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Falling damage: Difference between revisions
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→Falling damage calculation
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The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creature’s maximum health (including [[Temporary Hit Points]]): | The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creature’s maximum health (including [[Temporary Hit Points]]): | ||
*Falls of less than {{dist|m=4}} deal no damage. | *Falls of less than {{dist|m=4}} deal no damage. | ||
*Falls over {{dist|m=4}} deal damage starting at 2% of the creature’s maximum health and increasing by an additional 1% for every additional {{dist|m=0.2}} fallen. The exact formula based on | *Falls over {{dist|m=4}} deal damage starting at 2% of the creature’s maximum health and increasing by an additional 1% for every additional {{dist|m=0.2}} fallen. The exact formula based on extensive experimentation seems to be: | ||
{{math block|1= | {{math block|1= | ||
\text{Fall damage} = | \text{Fall damage} = |