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Falling damage: Difference between revisions

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No change in size ,  17 November 2024
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The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creature’s maximum health (including [[Temporary Hit Points]]):
The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creature’s maximum health (including [[Temporary Hit Points]]):
*Falls of less than {{dist|m=4}} deal no damage.
*Falls of less than {{dist|m=4}} deal no damage.
*Falls over {{dist|m=4}} deal damage starting at 2% of the creature’s maximum health and increasing by an additional 1% for every additional {{dist|m=0.2}} fallen. The exact formula based on extension experimentation seems to be:
*Falls over {{dist|m=4}} deal damage starting at 2% of the creature’s maximum health and increasing by an additional 1% for every additional {{dist|m=0.2}} fallen. The exact formula based on extensive experimentation seems to be:
{{math block|1=
{{math block|1=
\text{Fall damage} =
\text{Fall damage} =

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