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→Meeting Hope: Added Hope's initial dialogue checks
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=== Meeting Hope === | === Meeting Hope === | ||
[[File:House of Hope Map Quest.jpg|thumb|A map to the House of Hope.]] | [[File:House of Hope Map Quest.jpg|thumb|A map to the House of Hope.]] | ||
Once inside the [[House of Hope]], a strange dwarf will appear to greet the party. She believes the party are in great danger, and she herself is dealing with her jailers, but she can be convinced to stick around. Asking her who she is reveals she is {{CharLink|Hope}}, and she is trapped in the prison. | Once inside the [[House of Hope]], a strange dwarf will appear to greet the party. She believes the party are in great danger, and she herself is dealing with her jailers, but she can be convinced to stick around. Asking her who she is reveals she is {{CharLink|Hope}}, and she is trapped in the prison. If the party asks her a question, she will answer, however there will be the sound of chains and Hope will ask the party to speak quietly to continue: | ||
* {{Dialogue option|''Focus on speaking as quietly and calmly as possible.''|roll=Intelligence|dc=10}} | |||
* {{Dialogue option|''Prepare to speak in your finest stage whisper.|roll=Charisma|dc=10}} | |||
* {{Dialogue option|''Formulate your questions using as few words as possible.|roll=Wisdom|dc=10}} | |||
* {{Dialogue option|''Speak soft as the breeze-caught melody.''|tags=Bard|roll=Performance|dc=10}} | |||
* {{Dialogue option|''Make your words soft as the assassin's footfall.''|tags=Rogue|roll=Stealth|dc=10}} | |||
* {{Dialogue option|''Speak quietly, and with reserve.''|tags=Monk|roll=Insight|dc=10}} | |||
* {{Dialogue option|''Try really hard not to roar your words.''|tags=Barbarian|roll=Performance|dc=10|disadvantage=y}} | |||
* {{Dialogue option|''Whisper as you would in the depths of a hunt.''|tags=Ranger|roll=Stealth|dc=10}} | |||
* {{Dialogue option|''Assume the familiar quietude of a student in a grand library.|tags=Wizard|roll=History|dc=10}} | |||
* {{Dialogue option|''Whisper as you would in most intimate prayer.''|tags=Cleric|roll=Religion|dc=10}} | |||
* {{Dialogue option|''Emulate the quiet of a peaceful glade.|tags=Druid|roll=Nature|dc=10}} | |||
* {{Dialogue option|''Recall the hush before the roar of battle.|tags=Fighter|roll=History|dc=10}} | |||
* {{Dialogue option|''Remember that time you turned into a table - you were really quiet then.''|tags=Wild Magic|roll=Performance|dc=10}} | |||
* {{Dialogue option|''Embody the silence of the slumbering wyrm.''|tags=Draconic Bloodline|roll=Performance|dc=10}} | |||
* {{Dialogue option|''Be like the eye of a storm - quiet among the chaos.''|tags=Sorcerer|roll=Performance|dc=10}} | |||
* {{Dialogue option|''Recall the silence in your soul after your oath was broken.''|tags=Oathbreaker|roll=Performance|dc=10}} | |||
* {{Dialogue option|''Be quiet as whispered words in a solitary glade.''|tags=Oath of the Ancients|roll=Performance|dc=10}} | |||
* {{Dialogue option|''Speak as the whispered promise - soft, but assured.''|tags=Oath of Devotion|roll=Performance|dc=10}} | |||
* {{Dialogue option|''Speak as the words of revenge whispered in a dying sinner's ear.''|tags=Oath of Vengeance|roll=Performance|dc=10}} | |||
If the party succeeds the check, Hope expalins only the Orphic Hammer can release her from her bonds. She explains that the party have to get past the Debtors and sneak to the Archive to get the Hammer. To aid the party, she gives them a Debtor's Disguise so that they can move about the House undetected. Choosing to save Hope leads to the quest {{Quest|Save Hope}}. | |||
If the party fails the check, she will disappear early without giving the party a disguise | |||
=== The Archivist === | === The Archivist === |