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List of equipment sets: Difference between revisions
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→Healing sets
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* {{MdRarityItem|Amulet of Restoration}}: Cast {{SAI|Healing Word}} and {{SAI|Mass Healing Word}} once per long rest. | * {{MdRarityItem|Amulet of Restoration}}: Cast {{SAI|Healing Word}} and {{SAI|Mass Healing Word}} once per long rest. | ||
* {{MdRarityItem|Amulet of Selûne's Chosen}}: Cast {{SAI|Selûne's Dream}} once per long rest. | * {{MdRarityItem|Amulet of Selûne's Chosen}}: Cast {{SAI|Selûne's Dream}} once per long rest. | ||
* {{MdRarityItem|Boots of Aid and Comfort}}: Grants 3 {{Temp hp}} to healed ally. | * {{MdRarityItem|Boots of Aid and Comfort}}: Grants 3 {{Temp hp}} to healed ally. | ||
* {{MdRarityItem|Cap of Curing}}: Using {{SAI|Bardic Inspiration}} on an ally heals them for {{DamageText|1d6|Healing}}. | * {{MdRarityItem|Cap of Curing}}: Using {{SAI|Bardic Inspiration}} on an ally heals them for {{DamageText|1d6|Healing}}. | ||
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The Self-Heal set is a set of equipment that focuses on [[Healing|healing]] and proving temporary hit points to the wearer. | The Self-Heal set is a set of equipment that focuses on [[Healing|healing]] and proving temporary hit points to the wearer. | ||
* {{MdRarityItem|Armour of Landfall}}: Heal {{DamageText|1d4|Healing}} when standing on {{Cond|Plant Growth}} or {{Cond|Difficult Terrain: Vines|Vines}}. | |||
* {{MdRarityItem|Bonespike Garb}}: Gain 15 [[temporary hit points]] when entering Rage. | * {{MdRarityItem|Bonespike Garb}}: Gain 15 [[temporary hit points]] when entering Rage. | ||
* {{MdRarityItem|Circlet of Mental Anguish}}: Heal {{DamageText|1d4|Healing}} when an enemy fails an INT, CHA, or WIS save against your spells. | * {{MdRarityItem|Circlet of Mental Anguish}}: Heal {{DamageText|1d4|Healing}} when an enemy fails an INT, CHA, or WIS save against your spells. |