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→‎Dank Crypt: attempted copyedit: removed dc bc it's not needed to activate the button; corrected coords; tried to clarify directions/map
(copyedited a bit so far, but will get back to this later)
(→‎Dank Crypt: attempted copyedit: removed dc bc it's not needed to activate the button; corrected coords; tried to clarify directions/map)
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====Shrine of Jergal====
====Shrine of Jergal====
Behind heavy oak doors to the north lies a large, overgrown chamber centered around an imposing, skeletal statue. A {{Ability Check|Religion|15}} identifies the statue as Jergal, the divine scribe and former greater deity of death. There is a hidden button to the west of the statue at {{Coords|298|-232}}; a {{Ability Check|Perception|7}} highlights the button, but is not necessary to reveal it. When pressed, a secret door beside the button will open and the skeletons in the room (four [[Entombed Scribe]]s and one [[Entombed Warrior]]) will come to life and attack the party.
In the north room, an imposing skeleton statue stands at the centre of an overgrown chamber. A {{Ability Check|Religion|15}} identifies the statue as Jergal, the divine scribe and former deity of death.
* The enemies can be disarmed before triggering the fight by looting their weapons. This is more useful against the warrior, as the scribes will rarely attack with their staves.
* Lighting the candles and braziers throughout the room before the fight will prevent the enemies from capitalizing on the dim light (they all have [[Darkvision]], while some party members may not). Spells such as {{SAI|Fire Bolt}} can be used to light the ones out of reach near the ceiling.
* Attempting to manipulate the skeletons' positions by picking up or moving the bodies will instantly trigger combat.


In a room west of the shrine, a sarcophagus houses a {{SmRarityItem|Soul Coin}} at {{coords|-324|-274}}.
A {{SmRarityItem|Heavy Key}} can be looted from the [[Entombed Scribe|Entombed Scribes]] at {{Coords|-311|-252}} to unlock the Ancient Door near the Overgrown Ruins [[Ancient Sigil Circle|waypoint]]. South of the Entombed Scribe at {{coords|-310|-260}}, a separate room toward the west houses additional sarcophagi and a {{SmRarityItem|Book of Dead Gods}}, which can be obtained at {{coords|-321|-269}}. To read the book, a character must initially pass a {{Ability Check|Arcana, Strength|15}}. [[Wizard]]s may instead pass a {{Ability Check|Intelligence|10}} and [[Cleric]]s can pass a {{Ability Check|Wisdom|10}}. After the initial check, the character must pass a {{Ability Check|Religion|10}}, which grants the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|inspirations]] Secrets of the Sundering for [[Sage]]s and Divinity Undone for [[Acolyte]]s. A {{SmRarityItem|Scroll of Ray of Enfeeblement}} will fall out of the book after succeeding or failing the Religion check.


To read the {{SmRarityItem|Book of Dead Gods}}, a character must initially pass a {{Ability Check|Arcana, Strength|15}}. Wizards may instead pass a {{Ability Check|Intelligence|10}} and [[Cleric]]s can pass a {{Ability Check|Wisdom|10}}. After the first check, the character must pass a {{Ability Check|Religion|10}}. Succeeding passing the Religion Check will grant [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Inspirational Events]] ''Secrets of the Sundering'' ([[Sage]] background) and ''Divinity Undone'' ([[Acolyte]] background). A {{SmRarityItem|Scroll of Ray of Enfeeblement}} will fall out of the book upon either succeeding or failing the Religion check.
Additionally, a {{SmRarityItem|Soul Coin}} can be found in this room within the sarcophagus at {{coords|-324|-274}}.


East of the the shrine near the water, is a ladder leading above to the Chapel Entrance through a locked trapdoor {{Coords|-252|-270}}. A lever next to the ladder will unlock the trapdoor that leads to the hidden hatch on the cliffs at {{Coords|318|362}}.
In the main room with the statue, a button can be pressed at {{coords|-300|-235}} to reveal a hidden room. However, pressing the button will cause the four [[Entombed Scribe]]s and one [[Entombed Warrior]] in the room to attack the party.


On the body of one of the [[Entombed Scribe|Entombed Scribes]] {{Coords|-311|-252}} a {{SmRarityItem|Heavy Key}} can be found. This key unlocks the Ancient Door near the trapped sarcophagus that leads to the Ravaged Beach.
* The enemies can be disarmed before triggering the fight by looting their weapons.
* Lighting the candles and braziers throughout the room will prevent the enemies from capitalizing on dim light using {{SAI|Darkvision}}. Spells such as {{SAI|Fire Bolt}} can light the braziers near the ceiling.
* Attempting to manipulate the skeletons' positions by picking up or moving the bodies will instantly trigger combat regardless of whether the button has been pressed.
 
East of the the shrine near the water, a ladder leads up to the Chapel Entrance through a trapdoor at {{Coords|-250|-270}}. To unlock the trapdoor, pull the lever next to the ladder.


==== Withers ====
==== Withers ====
[[File:Withers Rises.png|thumb|Withers, being awoken from his slumber, asks a question.]]
[[File:Withers Rises.png|thumb|Withers, being awoken from his slumber, asks a question.]]
{{CharLink|Withers}} will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the interacting party member a question and then later join the party as a [[Camp follower|follower]] in their camp. Withers will offer resurrection, hireling, and respec services in the camp. Meeting Withers for the first time earns the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Inspirational Event]] ''Unfamiliar Unfamiliarity'' ([[Haunted One]] background). If not visiting the Dank Crypt, Withers will eventually show up at camp, regardless.
If the party enters the secret room and interacts with the sarcophagus within, {{CharLink|Withers}} will emerge to ask the interacting party member a question. He will later join the party as a [[Camp follower|follower]] in their camp. Withers will offer resurrection, hireling, and respec services in the camp. Meeting Withers for the first time grants the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|inspiration]] Unfamiliar Unfamiliarity for the [[Haunted One]]. If the party does not meet Withers in the Dank Crypt, he will eventually appear in the camp.
{{SmRarityItem|The Amulet of Lost Voices}} can be found inside a chest {{Coords|-293|-233}} in the secret room behind the Shrine of Jergal.


=== Other information ===
=== Other information ===
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