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Terradissia: Difference between revisions

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=== Last Light Inn ===
=== Last Light Inn ===
Terradissia can be first encountered at the [[Last Light Inn]], where she guards the entrance to the sanctuary and main plaza atop a guard tower, just above [[Elifer]] and [[Darragh]].
Terradissia can be first encountered at the [[Last Light Inn]], where she guards the entrance to the sanctuary and main plaza atop a guard tower, just above [[Elifer]] and [[Darragh]].
If the party is rescued by [[Marcus Falgor|Marcus]] but exposes him as a [[True Soul]], Terradissia  will join the fight against his summoned [[Crawling Claw|Crawling Claws]] while {{Cond|Stunned}}.


=== Resolve the Abduction ===
=== Resolve the Abduction ===
When [[Marcus Falgor|Marcus]] attacks the inn and attempts to kidnap [[Isobel Thorm|Isobel]] during [[Resolve the Abduction]], Terradissia will frequently be amongst the Harpers that will avoid being {{Cond|Impaled}}, and will either run up to fight with the [[Winged Horror|Winged Horrors]], or stay out of range of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a {{Cond|Shadow-Cursed Undead}}, save for [[Jaheira]].
When Marcus attacks the inn and attempts to kidnap [[Isobel Thorm|Isobel]] during [[Resolve the Abduction]], Terradissia will frequently be amongst the Harpers that will avoid being {{Cond|Impaled}}, and will either run up to fight with the [[Winged Horror|Winged Horrors]], or stay out of range of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a {{Cond|Shadow-Cursed Undead}}, save for [[Jaheira]].


=== Assault Moonrise Towers ===
=== Assault Moonrise Towers ===
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