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Andorn: Difference between revisions
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'''Andorn''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]]. | '''Andorn''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]]. | ||
{{DiQ|Be ready for anything. I told you this wouldn't be easy...|Andorn}} | |||
== Description == | |||
Andorn is the pragmatic one of his group; robbing crypts is dangerous work and he knows it, though he doesn’t necessarily like it. He tries to calm his friends and lead, though he himself is also twitchy and undisciplined. | |||
While speaking to the party through the door, if he feels threatened, he will try to bluff that he has much stronger allies inside. If the player informs him the group outside the entrance fled, he isn't surprised, even describing them as 'a bit soft.' | |||
== Involvement == | == Involvement == | ||
=== Act One === | === Act One === | ||
If the party | If the party approaches Andorn from within the [[Refectory]] ruins, he will assume they are after the same loot his crew is and becomes instantly hostile. He will call his allies for help. Alternatively, the party can speak with him through the door from outside the [[Chapel Entrance]] at {{Coords|284|372}}. | ||
== Combat == | == Combat == |