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| archetype = [[Goblin Warrior]]
| archetype = [[Goblin Warrior]]
| level = 2
| level = 2
| size = Small
| size = [[Small]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| ac = 13
| ac = 13
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| cha = 8
| cha = 8
| passives = Darkvision, Opportunity Attack
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Opportunity Attack, Fury of the Small
| t passives = Darkvision, Fury of the Small, Opportunity Attack
}}
}}
'''Warrior Trinzas''' is a [[Goblin Warrior|goblin warrior]] guarding the entrance hall of the [[Shattered Sanctum]] in [[Act One]]. She is busy arguing with [[Nrog|Warrior Nrog]] about the noisy party happening out on the camp along with the recently intrusion by {{CharLink|Aradin Beno|Aradin}} and his fellow adventurers, one of which they have captured.
'''Warrior Trinzas''' is a [[goblin]] stationed in the [[Goblin Camp]] in [[Act One]].


== Involvement ==
== Involvement ==
Not far into the Sanctum, you'll be quickly questioned by Trinzas for intruding, requiring certain skill checks or starting a fight to go any further:
=== Act One ===
Warrior Trinzas is one of the guards at the inner entrance to the [[Shattered Sanctum]]. {{CharLink|Nrog}} will occasionally converse with Trinzas about the loud party in the courtyard or the recent prisoner from {{CharLink|Aradin Beno|Aradin's}} adventuring party. Upon first entering the area, the party is immediately questioned by Trinzas for the intrusion and will require passing skill checks to progress farther.


* If having freed {{CharLink|Sazza}} as part of her [[Save the Goblin Sazza|quest]], she will vouch for the party, which results in avoiding any fights.
* If having freed {{CharLink|Sazza}} as part of {{Quest|Save the Goblin Sazza}}, she will avoid combat by vouching for the party.
* {{Dialogue option|I'm not here to talk to a lowly guard.|tags=Illithid|roll=Wisdom|dc=5}}
* {{Dialogue option|I'm not here to talk to a lowly guard.|tags=Illithid|roll=Wisdom|dc=5}}
* {{Dialogue option|I've got an audience with the one in charge.|roll=Deception|dc=15}}
* {{Dialogue option|I've got an audience with the one in charge.|roll=Deception|dc=15}}
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** {{Dialogue option|I'm here to see the True Souls. Do you want to keep them waiting?}}
** {{Dialogue option|I'm here to see the True Souls. Do you want to keep them waiting?}}


If failing at any of the checks the party will be turned away, leaving only stealth and violence as the way forward. If successful, the party will be allowed in and be rewarded 120 [[Experience]] as if defeating all the goblins in the entrance hall.
If the party fail any of the checks, they are forced to leave and can only enter the area through stealth or violence. If the party pass any of the above skill checks, they are permitted entry into the area and are awarded 120 [[Experience|XP]] as if they defeated all the goblins in the entrance hall.


== Combat ==
== Combat ==
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