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Barton: Difference between revisions

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48 bytes added ,  23 October
copyedit; updated dex/int saves, e hp
(Added VA)
(copyedit; updated dex/int saves, e hp)
Line 19: Line 19:
| ac = 13
| ac = 13
| hp = 15
| hp = 15
| e hp = 10
| t hp = 19
| t hp = 19
| movement m = 9
| movement m = 9
Line 29: Line 30:
| wis = 10
| wis = 10
| cha = 10
| cha = 10
| dex_save_proficiency = yes
| dex save prof = yes
| int_save_proficiency = yes
| int save prof = yes
| dex save extra = +2
| int save extra = +2
}}
}}
'''Barton''' is one of the bandits raiding the [[Overgrown Ruins]] dungeon in [[Act One]].  
'''Barton''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act 1]].  


== Involvement ==
== Involvement ==
Barton is instantly hostile to the player as he spots them.
Barton is instantly hostile to the party and can be found within the [[Refectory]].


== Combat ==
== Combat ==
Line 44: Line 47:


=== Notable Loot ===
=== Notable Loot ===
*{{MdRarityItem|Alchemist's Fire}} (will not drop if already used)
*{{MdRarityItem|Basic Poison}}
*{{MdRarityItem|Basic Poison}}
*{{MdRarityItem|Leather Armour}}
*{{MdRarityItem|Shortbow}}
*{{MdRarityItem|Shortbow}}
*{{MdRarityItem|Torch}}
*{{MdRarityItem|Torch}}
*{{MdRarityItem|Leather Armour}}
*{{MdRarityItem|Gold}}
*{{MdRarityItem|Alchemist's Fire}} (will not drop if already used)
*{{MdRarityItem|Gold|1-4 Gold Pieces}}


== External links ==
== External links ==
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