dice rolls#Save DCs|weapon action DC]] (with an inherent +2 bonus). Since the weapon has ability scores of 10, this results in a DC of just 12 (at proficiency bonus of 2) to 14 (at proficiency bonus of 4).
* The attack roll and damage for this attack uses the summoner's spellcasting modifier, but the DC to inflict the condition is based on the {{em|summoned weapon's}} [[Dice rolls#Save DCs|weapon action DC]] (with an inherent +2 bonus). Since the weapon has ability scores of 10, this results in a DC of just 12 (at proficiency bonus of 2) to 14 (at proficiency bonus of 4).
* The once per short rest cooldown of this attack is reset when resummoning a spiritual weapon, so it is effectively once per summon instead.
* The once per short rest cooldown of this attack is reset when resummoning a spiritual weapon, so it is effectively once per summon instead.
| bugs =
* The in-game tooltip is incorrect - all the damage dealt is {{DamageType|Force}} damage.
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