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Scratch: Difference between revisions
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Scratch can be recruited as a camp follower and familiar. | Scratch can be recruited as a camp follower and familiar. | ||
He is found in the Forest, west of and above {{Coords|69|476|Owlbear Nest}}. Scratch defends the body of his dead master, a messenger named Gomwick. The party must tell him they mean no harm | He is found in the Forest, west of and above {{Coords|69|476|Owlbear Nest}}. Scratch defends the body of his dead master, a messenger named Gomwick. The party must tell him they mean no harm. | ||
==== Without Speak with Animals | ====Calming down Scratch==== | ||
*{{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}} | :Without Speak with Animals | ||
**{{Dialogue option|It's all right, Scratch. I'm not going to hurt you.}} | :*{{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}} | ||
*{{Dialogue option|''Kneel - you mean no harm.''|roll=Animal Handling|dc=10}} | :**{{Dialogue option|It's all right, Scratch. I'm not going to hurt you.}} | ||
*{{Dialogue option|Stand down!|roll=Intimidation|dc=10}} | :*{{Dialogue option|''Kneel - you mean no harm.''|roll=Animal Handling|dc=10}} | ||
*{{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=5}} | :*{{Dialogue option|Stand down!|roll=Intimidation|dc=10}} | ||
*{{Dialogue option|''Growl.''|tags=Barbarian|roll=Intimidation|dc=5}} | :*{{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=5}} | ||
:*{{Dialogue option|''Growl.''|tags=Barbarian|roll=Intimidation|dc=5}} | |||
:With Speak with Animals | |||
Scratch tells the party member to keep moving. The party can respond with: | :*Scratch tells the party member to keep moving. The party can respond with: | ||
*{{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}} | :*{{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}} | ||
**{{Dialogue option|You're Scratch, aren't you? Come here. It's all right.}} | :**{{Dialogue option|You're Scratch, aren't you? Come here. It's all right.}} | ||
*{{Dialogue option|If I wanted to hurt either of you, I'd have done it already.|roll=Intimidation|dc=15}} | :*{{Dialogue option|If I wanted to hurt either of you, I'd have done it already.|roll=Intimidation|dc=15}} | ||
*{{Dialogue option|I could snap you in half, ''if'' I wanted to. I don't.|tags=Half-Orc|roll=Intimidation|dc=10}} | :*{{Dialogue option|I could snap you in half, ''if'' I wanted to. I don't.|tags=Half-Orc|roll=Intimidation|dc=10}} | ||
*{{Dialogue option|I don't want to hurt you. '''BUT I CAN.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}} | :*{{Dialogue option|I don't want to hurt you. '''BUT I CAN.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}} | ||
*{{Dialogue option|You don't want me angry. Trust me - one animal to another.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}} | :*{{Dialogue option|You don't want me angry. Trust me - one animal to another.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}} | ||
*{{Dialogue option|I'm not an enemy, I promise.|roll=Persuasion|dc=15}} | :*{{Dialogue option|I'm not an enemy, I promise.|roll=Persuasion|dc=15}} | ||
*{{Dialogue option|Calm, friend. I mean you no harm.|tags=Druid|roll=Persuasion|dc=15|advantage=y}} | :*{{Dialogue option|Calm, friend. I mean you no harm.|tags=Druid|roll=Persuasion|dc=15|advantage=y}} | ||
*{{Dialogue option|I understand your fear, but I promise I mean you no harm.|tags=Druid|roll=Persuasion|dc=15|advantage=y}} | :*{{Dialogue option|I understand your fear, but I promise I mean you no harm.|tags=Druid|roll=Persuasion|dc=15|advantage=y}} | ||
*{{Dialogue option|Calm yourself. I harm only those deserving of it.|tags=Paladin|roll=Persuasion|dc=15|advantage=y}} | :*{{Dialogue option|Calm yourself. I harm only those deserving of it.|tags=Paladin|roll=Persuasion|dc=15|advantage=y}} | ||
:*Once Scratch is calm, he turns his attention to his deceased master and must be convinced to follow the party to the campsite. | |||
====Convincing Scratch to come to the campsite==== | |||
:Without Speak with Animals | |||
:*{{Dialogue option|Come on, Scratch. Follow me.}} | |||
:*{{Dialogue option|''Motion him to follow.''}} | |||
:*{{Dialogue option|''Hold out your hand so he can follow your scent to camp.''}} | |||
:With Speak with Animals: | |||
*{{Dialogue option| | :*{{Dialogue option|I don't think he's going to wake up.}} | ||
*{{Dialogue option|'' | :*{{Dialogue option|It's noble to protect one of your clan, but he's gone.|tags=Dragonborn}} | ||
*{{Dialogue option|' | :*{{Dialogue option|He's with his god now. I'm sorry.|tags=Neutral Cleric, Good Cleric}} | ||
:**{{Dialogue option|Come on, you can travel with me if you like.}} | |||
:***{{Dialogue option|If he doesn't wake up, follow my scent. I have a camp.}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | |||
:*Scratch does not leave his master's side, but finds his way to the [[Campsite]] during the next long rest. Doing so also rewards 15 [[experience]]. | |||
==== | ==== Angering Scratch ==== | ||
:*{{Dialogue option|Stop deluding yourself - you are guarding a corpse.|tags=Githyanki}} | |||
:*{{Dialogue option|Rest? He needs a grave.}} | |||
:*{{Dialogue option|''Prove the man is dead - shout at his corpse.''}} {{Approval|Gale|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} (turns him hostile) | |||
Scratch | |||
*{{Dialogue option|Stop deluding yourself - you are guarding a corpse.|tags=Githyanki}} | |||
*{{Dialogue option|Rest? He needs a grave.}} | |||
*{{Dialogue option|''Prove the man is dead - shout at his corpse.''}} {{Approval|Gale|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} (turns him hostile) | |||
== Involvement == | == Involvement == |