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Free Counsellor Florrick: Difference between revisions

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→‎Freeing Florrick: Added dialogue options
(→‎Freeing Florrick: Any invisibility condition will work, not just the spell)
(→‎Freeing Florrick: Added dialogue options)
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=== Freeing Florrick ===
=== Freeing Florrick ===
Regardless of the route used to enter Wyrm's Rock, the hole in the wall in the storeroom can be used to easily break Florrick out. It's possible to apply {{Cond|Invisible|Invisibility}} on Florrick, as the guards will only turn hostile if she is spotted. Otherwise, liberal use of {{SAI|Misty Step}} or {{SAI|Dimension Door}} can also bring Florrick out of the cell, and the guards do not pursue her once she has left through the crack in the wall. Florrick also has a number of excellent crowd control spells at her disposal, including {{SAI|Hypnotic Pattern}}.
When talked to, Florrick is initially demoralized and needs to be convinced to escape:
 
* {{Dialogue option|Ravengard's in a safe place, Florrick. All is not lost.}} (if Ravengard already rescued)
* {{Dialogue option|Ravengard's dead. The city needs you - I'm getting you out.|roll=Persuasion|dc=10}}
* {{Dialogue option|I'm breaking you out. With Ravengard gone, Baldur's Gate needs you.|roll=Persuasion|dc=10}}
* {{Dialogue option|I'm breaking you out. Baldur's Gate needs you. Ravengard needs you.|roll=Persuasion|dc=10}}
* {{Dialogue option|You said you wouldn't give up. I'm setting you free and holding you to it.|roll=Persuasion|dc=7}}
* {{Dialogue option|Pathetic. I'm getting you out so I can beat some sense into you.|roll=Intimidation|dc=10}}
* {{Dialogue option|Ravengard's not lost. I felt him reach out to me.}}
 
Failing a check results in a second chance:
* {{Dialogue option|I pull you from flames, and this is how you repay me? Find your courage and fight!|roll=Persuasion|dc=10}}
* {{Dialogue option|Coward. Balduran didn't build the Gate for you to weep as it burns.|tags=Baldurian|roll=History|dc=7}}
* {{Dialogue option|Gorion's Ward overcame great odds to protect the ciy. You can do the same.|roll=History|dc=10}} (passive check)
 
Successfully passing a check will allow you to break Florric out. Regardless of the route used to enter Wyrm's Rock, the hole in the wall in the storeroom can be used to easily break Florrick out. It's possible to apply {{Cond|Invisible|Invisibility}} on Florrick, as the guards will only turn hostile if she is spotted. Otherwise, liberal use of {{SAI|Misty Step}} or {{SAI|Dimension Door}} can also bring Florrick out of the cell, and the guards do not pursue her once she has left through the crack in the wall. Florrick also has a number of excellent crowd control spells at her disposal, including {{SAI|Hypnotic Pattern}}.


There also appear to be no consequences to eliminating all the guards in the prison and escorting Florrick through the crack in the wall.
There also appear to be no consequences to eliminating all the guards in the prison and escorting Florrick through the crack in the wall.

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