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Steel Watch Foundry: Difference between revisions
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At the heart of the foundry is the Control Centre. There is a brief corridor before the main area that contains several brains in a Brain Jar that the player can 'connect' to with their tadpole to view and control a Steel Watcher from their perspectives. You will need to pass a 25 DC Wisdom Check (or 2 DC Illithid Check) for each Watcher that is about to hurt someone. Each member of your party can only use the Illithid power once, so rotate between members. There are 4 in total (of the 6) that can be controlled temporarily. Unfortunately, destroying the brain that is noted to be guarding the Control Centre does not disable that watcher when engaging in combat. | At the heart of the foundry is the Control Centre. There is a brief corridor before the main area that contains several brains in a Brain Jar that the player can 'connect' to with their tadpole to view and control a Steel Watcher from their perspectives. You will need to pass a 25 DC Wisdom Check (or 2 DC Illithid Check) for each Watcher that is about to hurt someone. Each member of your party can only use the Illithid power once, so rotate between members. There are 4 in total (of the 6) that can be controlled temporarily. Unfortunately, destroying the brain that is noted to be guarding the Control Centre does not disable that watcher when engaging in combat. | ||
Following the corridor is a large open room where there are three upgraded Steel Watchers called {{CharLink|Hellfire Watcher}}s, and a {{CharLink|Steel Watcher Titan}} boss. At the back of the room is the Neurocitor, a large fusion of electronics and brain matter that allows the Netherbrain to connect to and control the Steel Watchers throughout Baldur's Gate. | Following the corridor is a large open room where there are three upgraded Steel Watchers called {{CharLink|Hellfire Watcher}}s, and a {{CharLink|Steel Watcher Titan}} boss. If you have any Flashblinder grenades, they will be incredibly helpful against the Titan since they can stun it out of defensive mode. | ||
At the back of the room is the Neurocitor, a large fusion of electronics and brain matter that allows the Netherbrain to connect to and control the Steel Watchers throughout Baldur's Gate. | |||
{{clear}} | {{clear}} | ||