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Steel Watch Foundry: Difference between revisions

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→‎Control Centre: Adding DC checks and additional information about Steel Watcher control
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(→‎Control Centre: Adding DC checks and additional information about Steel Watcher control)
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=== Control Centre ===
=== Control Centre ===
[[File:Steel Watch Foundry Control Centre.jpg|thumb|A view of the Neurocitor and its control panel.]]
[[File:Steel Watch Foundry Control Centre.jpg|thumb|A view of the Neurocitor and its control panel.]]
At the heart of the foundry is the Control Centre. There is a brief corridor before the main area that contains several brains in a Brain Jar that the player can 'connect' to with their tadpole to view and control a Steel Watcher from their perspectives.
At the heart of the foundry is the Control Centre. There is a brief corridor before the main area that contains several brains in a Brain Jar that the player can 'connect' to with their tadpole to view and control a Steel Watcher from their perspectives. You will need to pass a 25 DC Wisdom Check (or 2 DC Illithid Check) for each Watcher that is about to hurt someone. Each member of your party can only use the Illithid power once, so rotate between members. There are 4 in total (of the 6) that can be controlled temporarily.


Following the corridor is a large open room where there are three upgraded Steel Watchers called {{CharLink|Hellfire Watcher}}s, and a {{CharLink|Steel Watcher Titan}} boss. At the back of the room is the Neurocitor, a large fusion of electronics and brain matter that allows the Netherbrain to connect to and control the Steel Watchers throughout Baldur's Gate.
Following the corridor is a large open room where there are three upgraded Steel Watchers called {{CharLink|Hellfire Watcher}}s, and a {{CharLink|Steel Watcher Titan}} boss. At the back of the room is the Neurocitor, a large fusion of electronics and brain matter that allows the Netherbrain to connect to and control the Steel Watchers throughout Baldur's Gate.

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