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Great Weapon Fighting: Difference between revisions
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* This also applies to [[Versatile]] weapons when off-hand is empty. | * This also applies to [[Versatile]] weapons when off-hand is empty. | ||
* Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], {{SAI|Divine Smite}}, and a {{Area|Fire | * Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], {{SAI|Divine Smite}}, and a {{Area|Fire}} or {{Area|Simple Toxin}}-dipped weapon may also be rerolled. | ||
* This feature increases the average of a "Dx" (a dice with x sides) by 1 - 2/x, e.g. by 0.5 for a D4, by 0.833... for a D12, and so on. | * This feature increases the average of a "Dx" (a dice with x sides) by 1 - 2/x, e.g. by 0.5 for a D4, by 0.833... for a D12, and so on. | ||
* When used in combination with [[Savage Attacker]], Great Weapon Fighting is applied before selecting the highest damage roll. It will do a first roll and reroll if it's a 1 or 2, and then roll one more time and use the highest result. | * When used in combination with [[Savage Attacker]], Great Weapon Fighting is applied before selecting the highest damage roll. It will do a first roll and reroll if it's a 1 or 2, and then roll one more time and use the highest result. |