Ad placeholder

Scratch: Difference between revisions

Jump to navigation Jump to search
98 bytes removed ,  13 December 2024
no edit summary
No edit summary
No edit summary
Line 19: Line 19:
| type = [[Beast]]
| type = [[Beast]]
| ac = 11
| ac = 11
| e hp =
| e hp = 7
| hp = 11
| hp = 11
| t hp = 14
| t hp = 14
Line 33: Line 33:
| passives = Opportunity Attack, Pack Tactics
| passives = Opportunity Attack, Pack Tactics
}}
}}
'''Scratch''' is a dog and a potential [[Camp Follower]] and [[Attached Follower]] encountered in the [[Forest]] during [[Act One]].
'''Scratch''' is a dog and a potential [[Camp Follower]] and [[Attached Follower]] encountered in the [[Forest]] during [[Act One]].
{{DiQ|Master, friend... I stayed with him until... until I knew he was gone.|Scratch|after joining the camp}}
{{DiQ|Master, friend... I stayed with him until... until I knew he was gone.|Scratch|, after joining the camp}}


== Overview ==
== Overview ==
Line 41: Line 41:


=== Recruitment ===
=== Recruitment ===
Scratch can be recruited as a camp follower and familiar.  
Scratch can be recruited as a camp follower and familiar.


He is found in the Forest, west of and above {{Coords|69|476|Owlbear Nest}}. Scratch will be defending the body of his dead master, a messenger named Gomwick. The party must first tell him they mean no harm:
He is found in the Forest, west of and above {{Coords|69|476|Owlbear Nest}}. Scratch defends the body of his dead master, a messenger named Gomwick. The party must tell him they mean no harm:


==== Without Speak with Animals====
==== Without Speak with Animals ====
*{{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}}
*{{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}}
**{{Dialogue option|It's all right, Scratch. I'm not going to hurt you.}}
**{{Dialogue option|It's all right, Scratch. I'm not going to hurt you.}}
Line 66: Line 66:
*{{Dialogue option|Calm yourself. I harm only those deserving of it.|tags=Paladin|roll=Persuasion|dc=15|advantage=y}}
*{{Dialogue option|Calm yourself. I harm only those deserving of it.|tags=Paladin|roll=Persuasion|dc=15|advantage=y}}


Once Scratch has been calmed, he turns his attention to his deceased master and must be convinced to follow you to your campsite:
Once Scratch is calm, he turns his attention to his deceased master and must be convinced to follow the party to the campsite:


==== Without Speak with Animals====
==== Without Speak with Animals====
Line 80: Line 80:
***{{Dialogue option|If he doesn't wake up, follow my scent. I have a camp.}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
***{{Dialogue option|If he doesn't wake up, follow my scent. I have a camp.}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}


Scratch will not leave his master's side, but will find his way to the [[Campsite]] during the next long rest. Doing so will also reward 15 [[experience]].
Scratch does not leave his master's side, but finds his way to the [[Campsite]] during the next long rest. Doing so also rewards 15 [[experience]].


===== Angers Scratch =====
===== Angers Scratch =====
Line 87: Line 87:
*{{Dialogue option|''Prove the man is dead - shout at his corpse.''}} {{Approval|Gale|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} (turns him hostile)
*{{Dialogue option|''Prove the man is dead - shout at his corpse.''}} {{Approval|Gale|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} (turns him hostile)


In [[Honor mode]], using {{SAI|Friends}} on Scratch will turn him hostile once the condition expires.
In [[Honor mode]], using {{SAI|Friends}} on Scratch turns him hostile once the condition expires.


== Involvement ==
== Involvement ==
=== Camp ===
=== Camp ===
After he has been at camp for a while, Scratch will bring the player character an item called {{SmRarityItem|Scratch's Ball}}. Succeeding in a [[Strength]], [[Sleight of Hand]], or [[Animal Handling]] check, or by using {{SAI|Speak with Animals}}, will allow the player character to take the ball. While Scratch's Ball is in someone's inventory, they may summon Scratch as a [[Find_Familiar#Scratch|Familiar]]. Scratch can find a variety of hidden items, and is also the only familiar capable of the {{SAI|Help}} action except those from {{SAI|Ranger's Companion}}. Scratch can remove {{Cond|Burning}}, {{Cond|Downed}}, {{Cond|Ensnared}}, {{Cond|Entangled}}, {{Cond|Enwebbed}}, {{Cond|Gaping Wounds}}, {{Cond|Sleeping}}, {{Cond|Off Balance}}, or {{Cond|Prone}} from an ally. If his ball is lost in some way other than throwing it into a chasm, Scratch will have a spare one at camp.
After he has been at camp for a while, Scratch brings the player character an item called {{SmRarityItem|Scratch's Ball}}. Succeeding in a [[Strength]], [[Sleight of Hand]], or [[Animal Handling]] check, or by using {{SAI|Speak with Animals}}, allows the player character to take the ball. While Scratch's Ball is in someone's inventory, they may summon Scratch as a [[Find_Familiar#Scratch|Familiar]]. Scratch can find a variety of hidden items, and is the only familiar capable of the {{SAI|Help}} action except those from {{SAI|Ranger's Companion}}. Scratch can remove {{Cond|Burning}}, {{Cond|Downed}}, {{Cond|Ensnared}}, {{Cond|Entangled}}, {{Cond|Enwebbed}}, {{Cond|Gaping Wounds}}, {{Cond|Sleeping}}, {{Cond|Off Balance}}, or {{Cond|Prone}} from an ally. If his ball is lost in some way other than throwing it into a chasm, Scratch has a spare at camp.


KEY NOTE: Scratch will also fetch back any item that any character throws on the ground. This can be a problem if the party is trying to throw items to block vents that are emitting poison gas, as Scratch will immediately grab the item back off of the vent, unblocking it. If intending to block gas vents it is best to dismiss Scratch if he is currently summoned.
KEY NOTE: Scratch also fetches any item that any character throws on the ground. This can be a problem if the party is trying to throw items to block vents that are emitting poison gas, as Scratch immediately grabs the item off the vent, unblocking it. If intending to block gas vents, it is best to dismiss Scratch if he is currently summoned.


While in camp, Scratch can also be pet, and will play fetch, retrieving his ball if it is thrown.
While in camp, Scratch can also be pet, and will play fetch, retrieving his ball if it is thrown.


If the {{CharLink|Owlbear Cub}} is recruited, one night, during a long rest, sounds of distress will be heard coming from the cub and Scratch. Hurrying towards the sound, the player character will find Scratch and the owlbear lying together. Without animal speech, the player character can pass an Animal Handling check to discover that the two have become friends. Otherwise, Scratch will explain that he is comforting the cub, after he had a nightmare of his time in the goblin camp. Scratch will share that he used to sleep under Gomwick's coat as a pup, and that he thinks Gomwick would be happy that he is travelling with his new master – a little surprised at himself for calling the player character as such.
If the {{CharLink|Owlbear Cub}} is recruited, one night, during a long rest, sounds of distress can be heard coming from the cub and Scratch. Hurrying towards the sound, the player character finds Scratch and the owlbear lying together. Without animal speech, the player character can pass an Animal Handling check to discover that the two have become friends. Otherwise, Scratch explains that he is comforting the cub, after he had a nightmare of his time in the Goblin Camp. Scratch shares that he used to sleep under Gomwick's coat as a pup, and that he thinks Gomwick would be happy that he is travelling with his new master – a little surprised at himself for calling the player character as such.


=== Act Three ===
=== Act Three ===
In [[Rivington]], the party can visit [[Sword Coast Couriers]], the messenger service that employed Gomwick and Scratch. The dog kennels adjoined to the building are overseen by the abusive {{CharLink|Angry Mar'hyah}} and her put-upon assistant {{CharLink|Dringo|Oyster Boy Dringo}}. Talking to Mar'hyah presents the option of summoning Scratch, after which Mar'hyah will attempt to take the dog back.
In [[Rivington]], the party can visit [[Sword Coast Couriers]], the messenger service that employed Gomwick and Scratch. The dog kennels adjoined to the building are overseen by the abusive {{CharLink|Angry Mar'hyah}} and her put-upon assistant {{CharLink|Dringo|Oyster Boy Dringo}}. Talking to Mar'hyah presents the option of summoning Scratch, after which Mar'hyah attempts to take the dog back.


The party must pass an [[Ability Check]] in order to keep Scratch. Passing a subsequent ability check will banish Angry Mar'hyah from the game entirely.
The party must pass an [[Ability Check]] in order to keep Scratch. Passing a subsequent ability check banishes Angry Mar'hyah from the game entirely.


== Companion approval ==
== Companion approval ==
Petting Scratch for the first time will grant approval from all companions who are within view.
Petting Scratch for the first time grants approval from all companions who are within view.


== Related literature ==
== Related literature ==
Line 121: Line 121:
== Notes ==
== Notes ==
{{notebegin}}
{{notebegin}}
* Attacking, shoving, or throwing Scratch while in camp will cause him and all non-party members to become hostile.
* Attacking, shoving, or throwing Scratch while in camp causes him and all non-party members to become hostile.
* If Scratch dies or permanently leaves camp, each character has 4 unique voice lines that play when his ball is thrown.
* If Scratch dies or permanently leaves camp, each character has 4 unique voice lines that play when his ball is thrown.
* Unique among pets, familiars, and summons, Scratch is capable of taking the {{SAI|Help}} action like a full companion can.
* Unique among pets, familiars, and summons, Scratch is capable of taking the {{SAI|Help}} action like a full companion can.
3,976
edits

Navigation menu