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Changed "Using the door will summon Hope" to "Approaching the door..."
(Changed "Using the door will summon Hope" to "Approaching the door...") |
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== | == Entering == | ||
=== Haggle with Helsik === | === Haggle with Helsik === | ||
To access the House of Hope, the party must travel to the [[Devil's Fee]] in the northern-central part of the {{Coords|-37|-10|Lower City}}. From the Lower City Centre Wall waypoint, head north up the path and go inside the gate towards the large house. Inside you will talk to the proprietor, {{CharLink|Helsik}}, who will provide the components to open a portal if the party meets one of the following conditions: | To access the House of Hope, the party must travel to the [[Devil's Fee]] in the northern-central part of the {{Coords|-37|-10|Lower City}}. From the Lower City Centre Wall waypoint, head north up the path and go inside the gate towards the large house. Inside you will talk to the proprietor, {{CharLink|Helsik}}, who will provide the components to open a portal if the party meets one of the following conditions: | ||
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* Succeeding a DC 25 Intimidation check and paying 10,000 gold, | * Succeeding a DC 25 Intimidation check and paying 10,000 gold, | ||
* [[Warlock]]s can succeed a DC 25 Persuasion check with advantage to lower the price to 10,000. | * [[Warlock]]s can succeed a DC 25 Persuasion check with advantage to lower the price to 10,000. | ||
* Passing a DC 20 [[Persuasion]] check to gain access in exchange for the {{SmRarityItem|Gauntlets of Hill Giant Strength}} from the House of Hope. {{ | * Passing a DC 20 [[Persuasion]] check to gain access in exchange for the {{SmRarityItem|Gauntlets of Hill Giant Strength}} from the House of Hope. {{ref|Since Patch #7, Helsik no longer sells the {{SmRarityItem|Gauntlets of Hill Giant Strength}} if they are given to her for the quest {{Quest|Acquire the Gauntlets for Helsik}}, but they still can be pickpocketed.}} | ||
Helsik will then provide the party with the {{SmRarityItem|Grimoire Bound in Imp Skin}}{{ref|The hints of the {{SmRarityItem|Grimoire Bound in Imp Skin}} can be deciphered as follows: | Helsik will then provide the party with the {{SmRarityItem|Grimoire Bound in Imp Skin}}{{ref|The hints of the {{SmRarityItem|Grimoire Bound in Imp Skin}} can be deciphered as follows: | ||
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Duplicates of five of the ritual ingredients, but not the grimoire or the instructions, are found upstairs in Helsik's room: the skull on the wooden casket in the middle of the room next to a row of books on the left side of the double door, incense on the small table next to the southern balcony door; infernal marble in the opulent chest beside the door to the bedroom; a diamond in the gilded chest near the desk by the window; and a Coin of Mammon in the gilded chest on the bedside cabinet. | Duplicates of five of the ritual ingredients, but not the grimoire or the instructions, are found upstairs in Helsik's room: the skull on the wooden casket in the middle of the room next to a row of books on the left side of the double door, incense on the small table next to the southern balcony door; infernal marble in the opulent chest beside the door to the bedroom; a diamond in the gilded chest near the desk by the window; and a Coin of Mammon in the gilded chest on the bedside cabinet. | ||
At the top of the stairs is a Ward trap that casts a {{SAI|Fireball}} spell when stepped on. On its right is a Ward shaped as an Imp that recites; "Gravelled tongue, sanded throat. Hard to swallow... hurts to ''breathe''...". Placing any water or wine{{ | At the top of the stairs is a Ward trap that casts a {{SAI|Fireball}} spell when stepped on. On its right is a Ward shaped as an Imp that recites; "Gravelled tongue, sanded throat. Hard to swallow... hurts to ''breathe''...". Placing any water or wine{{ref|There is a bottle of {{SmRarityItem|Stagswift Tonic}} and {{SmRarityItem|Frostkiss Ale}} below a Stuffed Deep Rothé head on the stairway.}} will disarm the trap, replying "Too wet. Too cold. No fun. Begone!". If the Grimoire, the Ritual Pouch containing required items, and the instructions are bought from Helsik, the trap will be disarmed. | ||
=== Opening the portal === | === Opening the portal === | ||
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* Placing the Infernal Marble in the centre of the star | * Placing the Infernal Marble in the centre of the star | ||
Entering the House of Hope causes Raphael to disappear from [[Sharess' Caress]], thus becoming inaccessible until the confrontation. | |||
== Exiting == | == Exiting == | ||
The House of Hope is exited through the same portal the party used to enter. This portal remains open for the rest of the game and allows free passage between the House and Baldur's Gate except when the alarm is raised. Once the alarm has been triggered, attempting to use the portal will instead cause [[Raphael/Combat|Raphael to appear and engage in combat]] with the party. | The House of Hope is exited through the same portal the party used to enter. This portal remains open for the rest of the game and allows free passage between the House and Baldur's Gate except when the alarm is raised. Once the alarm has been triggered, attempting to use the portal will instead cause [[Raphael/Combat|Raphael to appear and engage in combat]] with the party. During the confrontation with Raphael the portal is closed. | ||
=== Raising the Alarm === | === Raising the Alarm === | ||
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=== Foyer === | === Foyer === | ||
[[File:House of Hope Foyer.jpg|thumb|The foyer, with the portal present.]] | [[File:House of Hope Foyer.jpg|thumb|The foyer, with the portal present.]] | ||
The portal exits into the House's foyer, which has a large door and four [[Pillar of Souls]]. | The portal exits into the House's foyer, which has a large door and four [[Pillar of Souls]]. Approaching the door will summon {{CharLink|Hope}}, who will introduce herself and give the party four sets of {{SmRarityItem|Debtor's Attire}}, which will disguise them from the [[Eternal Debtor]]s while in the house. | ||
=== Feast Hall === | === Feast Hall === | ||
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In the centre of the Main Corridor is the entrance to the boudoir; the northernmost room in the House. Access to the boudoir requires either the {{SmRarityItem|Boudoir Invitation}} from The Archivist in the archive, or traversal across the platforms from the Eastern Balcony. | In the centre of the Main Corridor is the entrance to the boudoir; the northernmost room in the House. Access to the boudoir requires either the {{SmRarityItem|Boudoir Invitation}} from The Archivist in the archive, or traversal across the platforms from the Eastern Balcony. | ||
In the first section of the room are some locked opulent chests, one contains a {{SmRarityItem|Potion of Angelic Slumber}}. A pool sits in the centre of the room, with some restoration faucets that will restore the party's resources as if they took a long rest (does not work during fighting or after having beaten Raphael). The faucets do not restore the party's ability to take additional short rests, but they do restore a bard's related {{SAI|Song of Rest}} ability. | In the first section of the room are some locked opulent chests, one contains a {{SmRarityItem|Potion of Angelic Slumber}}. A pool sits in the centre of the room, with some restoration faucets that will restore the party's resources as if they took a long rest (does not work during fighting or after having beaten Raphael). The faucets do not restore the party's ability to take additional short rests, but they do restore a bard's related {{SAI|Song of Rest}} ability. After defeating Raphael the restoration faucets will no longer function. | ||
Further back, the party will find {{CharLink|Haarlep}} lazing about. When approached, a conversation will automatically start; the party can convince Haarlep into giving up the password for the shield protecting the {{SmRarityItem|Orphic Hammer}} / {{SmRarityItem|Soul-Sworn Contract|override_icon=Soul-Sworn Contract.png|override_rarity=1}}, or fight him. A large portrait west of the bed can also be moved to reveal Raphael's Safe, and opened with a key from Haarlep or lockpicked, to find {{SmRarityItem|Raphael's Notes}} which contains the password. | Further back, the party will find {{CharLink|Haarlep}} lazing about. When approached, a conversation will automatically start; the party can convince Haarlep into giving up the password for the shield protecting the {{SmRarityItem|Orphic Hammer}} / {{SmRarityItem|Soul-Sworn Contract|override_icon=Soul-Sworn Contract.png|override_rarity=1}}, or fight him. A large portrait west of the bed can also be moved to reveal Raphael's Safe, and opened with a key from Haarlep or lockpicked, to find {{SmRarityItem|Raphael's Notes}} which contains the password. | ||
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</gallery> | </gallery> | ||
== Notes == | == Notes and references == | ||
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{{noteend}} | {{noteend}} | ||