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→Act One
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* ''(Near the docks):'' "Fresh water. There must be a settlement somewhere nearby." | * ''(Near the docks):'' "Fresh water. There must be a settlement somewhere nearby." | ||
** (Responding remark): “Let's hope the locals are friendly.” | ** (Responding remark): “Let's hope the locals are friendly.” | ||
* (Noticed the survived [[Intellect Devourer]]s | * (Saw [[Losiir|Losiir's]] dead body): “The githyanki from the mind flayer ship. A shame he didn't survive.” | ||
* (Noticed the survived [[Intellect Devourer]]s): “More of those wretched things.” | |||
** | ** {{Race|Githyanki|avatar}} : “More of the mind flayers' pets.” | ||
* ''(Encountering Intellect Devourers in the Nautiloid | * ''(Encountering Intellect Devourers in the [[Nautiloid Wreck]]):'' "Better stay back. One strike could be lethal." | ||
* ''(Approaching the dying mind flayer in the Nautiloid wreckage):'' "There! A mind flayer - and it's hurt." | * ''(Approaching the dying mind flayer in the Nautiloid wreckage):'' "There! A mind flayer - and it's hurt." | ||
** (Responding remark | ** (Responding remark): “Even injured, it's dangerous. Be careful.” | ||
** (Responding remark | ** {{Race|Githyanki|avatar}} (Responding remark): “Even injured, a ''ghaik'' can kill. Proceed with caution.” | ||
** (Responding remark | ** {{Race|Duergar|avatar}} (Responding remark): “Hurt, but still kicking - I can feel it scrabbling from here. Watch yourself.” | ||
* (After killing the mind flayer): “Monster. Death is too good for it.” | |||
**( | ** {{Race|Githyanki|avatar}} : “''Ghaik.'' Death is too kind a fate.” | ||
** | ** (Killed mind flayer after it tried to subdue): “For the best. Death is too good for it.” | ||
** ( | ** {{Race|Githyanki|avatar}} : “For the best. The ''ghaik'' earned its fate.” | ||
* (Noticed a movable rock under the cliff | * (Noticed footprints leading from the crash site): “Footprints. There may be even more that survived the crash.” | ||
* (Approaching unstable rune - the point of [[Gale|Gale’s]] recruitment): “What's going on with that rune? Looks unstable somehow.” | |||
<!--* (Saw dead fishers near dead Intellect Devourers): “Must have been fishing when these monsters came. Bad luck.” | |||
** (Responding remark): “Hm. Wouldn't wish that fate on anyone.” There are two points where a fisher lays near a Devourer, but this line never triggered in any of walkthroughs. Just lootable bodies--> | |||
* (Noticed a movable rock under the cliff {{coords||}}, [[Perception]] check): | |||
** (Successful): “Deep grooves in the mud around that rock.” | |||
** (Failed): “Nice view.” | ** (Failed): “Nice view.” | ||
* (Found a broken trap near the road): “Not much use anymore.” | * (Found a broken trap near the road): “Not much use anymore.” | ||
* (Respond to | * (Respond to [[Lae'zel]], who found a broken trap 1): “And yet another. Hardly the warmest of welcomes.” | ||
* (Respond to | ** (Respond to Lae'zel 2): “Broken. Must have been here a while.” | ||
* (Respond to | ** (Respond to Lae'zel 3): “Are they all like this?” | ||
* (Respond to | ** (Respond to Lae'zel 4): “Another broken trap. Who made these things?” | ||
==== [[Overgrown Ruins]] and the [[Dank Crypt]] ==== | |||
* (Found a cracked hole in the floor slabs): There's something underneath here... | |||
* (Noticed the marble block hanging from a crane): Wouldn't take much to send that stone crashing downwards... | |||
* (Trying to read an old bronze plaque near the statue outside the chapel, a {{Class|Paladin|avatar}} or a {{Class|Cleric|avatar}}): “Text is too faded. Doesn't tell me who was worshipped here.” | |||
* ''(Entering the [[Refectory]] (solo walkthrough), a {{Class|Paladin|avatar}}):'' "I sense another undead presence here. Powerful, but not malevolent." | |||
* (Trying to read an old bronze plaque on the wall inside the [[Refectory]]): "A dead tongue. Whoever worshipped here must be long gone." | |||
* ( | ** (Reading bronze plaque, a {{Class|Paladin|avatar}} or a {{Class|Cleric|avatar}}): “This text is ancient. A dedication to a forgotten god?” | ||
* ( | * (Tried to open the door between the Refectory and the [[Dank Crypt]]) "No lock, no handle. How does it open?" ''(Plays when moving in any direction)'' | ||
* ''(Entering the crypt from the chapel):'' "No more prayers, only dust and silence." | |||
* | |||
* (Trying to read an old bronze plaque near the statue outside the chapel, a Paladin or a Cleric avatar): “Text is too faded. Doesn't tell me who was worshipped here.” | * (Trying to read an old bronze plaque in the feet of the statue in the crypt, a {{Class|Paladin|avatar}} or a {{Class|Cleric|avatar}}): “I've never seen this language before. Who was worshipped here?” | ||
* (Trying to read an old bronze plaque | * ''(Found [[Book of Dead Gods]]):'' "Looks like someone wanted to bury their secrets." | ||
* (Trying to read an old bronze plaque in the feet of the statue in the crypt, a Paladin or a Cleric avatar): “I've never seen this language before. Who was worshipped here?” ( | ** ''A {{Class|Wizard|avatar}} or a {{Class|Warlock|avatar}}):'' "Forbidden knowledge - without a doubt." | ||
* | ** ''A {{Class|Cleric|avatar}}):'' "That's locked for a reason. Let's not disturb it." | ||
* '' | ** ''An Evil {{Class|Cleric|avatar}}):'' "Locked to keep the evil in, or the prying eyes out? Let's see." | ||
* ''( | ** ''A {{Class|Rogue|avatar}}):'' "Now that's a lock that screams 'pick me'." | ||
* ''(Found a [[Soul Coin]])''"A strange coin. I wonder what it's worth." | |||
* (Activating the button near [[Withers|Withers’s]] room): "Hells... something just woke up down here." | |||
* (Entering the room with Withers's sarcophagus): "A lot of effort to hide one sarcophagus." | |||
* ''(Entering the locked part of the crypt)'' "This place wasn't built for the living." | * ''(Entering the locked part of the crypt)'' "This place wasn't built for the living." | ||
* ''( | ** ''(A Wizard avatar): “This whole place reeks of necromancy.” | ||
* | ** ''(A Cleric avatar): “Something divine lingers here - but I don't recognise this presence.” | ||
* (Trying to read an old bronze plaque near the tomb in the crypt, a {{Class|Paladin|avatar}} or a {{Class|Cleric|avatar}}): “A dead language? Something ancient must have been worshipped here.” | |||
* ''( | |||
* ( | |||
* (Saw a gas pit trap in the crypt): “I can't see any way to disarm it.” | * (Saw a gas pit trap in the crypt): “I can't see any way to disarm it.” | ||
* (Trying to press a button that deactivates an avoided-so-far trap): “Hmm. It won't move.” | * (Trying to press a button that deactivates an avoided-so-far trap): “Hmm. It won't move.” |