Ad placeholder

Sparkstruck set: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 9: Line 9:
|[[Weapon]] ([[Longbows|Longbow]])
|[[Weapon]] ([[Longbows|Longbow]])
|{{Passive|Electric Blood}}
|{{Passive|Electric Blood}}
|-
|{{MdRarityItem|The Spellsparkler}}
|[[Weapon]] ([[Quarterstaves|Quarterstaff]])
|{{Passive|Electric Veins}}
|-
|-
|{{MdRarityItem|The Sparky Points}}
|{{MdRarityItem|The Sparky Points}}
Line 45: Line 49:


*{{MdRarityItem|The Speedy Lightfeet}}: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges.
*{{MdRarityItem|The Speedy Lightfeet}}: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges.
*{{MdRarityItem|The Spellsparkler}}: When the wielder deals damage with a [[spell]] or [[Spells#Cantrips|cantrip]], they gain 2 Lightning Charges.
*{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle.
*{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle.
*{{MdRarityItem|The Watersparkers}}: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.
*{{MdRarityItem|The Watersparkers}}: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.
890
edits

Navigation menu