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The Dark Urge (Origin): Difference between revisions
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Edited Act 2 to reflect the Gauntlet of Shar completion requirement (specifically, Isobel must be alive post-Shadowfell since you can technically kill her in the Shadowfell) . This is a citation needed - haven't done a proper test, but it's what seemed to happen for me.
(Made the description of the Dark Urge's resurrection more specific instead of literal.) |
FinnTheOwl (talk | contribs) m (Edited Act 2 to reflect the Gauntlet of Shar completion requirement (specifically, Isobel must be alive post-Shadowfell since you can technically kill her in the Shadowfell) . This is a citation needed - haven't done a proper test, but it's what seemed to happen for me.) |
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If the player kills either Isobel or their companion, they are granted the {{CharLink|Slayer}} form, a gift from their father. | If the player kills either Isobel or their companion, they are granted the {{CharLink|Slayer}} form, a gift from their father. | ||
Should the player character forego killing Isobel, at a later long rest they will be informed that they will kill their closest companion, usually their lover. The player character can choose to wake their companion up, if they pass a Wisdom check. If they fail the check, choose to go back to sleep, or choose to kill their companion, they must pass a separate check, or the camp will turn hostile. If they kill a companion this way, all the companion's equipment is lost. | Should the player character forego killing Isobel, at a later long rest (after completing the Gauntlet of Shar) they will be informed that they will kill their closest companion, usually their lover. The player character can choose to wake their companion up, if they pass a Wisdom check. If they fail the check, choose to go back to sleep, or choose to kill their companion, they must pass a separate check, or the camp will turn hostile. If they kill a companion this way, all the companion's equipment is lost. | ||
==== Unique Interactions ==== | ==== Unique Interactions ==== |