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Culk: Difference between revisions

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24 bytes removed ,  Thursday at 06:38
added t passives, sleep condition, faction, xp; copyedit; updated to {{dialogue option}} template
m (Added combat-relevant skills to infobox)
(added t passives, sleep condition, faction, xp; copyedit; updated to {{dialogue option}} template)
Line 7: Line 7:
| va = Peter Hannah
| va = Peter Hannah
| race = [[Goblin]]
| race = [[Goblin]]
| size = Small
| size = [[Small]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Goblin Booyahg]]
| archetype = [[Goblin Booyahg]]
| class = [[Wizard]]
| faction = [[Cult of the Absolute]]
| ac = 11
| ac = 11
| e hp = 9
| e hp = 9
Line 24: Line 24:
| wis = 8
| wis = 8
| cha = 8
| cha = 8
 
| conditions = Drunk, Sleeping
| conditions = Drunk
| passives = Darkvision, Opportunity Attack
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Fury of the Small, Opportunity Attack
| athletics = -1
| athletics = -1
| acrobatics = 1
| acrobatics = 1
Line 32: Line 32:
}}
}}


'''Booyahg Culk''' is a [[Goblin]] [[Goblin Booyahg|Booyahg]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness.
'''Booyahg Culk''' is a [[goblin]] stationed in the [[Goblin Camp]] in [[Act One]].  
 
{{DiQ|Can't you go be a True Soul somewhere else?|Culk|, awakened from a drunken sleep}}
{{DiQ|Can't you go be a True Soul somewhere else?|Culk|, awakened from drunk-sleep.}}
 
Culk has the [[Brand of the Absolute]], which makes him vulnerable to [[Illithid Persuasion]].


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
If you land near him with a [[Jump]], he will wake up hung over. To avoid a fight you can do a few skill checks:
Booyahg Culk can be found on the secluded northern edge of the Goblin Camp with several other goblins and [[Bugbear (Race)|bugbears]] who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the [[Shattered Sanctum]], it causes all nearby enemies to wake up and initiate combat. The party can also startle Culk awake by landing nearby with a {{SAI|Jump}}. It is possible to avoid combat by passing a skill check.


* {{SkillCheck|Persuasion|10}}. "Hush now. Go back to sleep."
* {{Dialogue option|Hush now. Go back to sleep.|roll=Persuasion|dc=10}}
** Waking him up a second time will make him and the others attack in anger.
* {{Dialogue option|None of your concern. Back to your stupor.|tags=Drow}}
* If the character is a [[Drow]]. "None of your concern. Back to your stupor."
* {{Dialogue option|Nothing. Lie back down and be silent.|tags=Illithid Persuasion|roll=Wisdom|dc=2}}
** Won't become hostile if woken up again.
* [[Illithid Persuasion]] {{SkillCheck|Wisdom|2}}. "Nothing. Lie back down and be silent."
** Won't become hostile if woken up again.
 
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Piddle and the others who will attack in anger.


== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Ritual Staff}}
{{Feature box|Acid Splash}}
{{Feature box|Acid Splash}}
{{Feature box|Sleep}}
{{Feature box|Grease}}
{{Feature box|Grease}}
{{Feature box|Main Hand Attack|item=Ritual Staff}}
{{Feature box|Ray of Sickness}}
{{Feature box|Ray of Sickness}}
{{Feature box|Sleep}}
== Notes ==
{{notebegin}}
* Culk grants 20 [[Experience|XP]] when killed.
{{noteend}}


== External links ==
== External links ==
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