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Escape the Nautiloid: Difference between revisions
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[[File:Prologue-04.jpg|thumb|right|Imp battle room]] | [[File:Prologue-04.jpg|thumb|right|Imp battle room]] | ||
To advance to the next room, follow the south-western path that leads outside. The | To advance to the next room, the party must follow the south-western path that leads outside. The party will encounter the [[Githyanki]] soldier {{CharLink|Lae'zel}}, who joins the party to escape. If Lae'zel was chosen as an [[Origin]] character, {{CharLink|Losiir}} will join the party instead. | ||
As Lae'zel jumps from a ledge to attack, a telepathic connection between her and the player character causes her to realise that the player character is not under mind control. She insists on taking control of the Nautiloid at the [[Nautiloid#Helm|Helm]]. To reach the Helm, the party needs to defeat three [[Lesser Imp]]s. | As Lae'zel jumps from a ledge to attack, a telepathic connection between her and the player character causes her to realise that the player character is not under mind control. She insists on taking control of the Nautiloid at the [[Nautiloid#Helm|Helm]]. To reach the Helm, the party needs to defeat three [[Lesser Imp]]s. | ||
There is a health restoring device at the northern side of the room {{coords|-39|-376}}. To reach the next room, the party must continue north by climbing the arterial meshes. | |||
=== Meeting Shadowheart === | === Meeting Shadowheart === | ||
[[File:Prologue-07.jpg|thumb|right|Shadowheart Room]] | [[File:Prologue-07.jpg|thumb|right|Shadowheart Room]] | ||
[[File:Prologue-08.jpg|thumb|right|Ceremorphosis Chamber]] | [[File:Prologue-08.jpg|thumb|right|Ceremorphosis Chamber]] | ||
In the center of {{CharLink|Shadowheart|Shadowheart's}} room are a | In the center of {{CharLink|Shadowheart|Shadowheart's}} room are two sacrificed victims of the Mind Flyers, a [[Sacrificed Cultist (High Elf)|High Elf]] and [[Sacrificed Cultist (Human)|Human]]. The control panel adjacent to them has three sigils and buttons. The left panel is "Unleash", the middle is "Aggression", and the right is "Annihilate". "Unleash" causes psionic energy to radiate from the cultists while "Aggression" causes them to become hostile, initiating combat. "Annihilate" will kill both instantly. Selecting "Aggression" and defeating both enemies will reward 10 XP. | ||
Toward the north-east side of the room, Shadowheart is trapped in a Mind Flayer pod. Interacting with Shadowheart initiates the quest {{Quest|Rescue the Illithids' Captive|Rescue the Illithid's Captive}}. If Shadowheart was selected as an origin character, this pod will be empty. [[Warlock|Warlocks]], [[Wizard|Wizards]], and [[Sorcerer|Sorcerers]] can free her by passing an [[Arcana]] Check on the contraption next to the pod. [[Barbarian|Barbarians]] can | Toward the north-east side of the room, Shadowheart is trapped in a Mind Flayer pod. Interacting with Shadowheart initiates the quest {{Quest|Rescue the Illithids' Captive|Rescue the Illithid's Captive}}. If Shadowheart was selected as an origin character, this pod will be empty. [[Warlock|Warlocks]], [[Wizard|Wizards]], and [[Sorcerer|Sorcerers]] can free her by passing an [[Arcana]] Check on the contraption next to the pod. [[Barbarian|Barbarians]] can free her through passing a [[Strength]] Check. Otherwise, the party must head east to the [[Nautiloid#Ceremorphosis_chambers|Ceremorphosis Chamber]] to obtain an {{SmRarityItem|Eldritch Rune}} from a corpse on the far east side at {{coords|62|-355}}. After opening the pod, Shadowheart joins the party. | ||
If the player character fails the {{Ability_check|Wisdom|2}} check to open the pod using the Eldritch Rune, they can try again using Lae'zel. If both characters fail the Check, Shadowheart will be trapped in the pod but can be found after the prologue. | If the player character fails the {{Ability_check|Wisdom|2}} check to open the pod using the Eldritch Rune, they can try again using Lae'zel. If both characters fail the Check, Shadowheart will be trapped in the pod but can be found after the prologue. | ||
The locked {{SmRarityItem|Elaborate Reliquary}} at {{coords|7|-361}} can be opened with a {{SmRarityItem|Gold Key}} carried by the dead thrall at {{coords|31|-355}}. Alternatively, the Reliquary can be opened with a [[Sleight of Hand]] Check. If the party is attempting to retrieve the {{SmRarityItem|Everburn Blade}} in the next room without defeating its wielder (described in the next section), it is mandatory that at least one party member has prepared {{SAI|Command}}. Enemy reinforcements can be blocked from entering the room, by placing several Cartilaginous Chests in the hallway right before entering the Helm near {{coords|-12|-389}}. | |||
=== The Helm === | === The Helm === |