15,596
editsAd placeholder
Escape the Nautiloid: Difference between revisions
Jump to navigation
Jump to search
no edit summary
(COPYEDIT) |
No edit summary |
||
Line 6: | Line 6: | ||
The first major [[Quest]] of Baldur's Gate 3, '''Escape the Nautiloid''', takes place immediately after the opening cinematic. The player character, now infected with a [[Mind Flayer]] tadpole, is aboard the [[Nautiloid]] ship when it is attacked by [[Githyanki]] warriors. While trying to escape, the Mind Flayer controlling the ship warps the Nautiloid through different planes of existence before ending in [[Avernus]], the first of the [[Nine Hells]]. The objective of the Prologue is to find a way out of the Nautiloid, ideally by not dropping down into Hell. | The first major [[Quest]] of Baldur's Gate 3, '''Escape the Nautiloid''', takes place immediately after the opening cinematic. The player character, now infected with a [[Mind Flayer]] tadpole, is aboard the [[Nautiloid]] ship when it is attacked by [[Githyanki]] warriors. While trying to escape, the Mind Flayer controlling the ship warps the Nautiloid through different planes of existence before ending in [[Avernus]], the first of the [[Nine Hells]]. The objective of the Prologue is to find a way out of the Nautiloid, ideally by not dropping down into Hell. | ||
= Objectives = | == Objectives == | ||
{{Quest objective|Find a way off the nautiloid.| | {{Quest objective|Find a way off the nautiloid.| | ||
* We've been abducted by mind flayers and infected with some kind of parasite. We need to find a way off this ship.}} | * We've been abducted by mind flayers and infected with some kind of parasite. We need to find a way off this ship.}} | ||
Line 20: | Line 20: | ||
}} | }} | ||
= Nursery Room = | == Walkthrough == | ||
=== Nursery Room === | |||
[[File:Prologue-01.jpg|thumb|right|Nursery Room]] | [[File:Prologue-01.jpg|thumb|right|Nursery Room]] | ||
Line 37: | Line 38: | ||
To advance to the next room, enter through the door next to the restoration device on the western side of the room at {{coords|24|-423}}. | To advance to the next room, enter through the door next to the restoration device on the western side of the room at {{coords|24|-423}}. | ||
= Surgery Room = | === Surgery Room === | ||
[[File:Prologue-02.jpg|thumb|right|Surgery Room]] | [[File:Prologue-02.jpg|thumb|right|Surgery Room]] | ||
Line 48: | Line 49: | ||
In the middle of the room, a small elevator leads to an upper level. Interacting with the Neural Apparatus will raise the platform. On the upper level, a [[High Elf]] named {{CharLink|Myrnath}} can be found with a removed scalp, their exposed brain telepathically pleading for help. | In the middle of the room, a small elevator leads to an upper level. Interacting with the Neural Apparatus will raise the platform. On the upper level, a [[High Elf]] named {{CharLink|Myrnath}} can be found with a removed scalp, their exposed brain telepathically pleading for help. | ||
== The Intellect Devourer == | ==== The Intellect Devourer ==== | ||
When interacting with Myrnath, if the player succeeds an [[Arcana]] [[Abilities#Ability_checks|check]], they realise that the exposed brain is an [[Intellect Devourer]]. The player can attempt to free, abandon, and/or destroy the brain. If the player decides to free the creature without harming it, they may learn that the brain's name is {{CharLink|Us}}. The player may also learn more about the quest and obtain Us as a temporary [[Companion]]. | When interacting with Myrnath, if the player succeeds an [[Arcana]] [[Abilities#Ability_checks|check]], they realise that the exposed brain is an [[Intellect Devourer]]. The player can attempt to free, abandon, and/or destroy the brain. If the player decides to free the creature without harming it, they may learn that the brain's name is {{CharLink|Us}}. The player may also learn more about the quest and obtain Us as a temporary [[Companion]]. | ||
Line 57: | Line 58: | ||
After freeing Us, the player can attempt to mutilate the creature by passing a {{Ability_check|Dexterity|15}}. On failure, the creature flees and all Intellect Devourers become hostile. On success, Us is [[lobotomised]], which permanently reduces [[Intelligence]] and [[Resources#Movement_speed|movement]]. If playing as [[The Dark Urge]], the character has a different unique option. | After freeing Us, the player can attempt to mutilate the creature by passing a {{Ability_check|Dexterity|15}}. On failure, the creature flees and all Intellect Devourers become hostile. On success, Us is [[lobotomised]], which permanently reduces [[Intelligence]] and [[Resources#Movement_speed|movement]]. If playing as [[The Dark Urge]], the character has a different unique option. | ||
== Meeting Lae'zel == | === Meeting Lae'zel === | ||
[[File:Prologue-04.jpg|thumb|right|Imp battle room]] | [[File:Prologue-04.jpg|thumb|right|Imp battle room]] | ||
Line 66: | Line 67: | ||
After the battle, loot all the creatures. Restore health with the device at the northern side of the room {{coords|-39|-376}}. To reach the next room, continue north by climbing the arterial meshes. | After the battle, loot all the creatures. Restore health with the device at the northern side of the room {{coords|-39|-376}}. To reach the next room, continue north by climbing the arterial meshes. | ||
== Meeting Shadowheart == | === Meeting Shadowheart === | ||
[[File:Prologue-07.jpg|thumb|right|Shadowheart Room]] | [[File:Prologue-07.jpg|thumb|right|Shadowheart Room]] | ||
[[File:Prologue-08.jpg|thumb|right|Ceremorphosis Chamber]] | [[File:Prologue-08.jpg|thumb|right|Ceremorphosis Chamber]] | ||
Line 78: | Line 79: | ||
Before entering the Helm, make sure to loot bodies and items nearby. The locked {{SmRarityItem|Elaborate Reliquary}} at {{coords|7|-361}} can be opened with a {{SmRarityItem|Gold Key}} carried by the dead thrall at {{coords|31|-355}}. Alternatively, the Reliquary can be opened with a [[Sleight of Hand]] Check. Ensure that the correct spells are prepared for all characters. If the party is attempting to retrieve the {{SmRarityItem|Everburn Blade}} in the next room without defeating its wielder (described in the next section), make sure that a character has prepared {{SAI|Command}}. If the party is attempting to blockade reinforcements from entering the room, make sure to place several Cartilaginous Chests in the hallway right before entering the Helm near {{coords|-12|-389}}. | Before entering the Helm, make sure to loot bodies and items nearby. The locked {{SmRarityItem|Elaborate Reliquary}} at {{coords|7|-361}} can be opened with a {{SmRarityItem|Gold Key}} carried by the dead thrall at {{coords|31|-355}}. Alternatively, the Reliquary can be opened with a [[Sleight of Hand]] Check. Ensure that the correct spells are prepared for all characters. If the party is attempting to retrieve the {{SmRarityItem|Everburn Blade}} in the next room without defeating its wielder (described in the next section), make sure that a character has prepared {{SAI|Command}}. If the party is attempting to blockade reinforcements from entering the room, make sure to place several Cartilaginous Chests in the hallway right before entering the Helm near {{coords|-12|-389}}. | ||
= The Helm = | === The Helm === | ||
[[File:Prologue-09.jpg|thumb|right|The Helm]] | [[File:Prologue-09.jpg|thumb|right|The Helm]] | ||
Line 93: | Line 94: | ||
When a party member (excluding Us) nears the console, two Lesser Imps and a Lesser Hellsboar will appear. If a character interacts with the console, the prologue will end, regardless of any remaining enemies. | When a party member (excluding Us) nears the console, two Lesser Imps and a Lesser Hellsboar will appear. If a character interacts with the console, the prologue will end, regardless of any remaining enemies. | ||
= The Crash = | === The Crash === | ||
Shortly before the character connects the transponder, a [[Red Dragon]] latches onto the ship and breathes fire onto the console. The character at the console will connect the transponder and cause the ship to warp out of Avernus into the Prime Material Plane. As the ship appears in the sky, {{CharLink|Nadira}} watches from behind a telescope with concern. {{CharLink|Dror Ragzlin}} and {{CharLink|Minthara}} also observe the ship's descent. They order a group of Goblins to march out. | Shortly before the character connects the transponder, a [[Red Dragon]] latches onto the ship and breathes fire onto the console. The character at the console will connect the transponder and cause the ship to warp out of Avernus into the Prime Material Plane. As the ship appears in the sky, {{CharLink|Nadira}} watches from behind a telescope with concern. {{CharLink|Dror Ragzlin}} and {{CharLink|Minthara}} also observe the ship's descent. They order a group of Goblins to march out. | ||