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Spike Growth: Difference between revisions

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Included Wildheart barbarians as able to negate Spike Growth in Notes
(Damage per movement)
(Included Wildheart barbarians as able to negate Spike Growth in Notes)
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| level = 2
| level = 2
| school = Transmutation
| school = Transmutation
| ritual =
| ritual =  
| classes = Druid, Ranger
| classes = Druid, Ranger
| class learns at level 3 = Druid, Nature Domain:Domain Spell, Circle of the Land:Arctic or Mountain
| class learns at level 3 = Druid, Nature Domain:Domain Spell, Circle of the Land:Arctic or Mountain
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| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 =  
| race learns at level 2 =
| race learns at level 2 =  
| summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.  
| summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.
| description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{Distance|melee}} it moves.
| description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{Distance|melee}} it moves.


The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]].
The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]].
| cost = action, spell2
| cost = action, spell2
| attack roll =
| attack roll =  
| damage = 2d4
| damage = 2d4
| damage modifier =
| damage modifier =  
| damage type = Piercing
| damage type = Piercing
| damage save =
| damage save =  
| damage save effect =
| damage save effect =  
| damage per = {{dist|m=1.5}} moved
| damage per = {{dist|m=1.5}} moved
| extra damage =
| extra damage =  
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| extra damage per =
| extra damage per =  
| concentration = yes
| concentration = yes
| range = ranged
| range = ranged
| range m =
| range m =  
| range ft =
| range ft =  
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition =
| condition =  
| condition duration =
| condition duration =  
| condition save =
| condition save =  
| area = Spikes
| area = Spikes
| area shape = Radius
| area shape = Radius
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| area duration = 100
| area duration = 100
| higher levels =  
| higher levels =  
| variants =
| variants =  
| notes =  
| notes = * This spell requires {{Concentration}}, and casting any other [[Concentration#Concentration_Spells|concentration spell]] like {{SAI|Hunter's Mark}} will remove the surface.
* This spell requires {{Concentration}}, and casting any other [[Concentration#Concentration_Spells|concentration spell]] like {{SAI|Hunter's Mark}} will remove the surface.
* The damage from this spell is negated by {{SAI|Land's Stride: Plants}}. Circle of the Land druids, Wildheart barbarians, and rangers will be able to navigate their Spike Growth completely unimpeded once they acquire this hidden feature at levels 6 and 8 respectively.
* The damage from this spell is negated by {{SAI|Land's Stride: Plants}}. Circle of the Land druids and rangers will be able to navigate their Spike Growth completely unimpeded once they acquire this hidden feature at levels 6 and 8 respectively.
** Other forms of [[Difficult Terrain]] immunity such as {{SAI|Freedom of Movement}} will not prevent the damage while traversing the area.
** Other forms of [[Difficult Terrain]] immunity such as {{SAI|Freedom of Movement}} will not prevent the damage while traversing the area.
| video =
| video =  
}}
}}


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