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* If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
* If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.


== [[Act Two]] ==


=== [[Ruined Battlefield]] ===
== [[Act One]] ==
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] X: 144 Y: -129 and through [[Grymforge]] X: -596 Y: 383 (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.
'''Disclaimer:''' This guide considers the areas [[Grymforge]] and [[Rosymorn Monastery Trail]] to be part of Act One.


=== [[Prologue]] ===
{| class="wikitable"
{| class="wikitable"
!Item name
!Item name
Line 27: Line 27:
!Location
!Location
|-
|-
![[Cruel Sting]]
!{{LgRarityItem|Everburn Blade}}
|
|
|
|
* Deal additional 1d4 Fire damage with this weapon
|[[Commander Zhalk]] at the helm of the ship
|[[Nautiloid]] X: -53 Y: 390
|-
|-
![[Thermoarcanic Gloves]]
!{{LgRarityItem|Ring of Evasion}}
|
|
* When you deal Fire damage, once per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
* When you fail a [[Dexterity]] [[Saving throws|save]], you can use your  [[Resources#Common%20resources|Reaction]] to succeed it instead
|[[Kansif]] in the [[Seek Protection from the Shadow Curse#The%20Convoy|cultist camp]] or near the Harper ambush
|Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]]
|
|[[Campsite]]
* X: 98 Y: -57
|}
* X: 0 Y: -15
 
=== [[Overgrown Ruins]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Frost Prince]]
!{{LgRarityItem|The Watcher's Guide}}
|
|
* Cast  [[Ice Knife]] (level 1) ( Recharge: [[Long rest]])
* On a miss with this spear, gain  [[True Strike (Condition)|True Strike]] for the next [[Dice rolls#Attack%20rolls|attack roll]]
|Gilded chest near the [[Shadow-Cursed Needle Blight]] ambush, south of the [[Seek Protection from the Shadow Curse#The%20Convoy|cultist camp]]
|Inside the sarcophagus surrounded by statues and traps
|X: 80 Y: -96
|[[Dank Crypt]] X: -293 Y: -325
|-
|-
![[Cruel Sting]]
!{{LgRarityItem|The Amulet of Lost Voices}}
|
|
* If [[drow]], deal additional 1d4 Poison damage with this weapon against  [[Restrained (Condition)|Restrained]] targets
* Cast  [[Speak with Dead]] ( Recharge: [[Long rest]])
* Gain an action that  [[Enwebbed (Condition)|Enwebbs]] the target for 10 turns if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]])
|Heavy chest in the secret room behind the statue of Jergal
| rowspan="2" |[[Kar'niss]] at the ruined ambush building
|[[Dank Crypt]] X: -293 Y: -233
| rowspan="2" |X: 0 Y: -15
|}
 
 
=== [[Emerald Grove]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Moonlantern]]
!{{LgRarityItem|Gloves of Power}}
|
|
* Immunity to the [[Shadow Curse (Condition)|Shadow Curse]] in a 13 m / 44 ft radius around you while you have this lantern in hand
* If you have the [[Brand of the Absolute]], on a hit with your melee or ranged weapon the target must succeed [[DC]] 11 [[Charisma]] [[Saving throw|save]] or get  [[Bane (Condition)|Baned]] for 2 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target)
* If you free the inhabitant of the lantern, you get the same aura but from an item that doesn't take up a weapon slot
* [[Sleight of Hand]] +1
|[[Za'Krug]] near the [[Emerald Grove]] gate
|X: 208 Y: 427
|-
|-
![[Hammergrim Mist Amulet]]
!{{LgRarityItem|Hellrider's Pride}}
|
* When healing an ally or yourself, grant or receive  [[Blade Ward (Condition)|Blade Ward]] for 2 turns
* [[Strength]] [[saving throws]] +1
|Looted, bought, stolen from [[Zevlor]], or rewarded by him for [[Kill Kagha]] or [[Investigate Kagha]]
|
|
* Cast  [[Fog Cloud]] (level 1) ( Recharge: [[Long rest]])
* [[Emerald Grove]] X: 208 Y: 482
|Locked wooden chest on a wooden ledge inside the ruined ambush building
* [[Secluded Chamber]] X: -53 Y: 67
|X: -10 Y: -4
|-
|-
![[Luminous Gloves]]
!{{LgRarityItem|Wapira's Crown}}
|
|
* When you deal Radiant damage, inflict 1 turn of  [[Radiating Orb (Condition)|Radiating Orb]] upon the target(s)
* When healing others, regain 1d6 hit points yourself
* [[Strength]] [[saving throws]] +1
|Rewarded by [[Zevlor]] at his command quarters for [[Save the Refugees]]
|Locked potter's chest on a wooden ledge inside the ruined pottery near the river
|[[Secluded Chamber]] X: -53 Y: 67
|X: -53 Y: 9
|-
|-
![[Shadow-Cloaked Ring]]
!{{LgRarityItem|Gloves of Missile Snaring}}
|
|
* Deal additional 1d4 damage with your weapon or unarmed strikes against [[obscured]] targets or creatures made of shadow
* Expend  [[Resources#Common%20resources|Reaction]] to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]]
|[[Shadow Mastiff Alpha]] in a cursed camp north of the ruined pottery
| rowspan="6" |Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
|X: -51 Y: 36
| rowspan="6" |X: 204 Y: 513
|-
!{{LgRarityItem|Dragon's Grasp}}
|
* Deal additional 1d4 Slashing damage with this weapon to  [[Burning (Condition)|Burning]] targets
|-
|-
![[Ring of Twilight]]
!{{LgRarityItem|Ring of Flinging}}
|
|
* While being [[obscured]], gain a +1 bonus to [[AC]]
* Deal additional 1d4 damage with  [[Throw]] attacks
|Locked traveller's chest tucked away behind pots in the ruined tower south of the ruined pottery
|X: -34 Y: -12
|-
|-
![[Gloomstrand Shield]]
!{{LgRarityItem|Hedge Wanderer Armour}}
|
|
* [[Stealth]] +1
* +1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]]
|Traveller's chest next to the warped bridge at the south-most part of the map
* [[Nature]] +1
|X: -55 Y: -113
|-
|-
![[Ring of Shadows]]
!{{LgRarityItem|Rain Dancer}}
|
|
* Cast  [[Pass Without Trace]] ( Recharge: [[Long rest]])
* Cast  [[Create Water]] ( Recharge: [[Short rest]])
|Rewarded by [[Oliver]] for winning both rounds of his game at the [[House in Deep Shadows]]
|X: 76 Y: 37
|-
|-
![[Ring of Mental Inhibition]]
!{{LgRarityItem|Spellthief}}
|
|
* On a failed [[saving throw]] against your spell or action, the target suffers  [[Mental Fatigue (Condition)|Mental Fatigue]] for 2 turns
* On a [[Dice rolls#Critical%20hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell%20slots|spell slot]] ( Recharge: [[Short rest]])
|Locked wooden chest in the middle of the [[House in Deep Shadows]]
|X: 72 Y: 40
|-
|-
![[Ironwood Club]]
!{{LgRarityItem|Corellon's Grace}}
|
|
* Deal additional 1d4 Bludgeoning damage with this weapon while it is being imbued with  [[Shillelagh]]
* +1 bonus to unarmed [[Dice rolls#Attack%20rolls|attack rolls]] and damage
|[[Shadow-Cursed Shambling Mound]] ambush north of the [[Ruined Battlefield#Regional%20waypoints|Shadowed Battlefield]] waypoint
* +2 bonus to [[saving throws]] when not wearing [[armour]]
|X: 44 Y: 59
|Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
|X: 192 Y: 546
|-
|-
![[Ring of Self Immolation]]
!{{LgRarityItem|Safeguard Shield}}
|
|
* Gain an action to gain  [[Heat (Condition)|Heat]] for 2 turns ( Recharge: [[Short rest]])
* [[Saving throws]] +1
|Locked wooden chest atop the ruined tower near the [[Shadow-Cursed Shambling Mound]] ambush
| rowspan="2" |Bought or stolen from [[Dammon]] at the forge in [[The Hollow]]
|X: 27 Y: 63
| rowspan="2" |X: 180 Y: 561
|-
|-
![[Raven Gloves]]
!{{LgRarityItem|Hunting Shortbow}}
|
|
* Cast  [[Summon Quothe the Raven]] ( Recharge: [[Short rest]])
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]]
|Rewarded by [[He Who Was]] for [[Punish the Wicked]]
* Cast  [[Hunter's Mark]] ( Recharge: [[Long rest]])
|X: 128 Y: 110
|-
|-
![[Family Ring]]
!{{LgRarityItem|Shapeshifter's Boon Ring}}
|
|
* [[Death Saving Throw|Death saving throws]] +2
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[Ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
|In a burrow behind and below the camp north-west of the [[He Who Was]] campsite
|[[Strange Ox]] in the stables next to the training ground in [[The Hollow]]. If you spare it here, you can get more loot during later encounters with the ox
|X: 110 Y: 130
|X: 217 Y: 540
|-
|-
![[Penumbral Armour]]
!{{LgRarityItem|Ring of Protection}}
|
|
* While being [[obscured]], gain a +3 bonus to [[Stealth]] [[ability checks]]
* [[Armour Class]] +1
|Locked opulent chest in a cursed house across the river north-east of the [[Last Light Inn]] waypoint
* [[Saving throws]] +1
|}
|Rewarded by [[Mol]] for [[Steal the Sacred Idol]] at her hideout
 
|[[Tiefling Hideout]] X: 80 Y: 70
=== [[Last Light Inn]] ===
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Shield of Devotion]]
![[Key of the Ancients|Key of the A]]{{LgRarityItem|Key of the Ancients}}[[Key of the Ancients|ncients]]{{LgRarityItem|Key of the Ancients}}
|
* [[Nature]] +1
* '''Zone significance:''' This circlet is the key to open the [[Enclave Library]] if coming from the [[Underground Passage]], or if [[Nettie]] is not available
|Looted or stolen from [[Findal]] in [[Underground Passage]] or [[Nettie]] in [[Druids' Chambers]]
|
|
* Gain one additional level 1 [[Spells#Spell%20slots|spell slot]] while having this shield equipped
* [[Underground Passage]] X: -440 Y: -182
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* [[Druids' Chambers]] X: -440 Y: -6
* Cast  [[Shield of Devotion: Aid]] ( Recharge: [[Long rest]])
| rowspan="13" |Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
| rowspan="13" |X: -27 Y: 132
|-
|-
![[Incandescent Staff]]
!{{LgRarityItem|Nature's Snare}}
|
|
* [[Spells|Spell]] [[Dice rolls#Attack%20rolls|attack rolls]] +1
* On a melee hit with this staff, a non-plant and non-beast must succeed [[DC]] 12 [[Strength]] [[Saving throw|save]] or get  [[Ensnared (Condition)|Ensnared]] for 2 turns
* [[Resistance]] to Fire damage
|Locked heavy chest near Rune of the Eagle
* Cast  [[Fire Bolt]] ( Recharge: Per turn)
|[[Underground Passage]] X: -425 Y: -200
* Cast  [[Fireball]] (level 3) ( Recharge: [[Long rest]])
|-
|-
![[Amulet of the Harpers]]
!{{LgRarityItem|Komira's Locket}}
|
|
* [[Advantage]] on [[Wisdom]] [[Saving throw|saving throws]]
* Cast  [[Dancing Lights]] ( Recharge: Per turn)
* Cast  [[Shield]] ( Recharge: [[Long rest]])
|Rewarded by [[Arabella|Arabella's]] parents for protecting her during [[Save Arabella]]
|X: 262 Y: 542
|-
|-
![[Cindersnap Gloves]]
!{{LgRarityItem|The Whispering Promise}}
|
|
* Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved Physical damage, for 10 turns ( Recharge: [[Short rest]])
* When healing an ally or yourself, grant or receive  [[Bless (Condition)|Bless]] for 2 turns
|Bought or stolen from [[Volo]] next to the druidic ritual site
|X: 260 Y: 511
|-
|-
![[Gloves of the Balanced Hands]]
!{{LgRarityItem|Cap of Curing}}
|
|
* Gain the  [[Two-Weapon Fighting]] style as long as these gloves are equipped
* On inspiring others with  [[Bardic Inspiration]], they regain 1d6 hit points
|Locked gilded chest behind [[Alfira]] above the druidic ritual site
|X: 289 Y: 488
|-
|-
![[Obsidian Laced Robe]]
!{{LgRarityItem|Amulet of Silvanus}}
|
|
* On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives 1d4 + [[Proficiency bonus|your proficiency bonus]] Fire damage
* Cast  [[Lesser Restoration]] ( Recharge: [[Short rest]])
* [[Resistance]] to Fire damage
|Under a movable rock near [[Ormn]] by the beachside
|X: 262 Y: 481
|-
|-
![[The Mighty Cloth]]
!{{LgRarityItem|Broodmother's Revenge}}
|
* When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to  [[Dip|Dipping]] the weapon)
|[[Kagha]] in the druid sanctum
|
|
* [[Advantage]] on [[Strength]] [[ability checks]], your [[carrying capacity]] is doubled
* [[Inner Sanctum]] X: -463 Y: -28
* Increase your Strength by 2 (max 20) while wearing this armour
* [[Emerald Grove]] X: 208 Y: 481
* Immunity to being pushed, advantage on [[Saving throw|saving throws]] against being  [[Restrained (Condition)|Restrained]]
* Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[Saving throw|save]] against your 10 + Strength [[Abilities#Ability%20score%20modifiers|modifier]] [[DC]] ( Recharge: Per turn)
|-
|-
![[Yuan-Ti Scale Mail]]
!{{LgRarityItem|Pale Oak}}
|
|
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour
* Immunity to being  [[Ensnared (Condition)|Ensnared]] by druidic vines, and they don't count as  [[Difficult Terrain (Condition)|Difficult Terrain]] for you
* +1 bonus to [[Initiative]] rolls
* Gain a radial 3 m / 10 ft [[concentration]] AoE action with 10 turn duration that  [[Entangled (Condition)|Entangles]] targets if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] (Recharge: [[Long rest]])
|-
|Rewarded by [[Kagha]] to [[Druid|Druids]] in the druid sanctum if persuaded and saved during [[Investigate Kagha]]
![[Shadeclinger Armour]]
|[[Inner Sanctum]] X: -463 Y: -28
|-
!{{LgRarityItem|Robe of Summer}}
|
|
* While being [[obscured]], gain [[advantage]] on [[Saving throw|saving throws]]
* [[Resistance]] to Cold damage
* [[Stealth]] +1
|Wooden crate to the right of the Wolf altar
|[[Hidden Vault]] X: 183 Y: -82
|-
|-
![[Barkskin Armour]]
!{{LgRarityItem|Sorrow}}
|
|
* Increase your [[AC]] to 16 while wearing this armour
* Cast  [[Sorrowful Lash]] as  [[Resources#Common%20resources|Bonus action]] (Recharge: Per turn)
* [[Advantage]] on [[Constitution]] [[Saving throw|saving throws]]
|On a stone slab at the Wolf altar
|[[Hidden Vault]] X: 183 Y: -82
|-
|-
![[Hat of Uninhibited Kushigo]]
!{{LgRarityItem|The Deathstalker Mantle}}
|
|
* After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] until the end of your turn
* When you kill an enemy, once per turn, become [[Invisible (Condition)|Invisible]] for 2 turns
|Rewarded by [[Sceleritas Fel]] if you are [[The Dark Urge (Origin)|The Dark Urge]] and killed [[Alfira]] or [[Quil Grootslang]] at camp
|[[Campsite]]
|}
 
=== [[Secluded Cove]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Defender Greataxe]]
!{{LgRarityItem|Ring of Colour Spray}}
|
|
* Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[Saving throw|saving throws]] by 1 in return ( Recharge: Per turn)
* Cast  [[Colour Spray]] (level 1) ( Recharge: [[Short rest]])
|-
|Harpy nest on top of a rock, south of the harpy encounter
![[Cloak of Protection]]
|X: 326 Y: 495
|}
 
=== [[Roadside Cliffs]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Silver Pendant]]
|
|
* [[Armour Class]] +1
* Cast  [[Guidance]] ( Recharge: Per turn)
* [[Saving throws]] +1
|On a skeleton near the [[Harper Outpost]] bonfire north and above the [[Wilderness#Nautiloid%20Wreck|Nautiloid Wreck]]
|X: 152 Y: 366
|}
 
=== [[Forest]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Sword of Life Stealing]]
![[Fleetfingers]]
|
|
* On a [[Dice rolls#Critical%20hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional 10 Necrotic damage and gain 10 [[Hit points#Temporary%20hit%20points|temporary hit points]]
* On  [[Dash]] or similar action, use  [[Jump (Bonus Action)|Jump]] for free once per turn
| rowspan="8" |Bought or stolen from [[Dammon]] at the Inn blacksmith
|Wooden chest buried in the ground under the tree
| rowspan="8" |X: -33 Y: 164
|X: 77 Y: 347
|-
|-
![[Swordmaster Gloves]]
![[Moondrop Pendant]]
|
|
* Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]].
* When at 50% or less [[hit points]], you don't trigger enemy  [[Opportunity Attack|Opportunity Attacks]]
* Melee weapon [[Dice rolls#Attack%20rolls|attack rolls]] +1
|Magically locked gilded chest near the statue of Selûne inside the cave
|[[Owlbear Nest]] X: -321 Y: -135
|-
|-
![[Darkfire Shortbow]]
![[Vision of the Absolute]]
|
|
* [[Resistance]] to Fire and Cold damage
* On a hit with this spear, the target must succeed [[DC]] 11 [[Dexterity]] [[Saving throw|save]] or get  [[Blinded (Condition)|Blinded]] for 2 turns
* Cast  [[Haste]] ( Recharge: [[Long rest]])
* Deal additional 2d6 Piercing damage with this weapon against creatures with 4+ eyes
|Crafted by combining [[Shaft of a Broken Spear]] and [[Head of a Broken Spear]]
|[[Owlbear Nest]] X: -351 Y: -116
|-
|-
![[Harmonium Halberd]]
![[The Oak Father's Embrace]]
|
|
* [[Strength]] +2
* When you are hit by [[Undead]], they receive 1d6 Radiant damage. When you are hit by [[Beast|Beasts]], you suffer 1d6 Radiant damage
* [[Intelligence]] -1
|On a skeleton near the owlbear's nest with the egg
* [[Wisdom]] -1
|[[Owlbear Nest]] X: -354 Y: -111
|}
 
#A [[Selûnite Prayer Sheet|note]] hidden behind the statue should be read next to the chest to unlock it. Selûne-devoted [[Cleric|clerics]] can open the chest without the note.
 
=== [[Blighted Village]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Charge-Bound Warhammer]]
![[Haste Helm]]
|
|
* Deal additional 1d6 Lightning damage with this weapon
* Once the combat starts, gain  [[Momentum (Condition)|Momentum]] for 3 turns
* +1 to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon
|Locked wooden chest near the [[Blighted Village]] waypoint
* The effects function only when the weapon is  [[Bound Weapon (Condition)|Bound]] to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]]  [[Pact Weapon (Condition)|Pact Weapon]]
|X: 32 Y: 403
|-
|-
![[Thermodynamo Axe]]
![[Warped Headband of Intellect]]
|
|
* On a hit with this battleaxe, once per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
* Set your [[Intelligence]] to 17 while wearing this headband
|[[Lump the Enlightened]] in the south-western part of the village
|X: 13 Y: 366
|-
|-
![[Sword of Clutching Umbra]]
![[Very Heavy Greataxe]]
|
|
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + 1d6 Psychic. This action doesn't break  [[Invisible (Condition)|Invisibility]] or other forms of concealment ( Recharge: [[Short rest]])
* Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you  [[Off Balance (Condition)|Off Balance]] for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ( Recharge: [[Short rest]])
|[[Fezzerk]] in front of the windmill
|X: 10 Y: 420
|-
|-
![[Thorn Blade]]
![[The Speedy Lightfeet]]
|
|
* While [[concentrating]], deal additional 1d4 Poison damage with melee weapons while having this scimitar equipped
* On  [[Dash]] or similar action, once per turn, gain 3  [[Lightning Charges (Condition)|Lightning Charges]]
* Cast  [[Ensnaring Strike (Melee)]] (level 1) ( Recharge: [[Long rest]])
|Heavy chest in the corner of the windmill cellar
|[[Blighted Village#Windmill%20Cellar|Windmill Cellar]] X: -711 Y: -412
|-
|-
![[Flawed Helldusk Helmet]]
![[Steelforged Sword]]
|
|
* +2 bonus to [[Saving throw|saving throws]] against [[spells]]
* Regular shortsword with +1 damage
* [[Constitution]] saving throws +1
|Locked wooden chest on the elevated platform in the alcove near the forge
| rowspan="3" |Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue
|[[Blighted Village#Blacksmith's%20Forge|Blacksmith's Forge]] X: -432 Y: -372
| rowspan="3" |X: -33 Y: 164
|-
|-
![[Flawed Helldusk Armour]]
![[Sussur Greatsword]]
|
| rowspan="3" |
* When you are hit by an enemy in melee, once per attack, they must succeed [[DC]] 13 [[Dexterity]] [[Saving throw|save]] or receive 1d4 Fire damage
* On a hit with this weapon, the target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Silenced (Condition)|Silenced]] for 2 turns
* Incoming Piercing damage is reduced by 1
| rowspan="3" |Rewarded for [[Finish the Masterwork Weapon]] based on player's choice
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
| rowspan="3" |[[Blighted Village#Blacksmith's%20Forge|Blacksmith's Forge]] X: -447 Y: -378
|-
![[Sussur Dagger]]
|-
|-
![[Flawed Helldusk Gloves]]
![[Sussur Sickle]]
|
* Deal additional 1d4 Fire damage with your weapons or additional 1d4 Necrotic damage with unarmed strikes
* On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or suffer  [[Bleeding (Condition)|Bleeding]] for 2 turns
* [[Strength]] [[Saving throw|saving throws]] +1
|-
|-
![[Evasive Shoes]]
![[Bracers of Defence]]
|
|
* [[Acrobatics]] +1
* +2 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
* [[Armour Class]] +1
|Gilded chest in the elevated alcove near the metal gate
| rowspan="2" |Bought or stolen from [[Mattis]] inside the Inn
|[[Apothecary's Cellar]] X: -656 Y: -370
| rowspan="2" |X: -56 Y: 141
|-
|-
![[Cloak of Cunning Brume]]
![[Spurred Band]]
|
|
* On  [[Disengage]], create a 2 m / 7 ft radius  [[Fog Cloud]] that lingers for 1 turn
* When at 50% or less [[hit points]] at the start of your turn, you gain  [[Momentum (Condition)|Momentum]] for 1 turn
|On a skeleton with a backpack nearby
|[[Whispering Depths]] X: -495 Y: -365
|-
|-
![[Shapeshifter's Boon Ring]]
![[Spiderstep Boots]]
|
|
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[Ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
* Immunity to being  [[Enwebbed (Condition)|Enwebbed]]. Your [[movement speed]] is not affected by web surfaces
| rowspan="2" |[[Strange Ox]] in the Inn barn behind the blacksmith if spared at the [[Emerald Grove]]
|Heavy chest in the arachnomancer's lab
| rowspan="2" |X: -28 Y: 170
|[[Whispering Depths]] X: -514 Y: -411
|-
|-
![[Hat of Fire Acuity]]
![[Poisoner's Robe]]
|
|
* When you deal Fire damage, once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
* Deal additional 1d4 Poison damage with Poison damage [[spells]]
|-
|[[Phase Spider Matriarch]] at her lair, or in the [[Underdark]] if shoved into the lair central pit
![[Rippling Force Mail]]
|
|
* When you take Physical damage, gain  [[Force Conduit (Condition)|Force Conduit]] for 2 turns
* [[Whispering Depths]] X: -537 Y: -349
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
* [[Underdark]] X: 140 Y: 151
|Locked rustic chest at the top floor of the Inn blacksmith
|}
|X: -22 Y: 175
 
#If wearer's Intelligence score is higher, this item has no effect.
 
=== [[Sunlit Wetlands]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Sylvan Scimitar]]
![[Gandrel's Aspiration]]
|
|
* This weapon uses your [[Spells#Spellcasting%20ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]]
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[List of creature types#Monstrosity|Monstrosities]]
|Looted from [[Jaheira]] (NPC or [[Companions|Companion]])
* Gain an action to  [[Turned (Condition)|Turn]] [[Undead]] during 1 turn when attacking with this weapon ( Recharge: [[Short rest]])
|X: -63 Y: 144
|[[Gandrel]], southeast of the [[Riverside Teahouse]] waypoint
|X: -26 Y: 240
|-
|-
![[Potent Robe]]
![[Wood Woad Shield]]
|
|
* Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]]
* Gain an action that deals 1d4 Bludgeoning damage and  [[Ensnared (Condition)|Ensnares]] the target if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]])
* At the beginning of your turn, gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your Charisma modifier
|[[Wood Woad]] near the giant tree stump in [[Decrepit Sanctuary]]
* [[Armour Class]] +1
|X: 85 Y: 212
|Rewarded by [[Alfira]] for [[Rescue the Tieflings]]
|X: -64 Y: 141
|-
|-
![[Gloves of the Automaton]]
![[The Sparkle Hands]]
|
|
* Gain an action to become a [[Construct]], gaining [[resistance]] to Lightning damage and [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with weapons for 10 turns ( Recharge: [[Short rest]])
* Gain 2  [[Lightning Charges (Condition)|Lightning Charges]] on each unarmed and  [[Improvised Melee Weapon]] hit or  [[Throw]]
* [[Strength]] [[Saving throw|saving throws]] +1
* Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against metallic creatures and armor while imbued with  [[Lightning Charges (Condition)|Lightning Charges]]
| rowspan="3" |Bought or stolen from [[Barcus Wroot]] at his workshop in the Inn
|Wooden chest at the base of the giant tree stump in [[Decrepit Sanctuary]]
| rowspan="3" |X: -56 Y: 133
|X: 95 Y: 210
|-
|-
![[Acrobat Shoes]]
![[Tarnished Charm]]
|
|
* [[Acrobatics]] +1
* Reduce the [[DC]] of your [[Death Saving Throw|death saving throws]] from 10 down to 5
* [[Advantage]] on [[Dexterity]] [[Saving throw|saving throws]]
|[[Auntie Ethel]] at the [[Overgrown Tunnel#Ancient%20Abode|Ancient Abode]] if chosen to be killed
|[[Overgrown Tunnel]] X: -412 Y: 577
|-
|-
![[Ring of Geniality]]
![[The Ever-Seeing Eye]]
|
|
* [[Persuasion]] +1
* Cast  [[Protection from Evil and Good]] ( Recharge: [[Short rest]])
* [[Deception]] +1
|On a stone slab with letters in the [[Overgrown Tunnel#Acrid%20Workshop|Acrid Workshop]]
|[[Overgrown Tunnel]] X: -416 Y: 599
|-
|-
![[Snowburst Ring]]
![[Staff of Crones]]
|
|
* When you deal Cold damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s)
* Cast  [[Ray of Sickness]] (level 1) ( Recharge: [[Short rest]])
|Underneath a loose plank in the bedroom on the ground floor, north of the bar
|Leaning against a crooked tree in the [[Overgrown Tunnel#Acrid%20Workshop|Acrid Workshop]]
|X: -80 Y: 158
|[[Overgrown Tunnel]] X: -416 Y: 599
|}
 
 
=== [[The Risen Road]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Moon Devotion Robe]]
![[Smuggler's Ring]]
|
|
* While you have  [[Mage Armour (Condition)|Mage Armour]] active, on your successful [[saving throw]] the attacker that caused the throw receives 1d4 Radiant damage
* [[Stealth]] +2
* [[Advantage]] on [[Constitution]] saving throws
* [[Sleight of Hand]] +2
* Saving throws +1
* [[Charisma]] -1
* Cast  [[Mage Armour]] ( Recharge: [[Long rest]])
|On a skeleton in the bush next to the river
* Cast  [[Produce Flame]] ( Recharge: Per turn)
|X: 57 Y: 514
| rowspan="2" |Looted from [[Isobel]] at her room on the top floor, or at the [[Mind Flayer Colony]] if she was abducted at the Inn
| rowspan="2" |
* X: -60 Y: 158
* [[Mind Flayer Colony]] X: 861 Y: -23
|-
|-
![[Jhannyl's Gloves]]
![[Sword of Justice]]
|
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]]. Effect ends when this weapon is unequipped ( Recharge: [[Short rest]])
|Looted from [[Anders]] in the [[Toll house|Toll House]], or rewarded by him for killing [[Karlach]] for [[Hunt the Devil]]
|X: 110 Y: 560
|-
![[Gloves of Heroism]]
|
|
* When you become  [[Blinded (Condition)|Blinded]],  [[Paralysed (Condition)|Paralysed]] or  [[Poisoned (Condition)|Poisoned]], automatically cast  [[Lesser Restoration]] on yourself
* Gain  [[Heroism (Condition)|Heroism]] for 10 turns when casting [[Channel Oath]] spells
* [[Saving throw|Saving throws]] +1
* [[Strength]] [[saving throws]] +1
|Wooden chest at the back of the hidden cellar room
|[[The Risen Road#Toll%20House|Toll House Basement]] X: -674 Y: -401
|-
|-
![[Shifting Corpus Ring]]
![[Speedy Reply]]
|
|
* Cast  [[Invisibility]] (level 2) ( Recharge: [[Long rest]])
* On a hit with this scimitar, once per turn, gain  [[Momentum (Condition)|Momentum]] for 2 turns
* Cast  [[Blur]] ( Recharge: [[Long rest]])
|On a dead body near the [[The Risen Road#Cave|Risen Road cave]]
|Looted from [[Marcus]] in Isobel's room on the top floor during the Inn encounter
|X: 25 Y: 603
|X: -63 Y: 163
|-
|-
![[Coruscation Ring]]
![[Shattered Flail]]
|
|
* When you deal spell damage while illuminated by a light source, inflict 2 turns of  [[Radiating Orb (Condition)|Radiating Orb]] upon the target(s)
* On a hit with this flail, regain 1d6 hit points. If not attacking for a turn, become  [[Madness (Condition)|Mad]] for 2 turns
|Locked heavy chest surrounded by shadow roots
|[[Flind]] at the [[The Risen Road#Cave|Risen Road cave]]
|[[Last Light Inn - Cellar]] X: 45 Y: -736
|X: 32 Y: 602
|-
|-
![[Covert Cowl]]
![[Reason's Grasp]]
|
|
* While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* On ending  [[Rage (Condition)|Rage]], gain 15 [[Hit points#Temporary%20hit%20points|temporary hit points]]
* [[Dexterity]] [[Saving throw|saving throws]] +1
|Locked wooden chest on the rocky ledge in the [[The Risen Road#Cave|Risen Road cave]]
|On one of the [[Meenlock|Meenlocks]] in the basement
|X: 37 Y: 644
|[[Last Light Inn - Cellar]] X: 33 Y: -697
|-
|-
![[Shield of Scorching Reprisal]]
![[Infernal Robe]]
|
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Cast  [[Fire Shield (Warm)]] (level 4) ( Recharge: [[Long rest]])
* [[Resistance]] to Fire damage
* [[Resistance]] to Fire damage
* Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive 1d6 Fire damage ( Recharge: [[Short rest]])
* [[Armour Class]] +1
|On a dead body covered by rubble in the cemetery north of the Last Light Inn
|Rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] at camp after killing [[Karlach]] and taking a [[long rest]]
|X: -3 Y: 217
|[[Campsite]]
|}
|}


=== [[Reithwin Town]] ===
=== [[Waukeen's Rest]] ===
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.
If you zone travel or [[Resting|long rest]] after visitig this area the first time, [[Yeva|Gauntlet Yeva]] and [[Counsellor Florrick]] mentioned in the list will become unavailable.
{| class="wikitable"
{| class="wikitable"
!Item name
!Item name
Line 386: Line 470:
!Location
!Location
|-
|-
![[Twist of Fortune]]
![[Svartlebee's Woundseeker]]
|
|
* When you roll 2 damage or less, reroll the dice, taking the new result
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against already damaged targets
* Gain an action to strike the target, dealing additional 4 Piercing per 300 [[gold]] the target possesses ( Recharge: [[Short rest]])
|[[Yeva|Gauntlet Yeva]] at the jammed inn gate
|[[Gerringothe Thorm]] on the top floor of the building
|X: -66 Y: 609
|[[Reithwin Tollhouse]] X: -110 Y: -93
|-
|-
![[Ironvine Shield]]
![[Hamarhraft]]
|
|
* When hit in melee by an enemy, if your weapon is imbued with  [[Shillelagh]], the attacker receives Piercing damage equal to your [[Wisdom]] [[Abilities#Ability%20score%20modifiers|modifier]]
* When you jump, deal 1d4 Thunder damage in a 3 m / 10 ft radius on landing
|Heavy chest on the top floor in the south-western room
|Locked gilded chest in the burning room on the upper floor
|[[Reithwin Tollhouse]] X: -126 Y: -90
|X: -85 Y: 631
|-
|-
![[Gloves of Battlemage's Power]]
![[The Sparky Points]]
|
|
* On applying a condition with your weapon [[Dice rolls#Attack%20rolls|attack rolls]], once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 1 turn
* On a hit with this trident, gain 2  [[Lightning Charges (Condition)|Lightning Charges]] once per attack
* [[Strength]] [[Saving throw|saving throws]] +1
| rowspan="3" |Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]]
|Locked opulent chest on the top floor in the south-eastern room
| rowspan="3" |X: -63 Y: 600
|[[Reithwin Tollhouse]] X: -82 Y: -90
|-
|-
![[Fireheart]]
![[The Joltshooter]]
|
|
* When you take Fire damage from an enemy, once per turn, gain  [[Heat (Condition)|Heat]] for 2 turns
* On a hit with this bow, gain 2  [[Lightning Charges (Condition)|Lightning Charges]] once per attack
|Locked heavy chest on the top floor in the small room blocked by veins
|[[Reithwin Tollhouse]] X: -123 Y: -77
|-
|-
![[Rat Bat]]
![[The Spellsparkler]]
|
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[Beast|Beasts]]
* On a hit with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain 2  [[Lightning Charges (Condition)|Lightning Charges]]
|Leaning against a booze tap in the bar near [[Thisobald Thorm]]
|[[The Waning Moon]] X: -224 Y: -76
|-
|-
![[Ichorous Gloves]]
![[Harold]]
|
|
* When you deal Acid damage, inflict 3 turns of  [[Noxious Fumes (Condition)|Noxious Fumes]] upon the target(s)
* On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[Saving throw|save]] or get  [[Bane (Condition)|Baned]] for 2 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target)
|Locked heavy chest in the cave behind the locked bar door
|Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning%20the%20Shipment|Returning the Shipment]] requirements were met
|[[The Waning Moon]] X: -252 Y: -69
|[[Zhentarim Basement]] X: 277 Y: -249
|-
![[The Jolty Vest]]
|
* You take 1 less Slashing damage
* When you take damage while imbued with  [[Lightning Charges (Condition)|Lightning Charges]], the attacker must succeed [[DC]] 14 [[Dexterity]] [[Saving throw|save]] or get  [[Shocked (Condition)|Shocked]] for 1 turn
| rowspan="6" |Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning%20the%20Shipment|Returning the Shipment]] requirements were met
| rowspan="6" |[[Zhentarim Basement]] X: 300 Y: -257
|-
|-
![[Punch-Drunk Bastard]]
![[Giantbreaker]]
|
|
* If you have the  [[Alcohol (Condition)|Alcohol]] condition, gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon. You also create a blast with each attack, dealing 1d4 Thunder damage in a 3 m / 10 ft radius
* On a hit with this heavy crossbow, the target is sent  [[Reeling (Condition)|Reeling]] for 2 turns
* Gain the [[Cleave]] action ( Recharge: [[Short rest]])
|Locked wooden chest next to the glowing shadow root in the cave
|[[The Waning Moon]] X: -257 Y: -90
|-
|-
![[Ritual Dagger of Shar]]
![[Titanstring Bow]]
|
|
* Deal additional 1d4 Necrotic damage with this weapon
* Deal additional damage equal to your [[Strength]] [[Abilities#Ability%20score%20modifiers|modifier]] with this bow
|On a Sharran altar in the hidden room at the bottom of the sanctuary
|[[Sharran Sanctuary]] X: 250 Y: -847
|-
|-
![[Helmet of Arcane Acuity]]
![[Gloves of Hail of Thorns]]
|
|
* When you deal damage with a weapon attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
* Cast  [[Hail of Thorns]] (level 1) ( Recharge: [[Short rest]])
* [[Dexterity]] [[Saving throw|saving throws]] +1
|Locked gilded chest at the south-most part of the basement
|[[Mason's Guild Basement]] X: 107 Y: -758
|-
|-
![[True Love's Caress]]
![[Gloves of Thievery]]
|
|
* While wearing this ring, you can receive  [[Warding Bond]] from the wearer of [[True Love's Embrace]]
* [[Advantage]] on [[Sleight of Hand]] [[ability checks]]
|On a skeleton leaning against a tree near the graveyard gate
|[[Reithwin Graveyard]] X: -149 Y: 43
|-
|-
![[Boots of Apparent Death]]
![[Rupturing Blade]]
|
|
* Cast  [[Feign Death]] ( Recharge: [[Short rest]])
* Gain an action that deals bonus 1d6 Fire + [[proficiency bonus]] damage to a target, but deals 1d6 Slashing damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or suffer from  [[Bleeding (Condition)|Bleeding]] and  [[Burning (Condition)|Burning]] for 2 turns ( Recharge: [[Short rest]])
|Inside sarcophagus behind the locked grated iron doors
|[[Reithwin Graveyard]] X: -160 Y: 50
|-
|-
![[Icebite Robe]]
![[Abyss Beckoners]]
|
|
* [[Resistance]] to Cold damage
* Your summoned creatures have [[resistance]] to all damage types except Psychic. At the start of their turn, they must succeed [[DC]] 13 [[Wisdom]] [[Saving throw|save]] or become  [[Demonspirit Madness (Condition)|Mad]]
* Cast  [[Armour of Agathys]] (level 3) ( Recharge: [[Long rest]])
|Ornate chest in one of the locked cells at the back of the hideout
|Inside sarcophagus in the building north of the graveyard gate
|[[Zhentarim Basement]] X: 306 Y: -170
|[[Reithwin Graveyard]] X: -155 Y: 71
|}
 
=== [[Mountain Pass]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Lightning Jabber]]
![[Githyanki Greatsword (Psionic)]]
|
|
* Deal additional 1d4 Lightning damage when throwing this weapon
* If [[githyanki]], deal additional 1d4 Psychic damage with this weapon
* On a hit with this spear, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Shocked (Condition)|Shocked]] for 2 turns
|[[Sarth Baretha]] at the githyanki patrol near the bridge
|[[Cursed Kuo-Toa Chief]] near the abandoned fishing shack north-east of the [[Grand Mausoleum]] waypoint
| rowspan="3" |X: -137 Y: 558
|X: -148 Y: 115
|-
|-
![[Psionic Ward Armour]]
![[Githyanki Longsword (+1)]]
|
|
* If [[githyanki]], gain [[resistance]] to Psychic damage
* Regular longsword with +1 damage
* On your successful [[saving throw]] against a [[Spells|spell]], regain 1d4 hit points
|[[Gish For'reth]] at the githyanki patrol near the bridge
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
| rowspan="2" |[[Ch'r'ai Tska'an]] at the bridge north-west of [[The Waning Moon]]
| rowspan="2" |X: -249 Y: -34
|-
|-
![[Hr'a'cknir Bracers]]
![[Githyanki Crossbow]]
|
|
* Cast  [[Mage Hand]] ( Recharge: [[Long rest]])
* Regular heavy crossbow with +1 damage
* Cast  [[Telekinesis]] using [[Strength]] as [[Spells#Spellcasting%20ability|spellcasting ability]] ( Recharge: [[Short rest]])
|[[Chost|Raider Chost]] and [[Zastri|Raider Zastri]] at the githyanki patrol near the bridge
|}
[[Disguise Self|Disguise]] before equipping the item also works.
 
=== [[Goblin Camp]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Watcher's Shield]]
![[Swiresy Shoes]]
|
|
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]]
* [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft
| rowspan="2" |On a pair of skeletons along the cliffs west of the [[House of Healing]]
* [[Acrobatics]] +1
| rowspan="2" |X: -248 Y: 36
| rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress
| rowspan="5" |X: -98 Y: 425
|-
|-
![[Assassin's Shortsword]]
![[Gloves of Archery]]
|
|
* [[Advantage]] on [[Stealth]] [[Ability check|ability checks]]
* Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
|-
|-
![[True Love's Embrace]]
![[Boots of Aid and Comfort]]
|
|
* Cast  [[Warding Bond]] on the wearer of [[True Love's Caress]] ( Recharge: [[Long rest]])
* When healing a target, it gains 3 [[Hit points#Temporary%20hit%20points|temporary hit points]]
|On a skeleton next to a bed behind [[Sister Sinda]] on the ground floor
|[[House of Healing]] X: -210 Y: 2
|-
|-
![[Shar's Temptation]]
![[Doom Hammer]]
|
|
* Cast  [[Charm Person]] (level 1) ( Recharge: [[Short rest]])
* On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] for 2 turns
|Wooden crate with a note next to the wooden ladder on the gound floor
|[[House of Healing]] X: -196 Y: 14
|-
|-
![[Surgeon's Subjugation Amulet]]
![[Returning Pike]]
|
|
* On a [[Dice rolls#Critical%20hits|critical hit]] against a [[Humanoid]], you can choose to  [[Paralysed (Condition)|Paralyse]] the target for 2 turns ( Recharge: [[Long rest]])
* When thrown, returns to your hand
|[[Malus Thorm]] on the ground floor at the surgery hall
|[[House of Healing]] X: -200 Y: 47
|-
|-
![[Poisoner's Gloves]]
![[Crusher's Ring]]
|
|
* When you deal Poison damage, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Poisoned (Condition)|Poisoned]] for 3 turns
* [[Movement speed]] is increased by 3 m / 10 ft
|Painted chest in the north-most room behind [[Malus Thorm]]
|[[Novice Crusher]] near the [[Goblin Camp]] waypoint
|[[House of Healing]] X: -197 Y: 76
|X: -74 Y: 441
|-
![[Glowing Shield]]
|
* When at 50% or less [[hit points]], you gain 8 [[Hit points#Temporary%20hit%20points|temporary hit points]] ( Recharge: [[Short rest]])
|Locked wooden chest on a ridge next to the river, north-west of the [[Goblin Camp]] waypoint
|X: -53 Y: 461
|}
 
#Can also be acquired by choosing the dialogue option to kiss his feet and slip the ring off his toe.
 
=== [[Shattered Sanctum]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Strange Tendril Amulet]]
![[Absolute's Warboard]]
|
|
* Cast  [[Evard's Black Tentacles]] ( Recharge: [[Long rest]])
* If you have the [[Brand of the Absolute]], gain +1 bonus to [[saving throws]]
|Wooden chest next to the charred corpse behind the hidden door
* Cast  [[Heroism]] (level 1) ( Recharge: [[Long rest]])
|[[House of Healing Morgue]] X: 85 Y: -1005
| rowspan="2" |[[Gut|Priestess Gut]] near the defiled altar
| rowspan="2" |
* X: 298 Y: -22
* X: 258 Y: -19
|-
|-
![[Firzu's Ring of Trading]]
![[Absolute's Talisman]]
|
|
* [[Deception]] +1
* If you have the [[Brand of the Absolute]], gain [[advantage]] to [[Death Saving Throw|death saving throws]]
|On the charred corpse behind the hidden door
* Cast  [[Absolute's Talisman: Aid]] ( Recharge: [[Long rest]])
|[[House of Healing Morgue]] X: 85 Y: -1005
|-
|-
![[Bided Time]]
![[Blooded Greataxe]]
|
|
* When you are hit by an enemy in melee, gain  [[Arcane Charge (Condition)|Arcane Charge]] for 2 turns
* When at 50% or less [[hit points]], deal additional 1d4 Slashing damage with this weapon
|Locked heavy chest in the storage room south of the zombie crypt
| rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance
|[[House of Healing Morgue]] X: 46 Y: -1005
| rowspan="5" |X: 275 Y: -29
|-
|-
![[Eversight Ring]]
![[Monster Slayer Glaive]]
|
|
* Immunity to being  [[Blinded (Condition)|Blinded]]
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
|Locked opulent chest in the corner of the morgue lab west of the zombie crypt
* [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft
|[[House of Healing Morgue]] X: 10 Y: -973
|-
![[Gold Wyrmling Staff]]
|
* Deal additional 1d4 Fire damage in melee with this weapon
* Cast  [[Fire Bolt]] ( Recharge: Per turn)
|-
|-
![[Fleshmelter Cloak]]
![[Bow of Awareness]]
|
|
* When you are hit, once per attack, the attacker receives 1d4 Acid damage
* +1 bonus to [[Initiative]] rolls
|Gilded chest on the distant rocky ledge above the pit
|[[House of Healing Morgue]] X: 33 Y: -931
|-
|-
![[Protective Plate]]
![[Hunter's Dagger]]
|
|
* [[Resistance]] to Necrotic damage
* On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Ruptured (Condition)|Ruptured]] for 3 turns
|[[Hollow Armour]] surrounded by oozes in the pit
|[[House of Healing Morgue]] X: 51 Y: -932
|-
|-
![[Shadow Blade Ring]]
![[Jagged Spear]]
|
|
* Cast  [[Shadow Blade]] ( Recharge: [[Short rest]])
* On a hit with this spear, the target must succeed [[DC]] 10 [[Charisma]] [[Saving throw|save]] or suffer [[disadvantage]] on [[Constitution]] saves for 2 turns
|Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest.
|On the ground near [[Torturer Spike]] to the right beyond the sanctum entrance
|[[Campsite]], next to [[Withers]]
|X: 334 Y: -37
|}
 
=== [[Grand Mausoleum]] ===
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers).
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Vivacious Cloak]]
![[Loviatar's Scourge]]
|
|
* When casting a [[Spells|spell]] in melee, gain 8 [[Hit points#Temporary%20hit%20points|temporary hit points]]
* [[Resistance]] to Necrotic damage. Deal additional 1d6 Necrotic damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
|Locked traveller's chest in the south-east room of the entry crypt
|Bought, stolen, or looted from [[Abdirak]] at his quarters
|X: -259 Y: -882
|X: 331 Y: -21
|-
|-
![[Least Expected]]
![[Ritual Dagger]]
|
|
* While being [[obscured]], gain a 1d4 bonus to ranged weapon [[Dice rolls#Attack%20rolls|attack rolls]]
* On a hit with this dagger, gain  [[Bless (Condition)|Bless]] for 1 turn
|Gilded chest behind the stone table beyond the locked puzzle door
* Gain an action to suffer 1d4 Slashing damage to receive  [[Bless (Condition)|Bless]] for 1 turn ( Recharge: Per turn)
|[[Gauntlet of Shar]] X: -730 Y: -802
| rowspan="2" |On a table near [[Abdirak]] at his quarters
| rowspan="2" |X: 338 Y: -26
|-
|-
![[Dark Justiciar Gauntlets (Uncommon)]]
![[Ritual Axe]]
|
|
* Deal additional 1d4 Necrotic damage with your weapons
* On a hit with this handaxe, the target gets  [[Bane (Condition)|Baned]] for 2 turns. If you have 50% and more [[hit points]] when you hit, you suffer 1d6 Piercing damage once per attack
* [[Strength]] [[Saving throw|saving throws]] +1
|On a pile of crates near [[Yurgir]]
|[[Gauntlet of Shar]] X: -664 Y: -759
|-
|-
![[Merregon Halberd]]
![[Amulet of Misty Step]]
|
|
* Regular halberd with +1 damage
* Cast  [[Misty Step]] ( Recharge: [[Short rest]])
|Merregons of the [[Yurgir]] hunting party
|Gilded chest next to the bed behind [[Polma]]
|[[Gauntlet of Shar]] X: -658 Y: 753
|[[Defiled Temple]] X: 391 Y: 10
|-
|-
![[Hellfire Hand Crossbow]]
![[Faithbreaker]]
|
|
* On your hit with this hand crossbow while  [[Hiding (Condition)|Hiding]] or being  [[Invisible (Condition)|Invisible]], the target must succeed [[DC]] 15 [[Constitution]] [[Saving throw|save]] or get  [[Burning (Condition)|Burned]] for 2 turns
* Gain an action that deals bonus 1d6 Force damage and pushes targets 5 m / 16 ft back if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]])
* Cast  [[Scorching Ray]] (level 3) ( Recharge: [[Short rest]])
|[[Dror Ragzlin]] in the throne room
|[[Yurgir]] at his hunting grounds
|X: 299 Y: 36
|[[Gauntlet of Shar]] X: -668 Y: -765
|-
|-
![[Boots of Brilliance]]
![[Amulet of Selûne's Chosen]]
|
|
* Gain an action to restore one  [[Bardic Inspiration]] charge to yourself ( Recharge: [[Long rest]])
* Cast  [[Selûne's Dream]] ( Recharge: [[Long rest]])
|Heavy chest in the area north of [[Yurgir|Yurgir's]] throne room
| rowspan="3" |Treasure crates beyond locked iron gate behind the throne room
|[[Gauntlet of Shar]] X: -634 Y: -724
| rowspan="3" |X: 298 Y: 69
|-
|-
![[Justiciar's Scimitar]]
![[Gloves of the Growling Underdog]]
|
|
* On a hit with this scimitar, if you have [[advantage]] on weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or get  [[Blinded (Condition)|Blinded]] for 2 turns
* [[Advantage]] on melee [[Dice rolls#Attack%20rolls|attack rolls]] when surrounded by 2+ foes
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + 1d6 Psychic. This action doesn't break  [[Invisible (Condition)|Invisibility]] or other forms of concealment ( Recharge: [[Short rest]])
* [[Strength]] [[saving throws]] +1
| rowspan="2" |[[Lyrthindor]] at the base of the Shar's statue when summoned during [[Break Yurgir's Contract]]
| rowspan="2" |[[Gauntlet of Shar]] X: -713 Y: -731
|-
|-
![[Justiciar's Greatshield]]
![[Springstep Boots]]
|
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* On  [[Dash]] or similar action during combat, once per turn, gain  [[Momentum (Condition)|Momentum]] for 3 turns
* Gain an action to create a 2 m / 6.5 ft radius cloud of magical  [[Darkness]] where you stand that lingers for 2 turns, and immediately attempt to  [[Hide]] ( Recharge: [[Short rest]])
|-
|-
![[Circle of Bones]]
![[Assassin's Touch]]
|
|
* Allied [[Undead]] within 6 m / 20 ft gain [[resistance]] to Physical damage
* Deal additional 1d4 Necrotic damage with this weapon against  [[Knocked Out (Condition)|Knocked Out]] or  [[Sleeping (Condition)|Sleeping]] targets
* Cast  [[Animate Dead]] (level 3) ( Recharge: [[Long rest]])
|Rewarded by [[Sazza]] at [[Minthara|Minthara's]] table for [[Save the Goblin Sazza]]
|[[Balthazar]] at his altar, or in [[Shadowfell]] if spared at the altar, or in [[Mind Flayer Colony]] if you let him abduct the [[Nightsong]]
|X: 333 Y: 41
|-
![[Xyanyde]]
|
|
* [[Gauntlet of Shar]] X: -851 Y: -783
* On a miss with this mace, you encase the target in  [[Faerie Fire (Condition)|Faerie Fire]] for 2 turns if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]])
* [[Shadowfell]] X: -604 Y: -1431
| rowspan="3" |[[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
* [[Mind Flayer Colony]] X: 715 Y: -49
| rowspan="3" |X: 333 Y: 41
|-
|-
![[Callous Glow Ring]]
![[Spidersilk Armour]]
|
|
* Deal additional 2 Radiant damage against illuminated targets
* [[Stealth]] +1
|Opulent chest behind the vault door north-east of [[Balthazar|Balthazar's]] laboratory
* [[Advantage]] on [[Constitution]] [[saving throws]]
|[[Gauntlet of Shar]] X: -819 Y: -753
|-
|-
![[Killer's Sweetheart]]
![[Boots of Striding]]
|
|
* When you kill an enemy, your next [[Dice rolls#Attack%20rolls|attack roll]] can be chosen to be a [[Dice rolls#Critical%20hits|critical hit]]. Once spent, this effect goes on cooldown ( Recharge: [[Long rest]])
* On a [[concentration]] cast, gain  [[Momentum (Condition)|Momentum]] for 1 turn. While concentrating, you cannot be pushed or fall  [[Prone (Condition)|Prone]]
|On one of the mirror images in the [[Gauntlet of Shar#Self-Same%20Trial|Self-Same Trial]] room
* [[Athletics]] +1
|[[Gauntlet of Shar]] X: -830 Y: -726
|-
|-
![[Dark Justiciar Half-Plate (Rare)]]
![[The Watersparkers]]
|
|
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]]
* When you stand in  [[Water (surface)|Water]] surface during combat, it becomes  [[Electrified Water]]
* Advantage on [[Constitution]] [[Saving throw|saving throws]]
* When you start your turn on an  [[Electrified Water]] surface, gain 3  [[Lightning Charges (Condition)|Lightning Charges]]
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ( Recharge: [[Long rest]])
|Gilded chest next to [[Minthara|Minthara's]] table
|By the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]]
|X: 333 Y: 41
|[[Gauntlet of Shar]] X: -817 Y: -753
|-
![[Ring of Poison Resistance]]
|
* [[Resistance]] to Poison damage
|On a skeleton in a sarcophagus next to the [[Worg Pens]] entrance
|X: 336 Y: 10
|-
|-
![[Spear of Night]]
![[Beastmaster's Chain]]
|
|
* Regular spear with +1 damage
* Cast  [[Animal Friendship]] (level 1) ( Recharge: [[Long rest]])
* Key item for [[Find the Nightsong]] and [[The Chosen of Shar]]
|Wooden chest next to the table with meat
|On the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]]
|[[Worg Pens]] X: 379 Y: -43
|[[Gauntlet of Shar]] X: -817 Y: -753
|-
|-
![[Dark Justiciar Helmet]]
![[Linebreaker Boots]]
|
|
* +1 bonus to [[Saving throw|saving throws]] against [[spells]]
* On  [[Dash]] or similar action during combat, once per turn, gain  [[Wrath (Condition)|Wrath]] for 3 turns
* While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
|Beastmaster Zurk at the table with meat
* [[Constitution]] [[saving throws]] +1
|[[Worg Pens]] X: 379 Y: -43
|Gilded chest behind the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]]
|[[Gauntlet of Shar]] X: -822 Y: -753
|-
|-
![[Dark Justiciar Helm]]
![[Worgfang]]
|
|
* While being [[obscured]], you gain +1 bonus to [[saving throws]] against attacks
* [[Goblin|Goblins]] have [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you
* [[Constitution]] [[saving throws]] +1
|In a pile of bones next to an animal carcass in the worg cell
|On the ground in the [[Shadowfell]], at two points.
|[[Worg Pens]] X: 385 Y: -14
|[[Shadowfell]] X: -544 Y: -1447 & X: -516 Y: -1397
|-
|-
![[Moonlight Glaive]]
![[Blazer of Benevolence]]
|
|
* Deal additional 1d4 Radiant damage with this weapon
* On inspiring others with  [[Bardic Inspiration]], you gain 4 [[Hit points#Temporary%20hit%20points|temporary hit points]]
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
|Rewarded by [[Volo]] at camp for [[Rescue Volo]]
* Gain an action to strike the enemy, dealing additional Psychic damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: [[Short rest]])
|[[Campsite]]
|Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
|}
|[[Shadowfell]] X: -604 Y: -1431
 
 
=== [[Underdark]] ===
There are four entrances to this zone: [[Whispering Depths#Related%20Locations|Central lair pit]] in the [[Whispering Depths]] X: 140 Y: -149, [[Zhentarim Basement#Notes|hidden elevator]] in the [[Zhentarim Basement]] X: 268 Y: -190, [[Overgrown Tunnel#Mushroom%20Circle|mushroom circle]] in the [[Overgrown Tunnel]] X: 98 Y: -283, and [[Defiled Temple#Connected%20Locations|ladder]] in the [[Defiled Temple]] X: 441 Y: 98 (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.
 
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Dark Justiciar Half-Plate (Very Rare)]]
![[Helmet of Smiting]]
|
|
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]]
* On applying [[Conditions|condition]] with a [[Smite]] spell, gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]]
* Advantage on [[Constitution]] [[Saving throw|saving throws]]
* [[Constitution]] [[saving throws]] +1
* While you have  [[Shield of Faith (Condition)|Shield of Faith]] active, reduce all incoming damage by 2, and the attacker receives 1d4 Necrotic damage on each hit against you
|Locked gilded chest behind the locked iron gate south-west of the [[Selûnite Outpost]] waypoint
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ( Recharge: [[Long rest]])
|X: 163 Y: -248
| rowspan="4" |Rewarded to [[Shadowheart]] ([[Origins|Origin]] or [[Companions|Companion]]) for defeating the [[Find the Nightsong#Shadowfell|Nightsong]]
| rowspan="4" |[[Shadowfell]] X: -604 Y: -1431
|-
|-
![[Dark Justiciar Gauntlets (Rare)]]
![[Luminous Armour]]
|
|
* Deal additional 1d4 Necrotic damage with your weapons
* When you deal Radiant damage, inflict  [[Radiating Orb (Condition)|Radiating Orb]] in a 3 m / 10 ft radius around the target(s)
* [[Strength]] [[Saving throw|saving throws]] +1
|Locked opulent chest behind the hidden door south of the [[Selûnite Outpost]] waypoint
* Gain an action to curse the target for 2 turns. If the target enters an [[obscured]] area or remains in it at the start of their turn, they must succeed [[DC]] 14 [[Charisma]] [[Saving throw|save]] or suffer 2d8 Necrotic damage ( Recharge: Per turn)
|X: 176 Y: -247
|-
|-
![[Dark Justiciar Boots]]
![[Phalar Aluve]]
|
|
* [[Dexterity]] [[Saving throw|saving throws]] +1
* [[Performance]] +1
* Gain an ability to teleport yourself to an unoccupied, [[obscured]] spot up to 18 m / 60 ft away ( Recharge: [[Short rest]])
* Gain an action to surround yourself for 5 turns with either the '''Singing''' aura that grants all allies in a 6 m / 20 ft radius a 1d4 bonus to [[Charisma]], [[Wisdom]], and [[Intelligence]] [[Dice rolls#Attack%20rolls|attack rolls]] and [[saving throws]], or the '''Shrieking''' aura that reduces enemy [[Charisma]], [[Wisdom]], and [[Intelligence]] [[saving throws]] by 1d4 in a 6 m / 20 ft radius and lets you deal additional 1d4 Thunder damage to them. Effect ends when this weapon is unequipped ( Recharge: [[Short rest]])
* Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|Lodged into an ornate rock west of the [[Underdark#Ancient%20Battlefield|Ancient Battlefield]]
|X: 116 Y: -192
|-
|-
![[Shar's Spear of Evening]]
![[Amulet of the Unworthy]]
|
|
* While being [[obscured]], gain [[advantage]] on [[Saving throw|saving throws]]. On a hit with your weapons against an obscured target, deal additional 1d6 damage
* [[Resistance]] to Slashing damage
* Immunity to being  [[Blinded (Condition)|Blinded]]
* [[Damage Types#Vulnerability|Vulnerability]] to Bludgeoning damage
* Cast  [[Darkness]] as an  [[Resources#Common%20resources|Action]] ( Recharge: Per turn)
|Patrolling [[Minotaur]] north of the [[Underdark#Ancient%20Battlefield|Ancient Battlefield]]
* Gain an ability to strike a target, rippling the hit through all creatures (including allies) around you in a 3 m / 10 ft radius, and leaving behind a 3 m / 10 ft radius  [[Darkness]] cloud that lingers for 3 turns ( Recharge: [[Short rest]])
|X: 164 Y: -172
|-
|-
![[Selûne's Spear of Night]]
![[Boots of Genial Striding]]
|
|
* [[Advantage]] on [[Wisdom]] [[Saving throw|saving throws]] and [[Perception]] [[Ability check|ability checks]]
* Your [[movement speed]] is unimpeded by  [[Difficult Terrain (Condition)|Difficult Terrain]]
* Gain  [[Darkvision]] while having this weapon equipped
| rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]]
* Cast  [[Moonbeam]] (level 3) ( Recharge: [[Long rest]])
| rowspan="8" |X: 107 Y: -88
* Cast  [[Moonmote]] ( Recharge: [[Long rest]])
|Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]]
|[[Campsite]]
|}
Yurgir can be defeated through dialogue if approached from the lower floor where the orb is.
 
=== [[Moonrise Towers]] ===
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]].
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Spellcrux Amulet]]
![[Circlet of Blasting]]
|
|
* Gain an action to restore one [[Spells#Spell%20slots|spell slot]] of level 6 and lower ( Recharge: [[Long rest]])
* Cast  [[Scorching Ray]] (level 2) ( Recharge: [[Long rest]])
|[[The Warden]] at the warden's tower
|[[Moonrise Towers Prison]] X: 576 Y: -654
|-
|-
![[Wulbren's Hammer]]
![[The Baneful]]
|
|
* Deal additional 2d4 Force damage against objects
* +1 to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon
|On a table on the top floor of the warden's tower
* On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[Saving throw|save]] or get  [[Bane (Condition)|Baned]] for 2 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target)
|[[Moonrise Towers Prison]] X: 575 Y: -649
* The effects function only when the weapon is  [[Bound Weapon (Condition)|Bound]] to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]]  [[Pact Weapon (Condition)|Pact Weapon]]
|-
|-
![[Browbeaten Circlet]]
![[Psychic Spark]]
|
|
* While being  [[Threatened (Condition)|Threatened]], gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* Shoot an additional dart when casting '''Magic Missile'''
|Evidence chest on the top floor of the warden's tower
* Cast  [[Magic Missile]] (level 1) ( Recharge: [[Long rest]])
|[[Moonrise Towers Prison]] X: 572 Y: -652
|-
|-
![[Sharpened Snare Cuirass]]
![[Cinder Shoes]]
|
|
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour
* When you  [[Burning (Condition)|Burn]] a target, one per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] to resist your  [[Restrained (Condition)|Restraining]] attacks and spells
| rowspan="8" |Bought or stolen from [[Roah Moonglow]] at the main floor
| rowspan="8" |X: -174 Y: -179
|-
|-
![[Gloves of Crushing]]
![[Sunwalker's Gift]]
|
|
* Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed and  [[Throw]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Gain  [[Darkvision]] while wearing this ring
|-
|-
![[Armour of Devotion]]
![[The Lifebringer]]
|
|
* Gain an action to restore one [[Paladin]] Channel Oath Charge ( Recharge: [[Long rest]])
* When you gain  [[Lightning Charges (Condition)|Lightning Charges]], gain 3 [[Hit points#Temporary%20hit%20points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|-
|-
![[Drakethroat Glaive]]
![[Melf's First Staff]]
|
|
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] against your [[dragonborn]] breath weapon
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Cast  [[Draconic Elemental Weapon]] ( Recharge: [[Long rest]])
* Cast  [[Melf's Acid Arrow]] (level 2) ( Recharge: [[Long rest]])
|-
|-
![[Ne'er Misser]]
![[Ring of Mind-Shielding]]
|
|
* This weapon deals exclusively Force damage
* [[Advantage]] on [[saving throws]] against being  [[Charmed (Condition)|Charmed]]
* Cast  [[Magic Missile]] (level 3) ( Recharge: [[Short rest]])
|Rewarded by [[Omeluum]] at the [[Ebonlake Grotto]] for [[Help Omeluum Investigate the Parasite]]
|X: 107 Y: -88
|-
|-
![[Poisoner's Ring]]
![[Creation's Echo]]
|
|
* Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or become [[vulnerable]] to Poison damage for 10 turns ( Recharge: [[Long rest]])
* When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, become [[resistant]] to that damage type for 2 turns
| rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]]
| rowspan="5" |X: 107 Y: -88
|-
|-
![[Ring of Spiteful Thunder]]
![[Pearl of Power Amulet]]
|
|
* When you deal damage to a  [[Reverberation (Condition)|Reverberating]] target, they must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Dazed (Condition)|Dazed]] for 2 turns
* Gain an action to restore one [[Spells#Spell%20slots|spell slot]] of level 3 and lower ( Recharge: [[Long rest]])
|-
|-
![[Marksmanship Hat]]
![[Boots of Stormy Clamour]]
|
|
* +1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* On applying a condition to an enemy, once per attack, inflict 2 turns of  [[Reverberation (Condition)|Reverberation]]
|-
|-
![[Halberd of Vigilance]]
![[Ring of Salving]]
|
|
* Deal additional 1d4 Force damage with this weapon
* Your healing actions regain additional 2 hit points
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]] and a +1 bonus to [[Initiative]] rolls
* Advantage on [[Dice rolls#Attack%20rolls|attack rolls]] made as  [[Resources#Common%20resources|Reactions]]
| rowspan="8" |Bought or stolen from [[Lann Tarv]] at the main floor
| rowspan="8" |X: -164 Y: -168
|-
|-
![[Gloves of The Duellist]]
![[The Shadespell Circlet]]
|
|
* +2 bonus to melee weapon [[Dice rolls#Attack%20rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
* While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
|-
|-
![[Sentinel Shield]]
![[Boots of Speed]]
|
|
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
* Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on  [[Opportunity Attack|Opportunity Attacks]] against you for 1 turn ( Recharge: Per turn)
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
|Looted from [[Thulla]] at the [[Ebonlake Grotto]], or rewarded by her at the grotto for [[Cure the Poisoned Gnome]]
|X: 82 Y: -99
|-
|-
![[Enraging Heart Garb]]
![[Shortsword of First Blood]]
|
|
* While you are  [[Rage (Condition)|Raging]], gain  [[Wrath (Condition)|Wrath]] for 2 turns
* Deal additional 1d8 Piercing damage with this weapon against undamaged targets
* Increase your [[Constitution]] by 2 (max 20) while wearing this armour
|On an executed gnome east of the [[Decrepit Village]]
|X: 73 Y: -186
|-
|-
![[Fistbreaker Helm]]
![[Exterminator's Axe]]
|
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* Deal additional 1d6 Fire damage with this weapon to Plants, Insects, and Small creatures
* +1 bonus to [[Initiative]] rolls
|[[Gekh Coal]] on a wooden ledge north of the [[Decrepit Village]] waypoint
|X: 14 Y: -96
|-
|-
![[Bigboy's Chew Toy]]
![[Winter's Clutches]]
|
|
* Gain an action to  [[Enlarge]] yourself for 10 turns ( Recharge: [[Long rest]])
* When you deal Cold damage, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] if sided during [[Avenge Glut's Circle]]
|X: 77 Y: -102
|-
|-
![[Titanstring Bow]]
![[Envoy's Amulet]]
|
|
* Deal additional damage equal to your [[Strength]] [[Abilities#Ability%20score%20modifiers|modifier]] with this bow
* Gain an action to grant an ally +2 bonus to [[Persuasion]] [[ability checks]] for 10 turns ( Recharge: [[Long rest]])
|Rewarded by [[Spaw|Sovereign Spaw]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]]
|X: 77 Y: -102
|-
|-
![[Slicing Shortsword]]
![[Champion's Chain]]
|
|
* When you attack with [[advantage]], the attack inflicts 2 turns of  [[Bleeding (Condition)|Bleeding]] unto the target
* Gain an action to grant an ally +2 bonus to [[Intimidation]] [[ability checks]] for 10 turns ( Recharge: [[Long rest]])
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] if sided during [[Avenge Glut's Circle]]
|X: 77 Y: -102
|-
|-
![[Gauntlets of Surging Accuracy]]
![[Shadow of Menzoberranzan]]
|
|
* When you use  [[Action Surge]], gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] for the rest of your turn
* Cast  [[Shrouded in Shadow]] ( Recharge: [[Short rest]])
| rowspan="3" |Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help
|On a pale corpse behind [[Guardian Gate]] in [[Ebonlake Grotto]] once [[Defeat the Duergar Intruders]] is complete
| rowspan="3" |X: -164 Y: -168
|X: 51 Y: -74
|-
|-
![[Dwarven Splintmail]]
![[Amulet of Restoration]]
|
|
* Incoming Piercing damage is reduced by 1
* Cast  [[Healing Word]] (level 1) ( Recharge: [[Long rest]])
* +1 bonus to [[Strength]] [[Saving throw|saving throws]] and [[Ability check|ability checks]]
* Cast  [[Mass Healing Word]] (level 3) ( Recharge: [[Long rest]])
* Increase your [[Constitution]] by 2 (max 20) while wearing this armour
| rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]]
* [[Disadvantage]] on [[Stealth]] ability checks
| rowspan="5" |X: 56 Y: -96
|-
|-
![[Render of Mind and Body]]
![[Corrosive Flail]]
|
|
* When you attack with [[advantage]], deal additional 1d8 Psychic damage with this weapon
* Gain an action to deal additional Acid damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create Acid pool around the target that reduces [[AC]] by 2 ( Recharge: [[Short rest]])
|-
|-
![[Circlet of Hunting]]
![[Herbalist's Gloves]]
|
|
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] against targets marked by  [[Hunter's Mark]],  [[True Strike]],  [[Faerie Fire]], or  [[Guiding Bolt]]
* When healing  [[Poisoned (Condition)|Poisoned]] allies, they get cured from the effect
| rowspan="7" |Bought or stolen from [[Araj Oblodra]] at the main floor
| rowspan="7" |X: -128 Y: -193
|-
|-
![[Boots of Arcane Bolstering]]
![[Ring of Jumping]]
|
|
* On  [[Dash]] or similar action, gain  [[Arcane Charge (Condition)|Arcane Charge]] for 2 turns
* Cast  [[Enhance Leap]] ( Recharge: [[Short rest]])
|-
|-
![[Risky Ring]]
![[Caustic Band]]
|
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]], but [[disadvantage]] on [[Saving throw|saving throws]]
* Deal additional 2 Acid damage with your weapons
|-
|-
![[Ring of Free Action]]
![[Gloves of Uninhibited Kushigo]]
|
|
* Immunity to being  [[Paralysed (Condition)|Paralysed]],  [[Restrained (Condition)|Restrained]], or impeded by  [[Difficult Terrain (Condition)|Difficult Terrain]]
* Deal additional 1d4 damage with  [[Improvised Melee Weapon]] and  [[Throw]] attacks
|Rewarded by [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] for [[Find the Mushroom Picker]]
|X: 56 Y: -96
|-
|-
![[Robe of Exquisite Focus]]
![[Explorer's Ring]]
|
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* [[Nature]] +1
* [[Survival]] +1
|On a skeleton atop a rocky ledge at the back of the [[Underdark#Bibberbang%20Grotto|Bibberbang Grotto]]
|X: -12 Y: -52
|-
|-
![[Thunderskin Cloak]]
![[The Spectator Eyes]]
|
|
* When you are hit by a  [[Reverberation (Condition)|Reverberating]] target, they must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Dazed (Condition)|Dazed]] for 2 turns
* Cast  [[Ray of Fear]] ( Recharge: [[Long rest]])
* Cast  [[Wounding Ray]] ( Recharge: [[Long rest]])
|[[Spectator]] in the [[Underdark#Petrified%20Battlefield|Petrified Battlefield]] west of the [[Selûnite Outpost]]
|X: 119 Y: -248
|-
|-
![[Hat of Storm Scion's Power]]
![[The Blast Pendant]]
|
|
* When you deal Thunder damage, once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
* Gain an action to spend all of your  [[Lightning Charges (Condition)|Lightning Charges]] to increase the damage of your next Lightning damage [[Spells|spell]] or [[All spells#Cantrips|cantrip]] by the amount equal to the number of charges ( Recharge: [[Long rest]])
|[[Dhourn]] in the [[Underdark#Petrified%20Battlefield|Petrified Battlefield]] west of the [[Selûnite Outpost]]
|X: 119 Y: -248
|-
|-
![[Absolute's Protector]]
![[Mourning Frost]]
|
|
* If you have the [[Brand of the Absolute]], all incoming damage is reduced by 1 while having this shield equipped
* Deal extra 1d4 Cold damage in melee with this weapon
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* When you deal Cold damage, deal additional 1 Cold damage
* Cast  [[Fire Shield: Chill]] ( Recharge: [[Long rest]])
* When you deal Cold damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Chilled (Condition)|Chilled]] for 2 turns
|[[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm)
* Cast  [[Ray of Frost]] ( Recharge: Per turn)
|Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
|X: 119 Y: -248
|-
![[Bloodguzzler Garb]]
|
|
* Outside X: -152 Y: -123
* When being damaged by an enemy, once per turn, gain  [[Wrath (Condition)|Wrath]] for 2 turns
* Main floor X: -148 Y: -169
|[[Bulette]] in various open spaces of [[Underdark]]
* Upper floor X: -140 Y: -195
|X: 73 Y: -222
|-
|-
![[Argument Solver]]
![[Drow Studded Leather Armour]]
|
|
* Gain an action to strike the target, dealing additional Poison damage equal to your [[proficiency bonus]]. The strike creates a 1.5 m / 5.0 ft radius cloud of noxious fumes for 3 turns,  [[Poisoned (Condition)|Poisoning]] the target if they fail their [[Constitution]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] while in the cloud ( Recharge: [[Short rest]])
* [[Stealth]] +1
|[[Mig]] at the main floor
|Locked heavy chest behind the spider webbing on a ledge west of the [[Underdark#Petrified%20Battlefield|Petrified Battlefield]]
|X: -194 Y: -180
|X: 71 Y: -220
|-
|-
![[Very Heavy Greataxe]]
![[Helmet of Autonomy]]
|
|
* Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you  [[Off Balance (Condition)|Off Balance]] for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ( Recharge: [[Short rest]])
* [[Proficiency]] in [[Wisdom]] [[saving throws]]
|[[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]]
|On a skeleton next to the '''Cragged Rock''', [[The Festering Cove]] entrance
|X: -152 Y: -191
|X: 83 Y: -241
|-
|-
![[Derivation Cloak]]
![[Slippery Chain Shirt]]
|
|
* When you  [[Poisoned (Condition)|Poison]] a target, regain 1d4 hit points
* When healing others, you automatically  [[Disengage]] and don't trigger enemy  [[Opportunity Attack|Opportunity Attacks]]
|Locked heavy chest in [[Balthazar|Balthazar's]] quarters on the upper floor
|Trapped gilded chest on a mushroom ledge surrounded by [[Torchstalk|torchstalks]]
|X: -135 Y: -174
|[[The Festering Cove]] X: -403 Y: 327
|-
|-
![[Coldbrim Hat]]
![[Sickle of BOOOAL]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against  [[Bleeding (Condition)|Bleeding]] targets, as long as there are [[Kuo-toa]] left to worship [[BOOOAL]]
|
|
* On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
* Looted, bought or of stolen from [[Pooldripp the Zealous]]
|Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
* Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen
|X: -155 Y: -173
|[[The Festering Cove]] X: -420 Y: 285
|-
|-
![[Shadow Lantern]]
![[Skybreaker]]
|
|
* Unlike the [[Moonlantern]], this lantern doesn't grant immunity to the [[Shadow Curse (Condition)|Shadow Curse]]
* Cast  [[Searing Smite]] (level 1) ( Recharge: [[Long rest]])
* Gain an action to conjure a [[Shadow]] and assume control of it ( Recharge: [[Long rest]])
|Heavy chest in the workshop in front of the [[Arcane Tower]] entrance
|Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|X: 26 Y: -294
|X: -150 Y: -165
|-
|-
![[Cloak of Elemental Absorption]]
![[Uncovered Mysteries]]
|
|
* Gain an action to half the damage of the next elemental attack targeting you, and deal additional 1d6 damage of that element on your next weapon attack ( Recharge: [[Short rest]])
* Cast  [[Detect Thoughts]] ( Recharge: [[Long rest]])
|Locked opulent chest in the [[Ketheric Thorm|Ketheric Thorm's]] bedroom on the upper floor
|Gilded chest near the stairs on the upper level of the ground floor
|X: -166 Y: -169
|[[Arcane Tower]] X: -46 Y: -282
|-
|-
![[Spineshudder Amulet]]
![[Mystra's Grace]]
|
|
* When you deal damage with a ranged [[Spells|spell]] that uses [[Dice rolls#Attack%20rolls|attack rolls]], once per attack, inflict 2 turns of  [[Reverberation (Condition)|Reverberation]] upon the target(s)
* Cast  [[Feather Fall]] ( Recharge: Per turn)
|[[Mimic]] chest in [[Isobel|Isobel's]] room on the upper floor
|[[Chest of the Mundane]] on the northern balcony near the tower's entrance
|X: -171 Y: -195
|[[Arcane Tower]] X: -37 Y: -266
|-
|-
![[Myrkulite Scourge]]
![[Mage's Friend]]
|
|
* Deal additional 1d6 Necrotic damage with this weapon
* [[Arcana]] +1
|[[Radija]] at the upper floor, [[Susdera]] on the rooftop, [[Sarabayle]], [[Willinx Jindlebee]] and [[Duckie Verish]] in the [[Moonrise Towers Prison]] (after [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronting Ketheric Thorm]]), and [[Kressa Bonedaughter]] in the [[Mind Flayer Colony]]
* [[Religion]] +1
|Wooden chest on the third floor (second floor being the entrance floor)
|[[Arcane Tower]] X: -34 Y: -274
|-
![[Guiding Light]]
|
|
* Upper floor X: -161 Y: -204
* Cast  [[Light]] ( Recharge: Per turn)
* [[Moonrise Towers Rooftop]] X: -152 Y: -181
* The key to access the tower basement
* [[Moonrise Towers Prison]] X: 597 Y: -655 & X: 597 Y: -651 & X: 598 Y: -647
|Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line
* [[Mind Flayer Colony]] X: -161 Y: -204
|[[Arcane Tower]] X: -27 Y: -287
|-
|-
![[Ring of Exalted Marrow]]
![[Light of Creation]]
|
|
* Cast  [[Exhort the Risen]] ( Recharge: [[Long rest]])
* Deal additional 1d6 Lightning damage with this weapon. Once per attack with this halberd, you must be a [[List of Creature Types#Construct|Construct]] or succeed [[DC]] 10 [[Constitution]] [[Saving throw|save]] to not get  [[Stunned (Condition)|Stunned]] for 1 turn
* Gain an action to lash at the target with claws, dealing 2d6 Necrotic damage; The non-[[Undead]] target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or become  [[Paralysed (Condition)|Paralysed]] for 2 turns ( Recharge: [[Long rest]])
|[[Bernard]] on the forth (roof) floor
|Heavy chest at the Absolute altar on the rooftop
|[[Arcane Tower]] X: -27 Y: -287
|[[Moonrise Towers Rooftop]] X: -152 Y: -176
|-
|-
![[Blade of Oppressed Souls]]
![[Club of Hill Giant Strength]]
|
|
* Deal additional 1d4 Psychic damage with this weapon
* Set your [[Strength]] to 19 while having this weapon equipped
* Gain an action to strike a non-undead [[Humanoid]], dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Intelligence]] [[Saving throw|save]] or get  [[Crown of Madness (Condition)|Mad]] for 3 turns ( Recharge: [[Short rest]])
|[[Stool of Hill Giant Strength]] in the workshop corner on the forth (roof) floor
|Next to a skeleton beyond the brain puzzle door at the south-eastern part of the colony
|[[Arcane Tower]] X: -30 Y: -274
|[[Mind Flayer Colony]] X: 747 Y: -38
|-
|-
![[Circlet of Mental Anguish]]
![[Staff of Arcane Blessing]]
|
|
* When an enemy fails a [[Charisma]], [[Intelligence]], or [[Wisdom]] [[saving throw]] against your [[Spells|spell]] or [[All spells#Cantrips|cantrip]], regain 1d4 hit points
* Cast  [[Bless]] (level 1) ( Recharge: [[Long rest]])
| rowspan="2" |On a skeleton beyond the brain puzzle door at the south-eastern part of the colony
* The '''Bless''' spell gained from this staff grants a 1d4 bonus (to 2d4 total) to [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
| rowspan="2" |[[Mind Flayer Colony]] X: 747 Y: -38
|Leaning against the bookcase on the upper level of the tower's basement
|[[Arcane Tower]] X: 164 Y: -432
|-
|-
![[Braindrain Gloves]]
![[The Sparkswall]]
|
|
* When you deal Psychic damage, inflict 2 turns of  [[Mental Fatigue (Condition)|Mental Fatigue]] upon the target(s)
* Immunity to being  [[Electrocuted (Condition)|Electrocuted]]
* [[Resistance]] to Lightning damage
|Gilded chest on the upper level of the tower's basement
|[[Arcane Tower]] X: 163 Y: -431
|}
 
 
=== [[Grymforge]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Infernal Rapier]]
![[Jorgoral's Greatsword]]
|
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus Slashing damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ( Recharge: [[Short rest]])
* This weapon uses your [[Spells#Spellcasting%20ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]]
| rowspan="3" |Looted, bought, or stolen from [[Greymon|Corsair Greymon]] on the boat or later at his storage spot
* Cast  [[Planar Ally: Cambion]] ( Recharge: [[Long rest]])
| rowspan="3" |
|If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling%20Centre|Tadpoling Centre]]
* Ebonlake X: -452 Y: -524
|[[Mind Flayer Colony]] X: 676 Y: 39
* X: -632 Y: 326
|-
|-
![[Ketheric's Warhammer]]
![[Bow of the Banshee]]
|
|
* Deal additional 1d4 Psychic damage with this weapon
* On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get  [[Frightened (Condition)|Frightened]] for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
| rowspan="3" |[[Ketheric Thorm]] at the morphic pool
|-
| rowspan="3" |[[Mind Flayer Colony]] X: 861 Y: -23
![[Shining Staver-of-Skulls]]
|
* Deal additional 1d4 Radiant damage with this weapon
* This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
|-
![[Intransigent Warhammer]]
|
* On landing a [[Dice rolls#Critical%20hits|critical hit]] or killing with this warhammer, all enemies in a 3 m / 10 ft area must succeed [[DC]] 14 [[Dexterity]] [[Saving throw|save]] or fall  [[Prone (Condition)|Prone]] for 2 turns
|Watertight chest on [[Greymon|Corsair Greymon's]] boat
|Ebonlake X: -452 Y: -524
|-
![[Wondrous Gloves]]
|
* [[Armour Class]] +1
* [[Bardic Inspiration]] charge +1
|[[Mimic]] chest next to the harper rune west of the [[Grymforge]] waypoint
|X: -688 Y: 377
|-
![[Dark Justiciar Mail]]
|
* While being [[obscured]], deal additional 1d4 Necrotic damage when being hit in melee
|On an armored skeleton north and above of the [[Grymforge]] waypoint and south of the [[Grymforge#Regional%20waypoints|Ancient Forge]] waypoint
|
* X: -650 Y: 422
* X: -609 Y: 246
|-
![[Sharran Crossbow]]
|
* Regular light crossbow with +1 damage
|Wooden chest behind 2 archery targets north-west and above of the [[Grymforge]] waypoint
|X: -669 Y: 401
|-
![[The Real Sparky Sparkswall]]
|
* Gain an action to consume 3  [[Lightning Charges (Condition)|Lightning Charges]] to  [[Jolted (Condition)|Jolt]] all enemies in a 6 m / 20 ft radius around you
|Locked heavy chest on the ledge across a narrow chasm
|X: -694 Y: 417
|-
|-
![[Reaper's Embrace]]
![[The Protecty Sparkswall]]
|
|
* All incoming damage is reduced by 2
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* Gain an action to grant yourself immunity to being moved against your will, but suffer [[disadvantage]] on [[Dexterity]] [[Saving throw|saving throws]]. This can be toggled off
* While being imbued with  [[Lightning Charges (Condition)|Lightning Charges]], gain +1 bonus to [[AC]] and [[saving throws]]
* Gain an action to howl in a 3 m / 10 ft radius; The target must succeed [[DC]] 14 [[Wisdom]] [[Saving throw|save]] or get  [[Numbed (Condition)|Numbed]] for 3 turns ( Recharge: [[Short rest]])
|Gilded chest behind the locked gate at the end of the trapped bridge
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|X: -645 Y: 360
|-
|-
![[Ketheric's Shield]]
![[Merregon Halberd]]
|
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Regular halberd with +1 damage
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
|
* [[Advantage]] on Dexterity [[Saving throw|saving throws]]
* [[Merregon Legionnaire]] in the hallway with [[Hellsboar|Hellsboars]]
|}
* Two can be found around the [[Abandoned Refuge#Landmarks|Crumbling Island]]
 
|
# Found here if you sided with [[Ketheric Thorm]] and [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronted]] him afterwards.
* X: -576 Y: 383
* X: -643 Y: 215
* X: -601 Y: 199
|-
![[Firestoker]]
|
* Deal additional 1d4 Piercing damage with this weapon against  [[Burning (Condition)|Burning]] targets
|Opulent chest in the hallway with [[Hellsboar|Hellsboars]]
|X: -574 Y: 382
|-
![[Fetish of Callarduran Smoothhands]]
|
* Cast  [[Invisibility]] (level 2) ( Recharge: [[Long rest]])
|On a dead gnome in the pile of gnome bodies east of the [[Grymforge]] waypoint
|X: -609 Y: 410
|-
![[Bracing Band]]
|
* Gain +1 bonus to [[AC]] for 1 turn after  [[Shove|Shoving]] an enemy
| rowspan="2" |Rewarded by [[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area for [[Find the Missing Boots]]
| rowspan="2" |X: -630 Y: 317
|-
![[Armour of Uninhibited Kushigo]]
|
* While your  [[Patient Defence (Condition)|Patient Defence]] is active, you can expend your  [[Resources#Common%20resources|Reaction]] to make an unarmed strike against an attacker that missed
|-
![[Ring of Absolute Force]]
|
* If you have the [[Brand of the Absolute]], deal additional 1 Thunder damage with Thunder damage [[spells]] and attacks
* Cast  [[Thunderwave]] (level 1) ( Recharge: [[Long rest]])
|[[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area
| rowspan="6" |X: -625 Y: 319
|-
![[Boots of Speed]]
|
* Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on  [[Opportunity Attack|Opportunity Attacks]] against you for 1 turn ( Recharge: Per turn)
|Looted back from [[Thrinn|Sergeant Thrinn]] if you gave her the boots for [[Find the Missing Boots]]
|-
![[Cap of Wrath]]
|
* When at 50% or less [[hit points]] at the start of your turn, gain  [[Wrath (Condition)|Wrath]] for 2 turns
|[[Thudd]] near the cave-in at the forge main area
|-
![[Deep Delver]]
|
* On a hit with this war pick, inflict  [[Shattered (Condition)|Shattered]] for 3 turns upon the target(s). Deal additional 1d4 Piercing damage with this weapon against '''Shattered''' targets
|[[Elder Brithvar]] near the cave-in at the forge main area
|-
![[Sword of Screams]]
|
* Deal additional 1d4 Psychic damage with this weapon
| rowspan="2" |[[Nere]] near the cave-in at the forge main area
|-
![[Disintegrating Night Walkers]]
|
* Immunity to being  [[Enwebbed (Condition)|Enwebbed]],  [[Entangled (Condition)|Entangled]], or  [[Ensnared (Condition)|Ensnared]] and to [[Grease|greasy]] and [[Ice Surface|icy]] surfaces
* Cast  [[Misty Step]] ( Recharge: [[Short rest]])
|-
![[Dark Justiciar Mask]]
|
* [[Intimidation]] +1
|On an armored skeleton on the railing to the south-west and in an alcove to the north-east of the [[Abandoned Refuge#Waypoints|Ancient Forge]] waypoint
|
* X: -620 Y: 258
* X: -590 Y: 299
|-
![[Dark Justiciar Helm]]
|
* While being [[obscured]], gain +1 bonus to [[saving throws]] against attacks
* [[Constitution]] [[saving throws]] +1
|On an armored skeleton south of the [[Abandoned Refuge#Waypoints|Ancient Forge]] waypoint
|X: -610 Y: 246
|-
![[Sentient Amulet (Rare)]]
|
* Cast  [[Shatter]] (level 2) ( Recharge: [[Long rest]])
* Cast  [[Talk to the Sentient Amulet]] ( Recharge: Per turn)
* Gain an action to restore 2 [[Ki Point|Ki Points]] ( Recharge: [[Long rest]])
* When casting  [[Shatter]] with this amulet, you must succeed [[DC]] 10 (then 15 once you fail) [[Wisdom]] [[Saving throw|save]] or succumb to  [[Hideous Laughter (Condition)|Hideous Laughter]] for 1 turn
|Locked adamantine chest on the [[Abandoned Refuge#Landmarks|Crumbling Island]]
|X: -627 Y: 224
|-
![[Grymskull Helm]]
|
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
* [[Resistance]] to Fire damage
* Cast  [[Hunter's Mark]] ( Recharge: [[Long rest]])
|[[Grym]] at [[The Adamantine Forge (Location)|The Adamantine Forge]]
|X: -545 Y: 229
|-
![[Adamantine Mace]]
|
* Attacks with this weapon against objects always [[Dice rolls#Critical%20hits|critically hit]]
* This weapon ignores [[resistance]] to Bludgeoning damage
| rowspan="6" |Crafted using [[Mithral Ore]] and the corresponding [[The Adamantine Forge (Location)#Using%20the%20Forge|Mould]] at the anvil
| rowspan="6" |X: -558 Y: 230
|-
![[Adamantine Longsword]]
|
* Attacks with this weapon against objects always [[Dice rolls#Critical%20hits|critically hit]]
* This weapon ignores [[resistance]] to Slashing damage
|-
![[Adamantine Scimitar]]
|
* Attacks with this weapon against objects always [[Dice rolls#Critical%20hits|critically hit]]
* This weapon ignores [[resistance]] to Slashing damage
|-
![[Adamantine Shield]]
|
* When a melee attack misses you, you send the attacker  [[Reeling (Condition)|Reeling]] for 2 turns
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
|-
![[Adamantine Scale Mail]]
|
* All incoming damage is reduced by 1
* When a melee attack misses you, you send the attacker  [[Reeling (Condition)|Reeling]] for 2 turns
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
* [[Disadvantage]] on [[Stealth]] [[ability checks]]
|-
![[Adamantine Splint Armour]]
|
* All incoming damage is reduced by 2
* When a melee attack misses you, you send the attacker  [[Reeling (Condition)|Reeling]] for 3 turns
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
* [[Disadvantage]] on [[Stealth]] [[ability checks]]
|}
 
 
=== [[Rosymorn Monastery Trail]] ===
There are two entrances to this zone: Through [[Mountain Pass]] X: -171 Y: 545 and through [[Goblin Camp]] X: -154 Y: 329 (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail).
 
'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]].
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Periapt of Wound Closure]]
|
* When you are  [[Downed (Condition)|Downed]], automatically stabilise at the start of your turn
* Whenever you are healed, you restore the maximum number of possible [[hit points]].
| rowspan="8" |Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional%20Waypoints|Trielta Crags]] waypoint
| rowspan="8" |X: -42 Y: -129
|-
![[Gloves of Cinder and Sizzle]]
|
* Deal additional 1d4 Fire damage with unarmed attacks
* Cast  [[Scorching Ray]] (level 3) ( Recharge: [[Long rest]])
|-
![[The Graceful Cloth]]
|
* [[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
* Increase your Dexterity by 2 (max 20) while wearing this armour
* [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
|-
![[Cacophony]]
|
* Deal additional 1d4 Thunder damage in melee with this weapon
* Cast  [[Thunderous Smite]] ( Recharge: [[Short rest]])
|-
![[Gloves of Baneful Striking]]
|
* On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
|-
![[Winter's Clutches]]
|
* When you deal Cold damage, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
|-
![[Boots of Elemental Momentum]]
|
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain  [[Momentum (Condition)|Momentum]] for 2 turns
* [[Athletics]] +1
|-
![[Hoppy]]
|
* Gain an action to strike the target, dealing additional Necrotic damage equal to your [[proficiency bonus]] and regaining 1d6 hit points ( Recharge: [[Short rest]])
|}
 
 
=== [[Rosymorn Monastery]] ===
The [[ceremonial]] weapons listed here are necessary to progress through [[Find the Blood of Lathander]]. You can collect them after acquiring the [[Dawnmaster's Crest]].
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Ceremonial Mace]]
|
* Regular mace with +1 damage
|One of the [[Kobold Looter|Kobold Looters]] in the [[Rosymorn Monastery#Firewine%20Storage|Firewine Storage]] on the ground floor
|X: 45 Y: 37
|-
![[Ceremonial Battleaxe]]
|
* Regulare battleaxe with +1 damage
|[[Guardian of Faith (Creature)|Guardian of Faith]] behind the locked enchanted door on the upper floor
|X: 105 Y: 44
|-
![[Ceremonial Warhammer]]
|
* Regular warhammer with +1 damage
|In the [[Rosymorn Monastery#Eale's%20Nest|Eagle's Nest]] on the monastery roof
|X: 79 Y: 39
|-
![[Holy Lance Helm]]
|
* When an attack with [[Dice rolls#Attack%20rolls|attack roll]] misses you, the attacker must succeed [[DC]] 14 [[Dexterity]] [[Saving throw|save]] or take 1d4 Radiant damage
* [[Constitution]] [[saving throws]] +1
|Painted chest in the alcove across a narrow chasm east of the [[Rosymorn Monastery#Eale's%20Nest|Eagle's Nest]]
|X: 120 Y: 35
|-
![[Ceremonial Longsword]]
|
* Regular longsword with +1 damage
|On the north-western pedestal in the [[Rosymorn Monastery#Dawnmasters%20Memorial|Dawnmasters Memorial]]
|X: 74 Y: 74
|-
![[Ring of Arcane Synergy]]
|
* When you deal damage with a [[All spells#Cantrips|cantrip]], once per attack, gain  [[Arcane Synergy (Condition)|Arcane Synergy]] for 2 turns
|[[Gish Far'aag]] near the entrance cells
|[[Crèche Y'llek]] X: 1358 Y: -821
|-
![[Gloves of Dexterity]]
|
* Set your [[Dexterity]] to 18 while wearing these gloves
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1
| rowspan="8" |Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
| rowspan="8" |[[Crèche Y'llek]] X: 1387 Y: -821
|-
![[Knife of the Undermountain King]]
|
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this shortsword against [[obscured]] targets
|-
![[Daredevil Gloves]]
|
* [[Spells|Spell]] [[attack rolls]] +1
* Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
|-
![[Vital Conduit Boots]]
|
* On a [[concentration]] cast, gain 8 [[Hit points#Temporary%20hit%20points|temporary hit points]]
* [[Athletics]] +1
|-
![[Defender Flail]]
|
* Reduce incoming Physical damage by 1
* [[Armour Class]] +1
|-
![[Larethian's Wrath]]
|
* Gain an action to cleave in a 4 m / 13 ft cone, dealing Slashing damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ( Recharge: [[Short rest]])
* Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|-
![[Unseen Menace]]
|
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
* The effect wears off for 2 rounds when you miss an attack roll with this weapon
|-
![[Witchbreaker]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[concentrating]] targets
|-
![[Amulet of Branding]]
|
* Cast  [[Brand the Weak]] ( Recharge: [[Long rest]])
|Looted from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
|[[Crèche Y'llek]] X: 1387 Y: -821
|-
![[Crossbow of Arcane Force]]
|
* Gain an action to deal additional 1d4 Force damage during 1 turn when attacking with this weapon ( Recharge: [[Short rest]])
|Raider G'rath in the camp area south of the [[Crèche Y'llek]] waypoint
|[[Crèche Y'llek]] X: 1382 Y: -815
|-
![[Ring of Elemental Infusion]]
|
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], that element infuses your weapon for 2 turns. Deal additional 1d4 damage of that element on your next successful weapon attack
|[[Umr'a'ac|Gish Umr'a'ac]] in the southern part of the [[Crèche Y'llek#Infirmary|Infirmary]]
|[[Crèche Y'llek]] X: 1304 Y: -825
|-
![[Aberration Hunters' Amulet]]
|
* If [[githyanki]], gain [[advantage]] on [[Intelligence]] [[saving throws]], and [[Aberration|Aberrations]] suffer [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you
* Gain an action to gain advantage on attack rolls against Aberrations for 3 turns ( Recharge: [[Short rest]])
|[[Ghustil Stornugoss]] in the western part of the [[Crèche Y'llek#Infirmary|Infirmary]]
|[[Crèche Y'llek]] X: 1288 Y: -807
|-
![[Varsh Ko'kuu's Boots]]
|
* Immunity to [[Acid Surface|acidic]] surfaces, [[resistance]] to Acid damage
|[[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
|[[Crèche Y'llek]] X: 1292 Y: -759
|-
![[Soulbreaker Greatsword]]
|
* If [[githyanki]], deal additional 1d4 Psychic damage with this weapon
* +2 bonus to [[Initiative]] rolls
* Gain an action to strike the target, dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Stunned (Condition)|Stunned]] for 2 turns ( Recharge: [[Short rest]])
|[[Kith'rak Therezzyn]] in the [[Crèche Y'llek#Captain's%20Quarters|Captain's Quarters]] north-east of the [[Crèche Y'llek]] waypoint
|[[Crèche Y'llek]] X: 1408 Y: -767
|-
![[Gloves of Belligerent Skies]]
|
* When you deal Thunder, Lightning, or Radiant damage, once per attack, inflict 2 turns of  [[Reverberation (Condition)|Reverberation]]
|Elegant chest in the south-western corner of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1348 Y: -677
|-
![[Circlet of Psionic Revenge]]
|
* On your successful [[saving throw]], the attacker that caused the throw receives 1d4 Psychic damage
* If [[githyanki]], gain a +1 bonus to [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]]
|[[Ch'r'ai W'wargaz]] in the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1357 Y: -667
|-
![[Diadem of Arcane Synergy]]
|
* On applying a condition to an enemy, once per attack or action, gain  [[Arcane Synergy (Condition)|Arcane Synergy]] for 2 turns
|[[Ardent Jhe'rezath]] in the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1361 Y: -667
|-
![[Strange Conduit Ring]]
|
* While [[concentrating]], deal additional 1d4 Psychic damage with your weapons
|Elegant chest next to the projector in the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1358 Y: -663
|-
![[Necklace of Elemental Augmentation]]
|
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting%20ability|spellcasting modifier]] to the damage dealt
|Display case in the eastern room of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1381 Y: -662
|-
![[The Skinburster]]
|
* On a hit with this halberd, gain  [[Force Conduit (Condition)|Force Conduit]] for 2 turns
|Leaning against a display case in the eastern room of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1383 Y: -659
|-
![[Hoarfrost Boots]]
|
* Immunity to falling  [[Prone (Condition)|Prone]] when traversing [[Ice Surface|icy]] terrain
|Display case in the western room of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1335 Y: -660
|-
![[The Blood of Lathander]]
|
* When your [[hit points]] are reduced to 0, regain 2d6 hit points ( Recharge: [[Long rest]])
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off. In combat, [[Fiend|Fiends]] and [[Undead]] standing in this light must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or get  [[Blinded (Condition)|Blinded]] for 1 turn
* Cast  [[Sunbeam]] ( Recharge: [[Long rest]])
|On a protected pedestal, unlocked by following the [[Find the Blood of Lathander]] quest
|[[Secret Chamber]] X: 1068 Y: -779
|-
![[Voss' Silver Sword]]
|
* Deal additional 1d4 Psychic damage with this weapon
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
* Cast  [[Wrathful Smite]] (level 1) ( Recharge: [[Short rest]])
|[[Voss|Kith'rak Voss]] at camp after completing the [[Discover the Artefact's Secrets]] quest, if chosen to be attacked
|[[Campsite]]
|}
 
== [[Act Two]] ==
 
=== [[Ruined Battlefield]] ===
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] X: 144 Y: -129 and through [[Grymforge]] X: -596 Y: 383 (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.
 
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Cruel Sting]]
|
|
|
|-
![[Thermoarcanic Gloves]]
|
* When you deal Fire damage, once per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
|[[Kansif]] in the [[Seek Protection from the Shadow Curse#The%20Convoy|cultist camp]] or near the Harper ambush
|
* X: 98 Y: -57
* X: 0 Y: -15
|-
![[Frost Prince]]
|
* Cast  [[Ice Knife]] (level 1) ( Recharge: [[Long rest]])
|Gilded chest near the [[Shadow-Cursed Needle Blight]] ambush, south of the [[Seek Protection from the Shadow Curse#The%20Convoy|cultist camp]]
|X: 80 Y: -96
|-
![[Cruel Sting]]
|
* If [[drow]], deal additional 1d4 Poison damage with this weapon against  [[Restrained (Condition)|Restrained]] targets
* Gain an action that  [[Enwebbed (Condition)|Enwebbs]] the target for 10 turns if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]])
| rowspan="2" |[[Kar'niss]] at the ruined ambush building
| rowspan="2" |X: 0 Y: -15
|-
![[Moonlantern]]
|
* Immunity to the [[Shadow Curse (Condition)|Shadow Curse]] in a 13 m / 44 ft radius around you while you have this lantern in hand
* If you free the inhabitant of the lantern, you get the same aura but from an item that doesn't take up a weapon slot
|-
![[Hammergrim Mist Amulet]]
|
* Cast  [[Fog Cloud]] (level 1) ( Recharge: [[Long rest]])
|Locked wooden chest on a wooden ledge inside the ruined ambush building
|X: -10 Y: -4
|-
![[Luminous Gloves]]
|
* When you deal Radiant damage, inflict 1 turn of  [[Radiating Orb (Condition)|Radiating Orb]] upon the target(s)
* [[Strength]] [[saving throws]] +1
|Locked potter's chest on a wooden ledge inside the ruined pottery near the river
|X: -53 Y: 9
|-
![[Shadow-Cloaked Ring]]
|
* Deal additional 1d4 damage with your weapon or unarmed strikes against [[obscured]] targets or creatures made of shadow
|[[Shadow Mastiff Alpha]] in a cursed camp north of the ruined pottery
|X: -51 Y: 36
|-
![[Ring of Twilight]]
|
* While being [[obscured]], gain a +1 bonus to [[AC]]
|Locked traveller's chest tucked away behind pots in the ruined tower south of the ruined pottery
|X: -34 Y: -12
|-
![[Gloomstrand Shield]]
|
* [[Stealth]] +1
|Traveller's chest next to the warped bridge at the south-most part of the map
|X: -55 Y: -113
|-
![[Ring of Shadows]]
|
* Cast  [[Pass Without Trace]] ( Recharge: [[Long rest]])
|Rewarded by [[Oliver]] for winning both rounds of his game at the [[House in Deep Shadows]]
|X: 76 Y: 37
|-
![[Ring of Mental Inhibition]]
|
* On a failed [[saving throw]] against your spell or action, the target suffers  [[Mental Fatigue (Condition)|Mental Fatigue]] for 2 turns
|Locked wooden chest in the middle of the [[House in Deep Shadows]]
|X: 72 Y: 40
|-
![[Ironwood Club]]
|
* Deal additional 1d4 Bludgeoning damage with this weapon while it is being imbued with  [[Shillelagh]]
|[[Shadow-Cursed Shambling Mound]] ambush north of the [[Ruined Battlefield#Regional%20waypoints|Shadowed Battlefield]] waypoint
|X: 44 Y: 59
|-
![[Ring of Self Immolation]]
|
* Gain an action to gain  [[Heat (Condition)|Heat]] for 2 turns ( Recharge: [[Short rest]])
|Locked wooden chest atop the ruined tower near the [[Shadow-Cursed Shambling Mound]] ambush
|X: 27 Y: 63
|-
![[Raven Gloves]]
|
* Cast  [[Summon Quothe the Raven]] ( Recharge: [[Short rest]])
|Rewarded by [[He Who Was]] for [[Punish the Wicked]]
|X: 128 Y: 110
|-
![[Family Ring]]
|
* [[Death Saving Throw|Death saving throws]] +2
|In a burrow behind and below the camp north-west of the [[He Who Was]] campsite
|X: 110 Y: 130
|-
![[Penumbral Armour]]
|
* While being [[obscured]], gain a +3 bonus to [[Stealth]] [[ability checks]]
|Locked opulent chest in a cursed house across the river north-east of the [[Last Light Inn]] waypoint
|}
 
=== [[Last Light Inn]] ===
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Shield of Devotion]]
|
* Gain one additional level 1 [[Spells#Spell%20slots|spell slot]] while having this shield equipped
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Cast  [[Shield of Devotion: Aid]] ( Recharge: [[Long rest]])
| rowspan="13" |Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
| rowspan="13" |X: -27 Y: 132
|-
![[Incandescent Staff]]
|
* [[Spells|Spell]] [[Dice rolls#Attack%20rolls|attack rolls]] +1
* [[Resistance]] to Fire damage
* Cast  [[Fire Bolt]] ( Recharge: Per turn)
* Cast  [[Fireball]] (level 3) ( Recharge: [[Long rest]])
|-
![[Amulet of the Harpers]]
|
* [[Advantage]] on [[Wisdom]] [[Saving throw|saving throws]]
* Cast  [[Shield]] ( Recharge: [[Long rest]])
|-
![[Cindersnap Gloves]]
|
* Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved Physical damage, for 10 turns ( Recharge: [[Short rest]])
|-
![[Gloves of the Balanced Hands]]
|
* Gain the  [[Two-Weapon Fighting]] style as long as these gloves are equipped
|-
![[Obsidian Laced Robe]]
|
* On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives 1d4 + [[Proficiency bonus|your proficiency bonus]] Fire damage
* [[Resistance]] to Fire damage
|-
![[The Mighty Cloth]]
|
* [[Advantage]] on [[Strength]] [[ability checks]], your [[carrying capacity]] is doubled
* Increase your Strength by 2 (max 20) while wearing this armour
* Immunity to being pushed, advantage on [[Saving throw|saving throws]] against being  [[Restrained (Condition)|Restrained]]
* Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[Saving throw|save]] against your 10 + Strength [[Abilities#Ability%20score%20modifiers|modifier]] [[DC]] ( Recharge: Per turn)
|-
![[Yuan-Ti Scale Mail]]
|
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour
* +1 bonus to [[Initiative]] rolls
|-
![[Shadeclinger Armour]]
|
* While being [[obscured]], gain [[advantage]] on [[Saving throw|saving throws]]
* [[Stealth]] +1
|-
![[Barkskin Armour]]
|
* Increase your [[AC]] to 16 while wearing this armour
* [[Advantage]] on [[Constitution]] [[Saving throw|saving throws]]
|-
![[Hat of Uninhibited Kushigo]]
|
* After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] until the end of your turn
|-
![[Defender Greataxe]]
|
* Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[Saving throw|saving throws]] by 1 in return ( Recharge: Per turn)
|-
![[Cloak of Protection]]
|
* [[Armour Class]] +1
* [[Saving throws]] +1
|-
![[Sword of Life Stealing]]
|
* On a [[Dice rolls#Critical%20hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional 10 Necrotic damage and gain 10 [[Hit points#Temporary%20hit%20points|temporary hit points]]
| rowspan="8" |Bought or stolen from [[Dammon]] at the Inn blacksmith
| rowspan="8" |X: -33 Y: 164
|-
![[Swordmaster Gloves]]
|
* Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]].
* Melee weapon [[Dice rolls#Attack%20rolls|attack rolls]] +1
|-
![[Darkfire Shortbow]]
|
* [[Resistance]] to Fire and Cold damage
* Cast  [[Haste]] ( Recharge: [[Long rest]])
|-
![[Harmonium Halberd]]
|
* [[Strength]] +2
* [[Intelligence]] -1
* [[Wisdom]] -1
|-
![[Charge-Bound Warhammer]]
|
* Deal additional 1d6 Lightning damage with this weapon
* +1 to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon
* The effects function only when the weapon is  [[Bound Weapon (Condition)|Bound]] to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]]  [[Pact Weapon (Condition)|Pact Weapon]]
|-
![[Thermodynamo Axe]]
|
* On a hit with this battleaxe, once per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
|-
![[Sword of Clutching Umbra]]
|
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + 1d6 Psychic. This action doesn't break  [[Invisible (Condition)|Invisibility]] or other forms of concealment ( Recharge: [[Short rest]])
|-
![[Thorn Blade]]
|
* While [[concentrating]], deal additional 1d4 Poison damage with melee weapons while having this scimitar equipped
* Cast  [[Ensnaring Strike (Melee)]] (level 1) ( Recharge: [[Long rest]])
|-
![[Flawed Helldusk Helmet]]
|
* +2 bonus to [[Saving throw|saving throws]] against [[spells]]
* [[Constitution]] saving throws +1
| rowspan="3" |Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue
| rowspan="3" |X: -33 Y: 164
|-
![[Flawed Helldusk Armour]]
|
* When you are hit by an enemy in melee, once per attack, they must succeed [[DC]] 13 [[Dexterity]] [[Saving throw|save]] or receive 1d4 Fire damage
* Incoming Piercing damage is reduced by 1
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|-
![[Flawed Helldusk Gloves]]
|
* Deal additional 1d4 Fire damage with your weapons or additional 1d4 Necrotic damage with unarmed strikes
* On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or suffer  [[Bleeding (Condition)|Bleeding]] for 2 turns
* [[Strength]] [[Saving throw|saving throws]] +1
|-
![[Evasive Shoes]]
|
* [[Acrobatics]] +1
* [[Armour Class]] +1
| rowspan="2" |Bought or stolen from [[Mattis]] inside the Inn
| rowspan="2" |X: -56 Y: 141
|-
![[Cloak of Cunning Brume]]
|
* On  [[Disengage]], create a 2 m / 7 ft radius  [[Fog Cloud]] that lingers for 1 turn
|-
![[Shapeshifter's Boon Ring]]
|
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[Ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
| rowspan="2" |[[Strange Ox]] in the Inn barn behind the blacksmith if spared at the [[Emerald Grove]]
| rowspan="2" |X: -28 Y: 170
|-
![[Hat of Fire Acuity]]
|
* When you deal Fire damage, once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
|-
![[Rippling Force Mail]]
|
* When you take Physical damage, gain  [[Force Conduit (Condition)|Force Conduit]] for 2 turns
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|Locked rustic chest at the top floor of the Inn blacksmith
|X: -22 Y: 175
|-
![[Sylvan Scimitar]]
|
* This weapon uses your [[Spells#Spellcasting%20ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]]
|Looted from [[Jaheira]] (NPC or [[Companions|Companion]])
|X: -63 Y: 144
|-
![[Potent Robe]]
|
* Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]]
* At the beginning of your turn, gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your Charisma modifier
* [[Armour Class]] +1
|Rewarded by [[Alfira]] for [[Rescue the Tieflings]]
|X: -64 Y: 141
|-
![[Gloves of the Automaton]]
|
* Gain an action to become a [[Construct]], gaining [[resistance]] to Lightning damage and [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with weapons for 10 turns ( Recharge: [[Short rest]])
* [[Strength]] [[Saving throw|saving throws]] +1
| rowspan="3" |Bought or stolen from [[Barcus Wroot]] at his workshop in the Inn
| rowspan="3" |X: -56 Y: 133
|-
![[Acrobat Shoes]]
|
* [[Acrobatics]] +1
* [[Advantage]] on [[Dexterity]] [[Saving throw|saving throws]]
|-
![[Ring of Geniality]]
|
* [[Persuasion]] +1
* [[Deception]] +1
|-
![[Snowburst Ring]]
|
* When you deal Cold damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s)
|Underneath a loose plank in the bedroom on the ground floor, north of the bar
|X: -80 Y: 158
|-
![[Moon Devotion Robe]]
|
* While you have  [[Mage Armour (Condition)|Mage Armour]] active, on your successful [[saving throw]] the attacker that caused the throw receives 1d4 Radiant damage
* [[Advantage]] on [[Constitution]] saving throws
* Saving throws +1
* Cast  [[Mage Armour]] ( Recharge: [[Long rest]])
* Cast  [[Produce Flame]] ( Recharge: Per turn)
| rowspan="2" |Looted from [[Isobel]] at her room on the top floor, or at the [[Mind Flayer Colony]] if she was abducted at the Inn
| rowspan="2" |
* X: -60 Y: 158
* [[Mind Flayer Colony]] X: 861 Y: -23
|-
![[Jhannyl's Gloves]]
|
* When you become  [[Blinded (Condition)|Blinded]],  [[Paralysed (Condition)|Paralysed]] or  [[Poisoned (Condition)|Poisoned]], automatically cast  [[Lesser Restoration]] on yourself
* [[Saving throw|Saving throws]] +1
|-
![[Shifting Corpus Ring]]
|
* Cast  [[Invisibility]] (level 2) ( Recharge: [[Long rest]])
* Cast  [[Blur]] ( Recharge: [[Long rest]])
|Looted from [[Marcus]] in Isobel's room on the top floor during the Inn encounter
|X: -63 Y: 163
|-
![[Coruscation Ring]]
|
* When you deal spell damage while illuminated by a light source, inflict 2 turns of  [[Radiating Orb (Condition)|Radiating Orb]] upon the target(s)
|Locked heavy chest surrounded by shadow roots
|[[Last Light Inn - Cellar]] X: 45 Y: -736
|-
![[Covert Cowl]]
|
* While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* [[Dexterity]] [[Saving throw|saving throws]] +1
|On one of the [[Meenlock|Meenlocks]] in the basement
|[[Last Light Inn - Cellar]] X: 33 Y: -697
|-
![[Shield of Scorching Reprisal]]
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* [[Resistance]] to Fire damage
* Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive 1d6 Fire damage ( Recharge: [[Short rest]])
|On a dead body covered by rubble in the cemetery north of the Last Light Inn
|X: -3 Y: 217
|}
 
=== [[Reithwin Town]] ===
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Twist of Fortune]]
|
* When you roll 2 damage or less, reroll the dice, taking the new result
* Gain an action to strike the target, dealing additional 4 Piercing per 300 [[gold]] the target possesses ( Recharge: [[Short rest]])
|[[Gerringothe Thorm]] on the top floor of the building
|[[Reithwin Tollhouse]] X: -110 Y: -93
|-
![[Ironvine Shield]]
|
* When hit in melee by an enemy, if your weapon is imbued with  [[Shillelagh]], the attacker receives Piercing damage equal to your [[Wisdom]] [[Abilities#Ability%20score%20modifiers|modifier]]
|Heavy chest on the top floor in the south-western room
|[[Reithwin Tollhouse]] X: -126 Y: -90
|-
![[Gloves of Battlemage's Power]]
|
* On applying a condition with your weapon [[Dice rolls#Attack%20rolls|attack rolls]], once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 1 turn
* [[Strength]] [[Saving throw|saving throws]] +1
|Locked opulent chest on the top floor in the south-eastern room
|[[Reithwin Tollhouse]] X: -82 Y: -90
|-
![[Fireheart]]
|
* When you take Fire damage from an enemy, once per turn, gain  [[Heat (Condition)|Heat]] for 2 turns
|Locked heavy chest on the top floor in the small room blocked by veins
|[[Reithwin Tollhouse]] X: -123 Y: -77
|-
![[Rat Bat]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[Beast|Beasts]]
|Leaning against a booze tap in the bar near [[Thisobald Thorm]]
|[[The Waning Moon]] X: -224 Y: -76
|-
![[Ichorous Gloves]]
|
* When you deal Acid damage, inflict 3 turns of  [[Noxious Fumes (Condition)|Noxious Fumes]] upon the target(s)
|Locked heavy chest in the cave behind the locked bar door
|[[The Waning Moon]] X: -252 Y: -69
|-
![[Punch-Drunk Bastard]]
|
* If you have the  [[Alcohol (Condition)|Alcohol]] condition, gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon. You also create a blast with each attack, dealing 1d4 Thunder damage in a 3 m / 10 ft radius
* Gain the [[Cleave]] action ( Recharge: [[Short rest]])
|Locked wooden chest next to the glowing shadow root in the cave
|[[The Waning Moon]] X: -257 Y: -90
|-
![[Ritual Dagger of Shar]]
|
* Deal additional 1d4 Necrotic damage with this weapon
|On a Sharran altar in the hidden room at the bottom of the sanctuary
|[[Sharran Sanctuary]] X: 250 Y: -847
|-
![[Helmet of Arcane Acuity]]
|
* When you deal damage with a weapon attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
* [[Dexterity]] [[Saving throw|saving throws]] +1
|Locked gilded chest at the south-most part of the basement
|[[Mason's Guild Basement]] X: 107 Y: -758
|-
![[True Love's Caress]]
|
* While wearing this ring, you can receive  [[Warding Bond]] from the wearer of [[True Love's Embrace]]
|On a skeleton leaning against a tree near the graveyard gate
|[[Reithwin Graveyard]] X: -149 Y: 43
|-
![[Boots of Apparent Death]]
|
* Cast  [[Feign Death]] ( Recharge: [[Short rest]])
|Inside sarcophagus behind the locked grated iron doors
|[[Reithwin Graveyard]] X: -160 Y: 50
|-
![[Icebite Robe]]
|
* [[Resistance]] to Cold damage
* Cast  [[Armour of Agathys]] (level 3) ( Recharge: [[Long rest]])
|Inside sarcophagus in the building north of the graveyard gate
|[[Reithwin Graveyard]] X: -155 Y: 71
|-
![[Lightning Jabber]]
|
* Deal additional 1d4 Lightning damage when throwing this weapon
* On a hit with this spear, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Shocked (Condition)|Shocked]] for 2 turns
|[[Cursed Kuo-Toa Chief]] near the abandoned fishing shack north-east of the [[Grand Mausoleum]] waypoint
|X: -148 Y: 115
|-
![[Psionic Ward Armour]]
|
* If [[githyanki]], gain [[resistance]] to Psychic damage
* On your successful [[saving throw]] against a [[Spells|spell]], regain 1d4 hit points
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
| rowspan="2" |[[Ch'r'ai Tska'an]] at the bridge north-west of [[The Waning Moon]]
| rowspan="2" |X: -249 Y: -34
|-
![[Hr'a'cknir Bracers]]
|
* Cast  [[Mage Hand]] ( Recharge: [[Long rest]])
* Cast  [[Telekinesis]] using [[Strength]] as [[Spells#Spellcasting%20ability|spellcasting ability]] ( Recharge: [[Short rest]])
|-
![[Watcher's Shield]]
|
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]]
| rowspan="2" |On a pair of skeletons along the cliffs west of the [[House of Healing]]
| rowspan="2" |X: -248 Y: 36
|-
![[Assassin's Shortsword]]
|
* [[Advantage]] on [[Stealth]] [[Ability check|ability checks]]
|-
![[True Love's Embrace]]
|
* Cast  [[Warding Bond]] on the wearer of [[True Love's Caress]] ( Recharge: [[Long rest]])
|On a skeleton next to a bed behind [[Sister Sinda]] on the ground floor
|[[House of Healing]] X: -210 Y: 2
|-
![[Shar's Temptation]]
|
* Cast  [[Charm Person]] (level 1) ( Recharge: [[Short rest]])
|Wooden crate with a note next to the wooden ladder on the gound floor
|[[House of Healing]] X: -196 Y: 14
|-
![[Surgeon's Subjugation Amulet]]
|
* On a [[Dice rolls#Critical%20hits|critical hit]] against a [[Humanoid]], you can choose to  [[Paralysed (Condition)|Paralyse]] the target for 2 turns ( Recharge: [[Long rest]])
|[[Malus Thorm]] on the ground floor at the surgery hall
|[[House of Healing]] X: -200 Y: 47
|-
![[Poisoner's Gloves]]
|
* When you deal Poison damage, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Poisoned (Condition)|Poisoned]] for 3 turns
|Painted chest in the north-most room behind [[Malus Thorm]]
|[[House of Healing]] X: -197 Y: 76
|-
![[Strange Tendril Amulet]]
|
* Cast  [[Evard's Black Tentacles]] ( Recharge: [[Long rest]])
|Wooden chest next to the charred corpse behind the hidden door
|[[House of Healing Morgue]] X: 85 Y: -1005
|-
![[Firzu's Ring of Trading]]
|
* [[Deception]] +1
|On the charred corpse behind the hidden door
|[[House of Healing Morgue]] X: 85 Y: -1005
|-
![[Bided Time]]
|
* When you are hit by an enemy in melee, gain  [[Arcane Charge (Condition)|Arcane Charge]] for 2 turns
|Locked heavy chest in the storage room south of the zombie crypt
|[[House of Healing Morgue]] X: 46 Y: -1005
|-
![[Eversight Ring]]
|
* Immunity to being  [[Blinded (Condition)|Blinded]]
|Locked opulent chest in the corner of the morgue lab west of the zombie crypt
|[[House of Healing Morgue]] X: 10 Y: -973
|-
![[Fleshmelter Cloak]]
|
* When you are hit, once per attack, the attacker receives 1d4 Acid damage
|Gilded chest on the distant rocky ledge above the pit
|[[House of Healing Morgue]] X: 33 Y: -931
|-
![[Protective Plate]]
|
* [[Resistance]] to Necrotic damage
|[[Hollow Armour]] surrounded by oozes in the pit
|[[House of Healing Morgue]] X: 51 Y: -932
|-
![[Shadow Blade Ring]]
|
* Cast  [[Shadow Blade]] ( Recharge: [[Short rest]])
|Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest.
|[[Campsite]], next to [[Withers]]
|}
 
=== [[Grand Mausoleum]] ===
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers).
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Vivacious Cloak]]
|
* When casting a [[Spells|spell]] in melee, gain 8 [[Hit points#Temporary%20hit%20points|temporary hit points]]
|Locked traveller's chest in the south-east room of the entry crypt
|X: -259 Y: -882
|-
![[Least Expected]]
|
* While being [[obscured]], gain a 1d4 bonus to ranged weapon [[Dice rolls#Attack%20rolls|attack rolls]]
|Gilded chest behind the stone table beyond the locked puzzle door
|[[Gauntlet of Shar]] X: -730 Y: -802
|-
![[Dark Justiciar Gauntlets (Uncommon)]]
|
* Deal additional 1d4 Necrotic damage with your weapons
* [[Strength]] [[Saving throw|saving throws]] +1
|On a pile of crates near [[Yurgir]]
|[[Gauntlet of Shar]] X: -664 Y: -759
|-
![[Merregon Halberd]]
|
* Regular halberd with +1 damage
|Merregons of the [[Yurgir]] hunting party
|[[Gauntlet of Shar]] X: -658 Y: 753
|-
![[Hellfire Hand Crossbow]]
|
* On your hit with this hand crossbow while  [[Hiding (Condition)|Hiding]] or being  [[Invisible (Condition)|Invisible]], the target must succeed [[DC]] 15 [[Constitution]] [[Saving throw|save]] or get  [[Burning (Condition)|Burned]] for 2 turns
* Cast  [[Scorching Ray]] (level 3) ( Recharge: [[Short rest]])
|[[Yurgir]] at his hunting grounds
|[[Gauntlet of Shar]] X: -668 Y: -765
|-
![[Boots of Brilliance]]
|
* Gain an action to restore one  [[Bardic Inspiration]] charge to yourself ( Recharge: [[Long rest]])
|Heavy chest in the area north of [[Yurgir|Yurgir's]] throne room
|[[Gauntlet of Shar]] X: -634 Y: -724
|-
![[Justiciar's Scimitar]]
|
* On a hit with this scimitar, if you have [[advantage]] on weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or get  [[Blinded (Condition)|Blinded]] for 2 turns
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + 1d6 Psychic. This action doesn't break  [[Invisible (Condition)|Invisibility]] or other forms of concealment ( Recharge: [[Short rest]])
| rowspan="2" |[[Lyrthindor]] at the base of the Shar's statue when summoned during [[Break Yurgir's Contract]]
| rowspan="2" |[[Gauntlet of Shar]] X: -713 Y: -731
|-
![[Justiciar's Greatshield]]
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Gain an action to create a 2 m / 6.5 ft radius cloud of magical  [[Darkness]] where you stand that lingers for 2 turns, and immediately attempt to  [[Hide]] ( Recharge: [[Short rest]])
|-
![[Circle of Bones]]
|
* Allied [[Undead]] within 6 m / 20 ft gain [[resistance]] to Physical damage
* Cast  [[Animate Dead]] (level 3) ( Recharge: [[Long rest]])
|[[Balthazar]] at his altar, or in [[Shadowfell]] if spared at the altar, or in [[Mind Flayer Colony]] if you let him abduct the [[Nightsong]]
|
* [[Gauntlet of Shar]] X: -851 Y: -783
* [[Shadowfell]] X: -604 Y: -1431
* [[Mind Flayer Colony]] X: 715 Y: -49
|-
![[Callous Glow Ring]]
|
* Deal additional 2 Radiant damage against illuminated targets
|Opulent chest behind the vault door north-east of [[Balthazar|Balthazar's]] laboratory
|[[Gauntlet of Shar]] X: -819 Y: -753
|-
![[Killer's Sweetheart]]
|
* When you kill an enemy, your next [[Dice rolls#Attack%20rolls|attack roll]] can be chosen to be a [[Dice rolls#Critical%20hits|critical hit]]. Once spent, this effect goes on cooldown ( Recharge: [[Long rest]])
|On one of the mirror images in the [[Gauntlet of Shar#Self-Same%20Trial|Self-Same Trial]] room
|[[Gauntlet of Shar]] X: -830 Y: -726
|-
![[Dark Justiciar Half-Plate (Rare)]]
|
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]]
* Advantage on [[Constitution]] [[Saving throw|saving throws]]
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ( Recharge: [[Long rest]])
|By the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]]
|[[Gauntlet of Shar]] X: -817 Y: -753
|-
![[Spear of Night]]
|
* Regular spear with +1 damage
* Key item for [[Find the Nightsong]] and [[The Chosen of Shar]]
|On the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]]
|[[Gauntlet of Shar]] X: -817 Y: -753
|-
![[Dark Justiciar Helmet]]
|
* +1 bonus to [[Saving throw|saving throws]] against [[spells]]
* While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* [[Constitution]] [[saving throws]] +1
|Gilded chest behind the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]]
|[[Gauntlet of Shar]] X: -822 Y: -753
|-
![[Dark Justiciar Helm]]
|
* While being [[obscured]], you gain +1 bonus to [[saving throws]] against attacks
* [[Constitution]] [[saving throws]] +1
|On the ground in the [[Shadowfell]], at two points.
|[[Shadowfell]] X: -544 Y: -1447 & X: -516 Y: -1397
|-
![[Moonlight Glaive]]
|
* Deal additional 1d4 Radiant damage with this weapon
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
* Gain an action to strike the enemy, dealing additional Psychic damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: [[Short rest]])
|Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
|[[Shadowfell]] X: -604 Y: -1431
|-
![[Dark Justiciar Half-Plate (Very Rare)]]
|
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]]
* Advantage on [[Constitution]] [[Saving throw|saving throws]]
* While you have  [[Shield of Faith (Condition)|Shield of Faith]] active, reduce all incoming damage by 2, and the attacker receives 1d4 Necrotic damage on each hit against you
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ( Recharge: [[Long rest]])
| rowspan="4" |Rewarded to [[Shadowheart]] ([[Origins|Origin]] or [[Companions|Companion]]) for defeating the [[Find the Nightsong#Shadowfell|Nightsong]]
| rowspan="4" |[[Shadowfell]] X: -604 Y: -1431
|-
![[Dark Justiciar Gauntlets (Rare)]]
|
* Deal additional 1d4 Necrotic damage with your weapons
* [[Strength]] [[Saving throw|saving throws]] +1
* Gain an action to curse the target for 2 turns. If the target enters an [[obscured]] area or remains in it at the start of their turn, they must succeed [[DC]] 14 [[Charisma]] [[Saving throw|save]] or suffer 2d8 Necrotic damage ( Recharge: Per turn)
|-
![[Dark Justiciar Boots]]
|
* [[Dexterity]] [[Saving throw|saving throws]] +1
* Gain an ability to teleport yourself to an unoccupied, [[obscured]] spot up to 18 m / 60 ft away ( Recharge: [[Short rest]])
|-
![[Shar's Spear of Evening]]
|
* While being [[obscured]], gain [[advantage]] on [[Saving throw|saving throws]]. On a hit with your weapons against an obscured target, deal additional 1d6 damage
* Immunity to being  [[Blinded (Condition)|Blinded]]
* Cast  [[Darkness]] as an  [[Resources#Common%20resources|Action]] ( Recharge: Per turn)
* Gain an ability to strike a target, rippling the hit through all creatures (including allies) around you in a 3 m / 10 ft radius, and leaving behind a 3 m / 10 ft radius  [[Darkness]] cloud that lingers for 3 turns ( Recharge: [[Short rest]])
|-
![[Selûne's Spear of Night]]
|
* [[Advantage]] on [[Wisdom]] [[Saving throw|saving throws]] and [[Perception]] [[Ability check|ability checks]]
* Gain  [[Darkvision]] while having this weapon equipped
* Cast  [[Moonbeam]] (level 3) ( Recharge: [[Long rest]])
* Cast  [[Moonmote]] ( Recharge: [[Long rest]])
|Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]]
|[[Campsite]]
|}
Yurgir can be defeated through dialogue if approached from the lower floor where the orb is.
 
=== [[Moonrise Towers]] ===
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]].
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Spellcrux Amulet]]
|
* Gain an action to restore one [[Spells#Spell%20slots|spell slot]] of level 6 and lower ( Recharge: [[Long rest]])
|[[The Warden]] at the warden's tower
|[[Moonrise Towers Prison]] X: 576 Y: -654
|-
![[Wulbren's Hammer]]
|
* Deal additional 2d4 Force damage against objects
|On a table on the top floor of the warden's tower
|[[Moonrise Towers Prison]] X: 575 Y: -649
|-
![[Browbeaten Circlet]]
|
* While being  [[Threatened (Condition)|Threatened]], gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
|Evidence chest on the top floor of the warden's tower
|[[Moonrise Towers Prison]] X: 572 Y: -652
|-
![[Sharpened Snare Cuirass]]
|
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] to resist your  [[Restrained (Condition)|Restraining]] attacks and spells
| rowspan="8" |Bought or stolen from [[Roah Moonglow]] at the main floor
| rowspan="8" |X: -174 Y: -179
|-
![[Gloves of Crushing]]
|
* Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed and  [[Throw]] [[Dice rolls#Attack%20rolls|attack rolls]]
|-
![[Armour of Devotion]]
|
* Gain an action to restore one [[Paladin]] Channel Oath Charge ( Recharge: [[Long rest]])
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|-
![[Drakethroat Glaive]]
|
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] against your [[dragonborn]] breath weapon
* Cast  [[Draconic Elemental Weapon]] ( Recharge: [[Long rest]])
|-
![[Ne'er Misser]]
|
* This weapon deals exclusively Force damage
* Cast  [[Magic Missile]] (level 3) ( Recharge: [[Short rest]])
|-
![[Poisoner's Ring]]
|
* Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or become [[vulnerable]] to Poison damage for 10 turns ( Recharge: [[Long rest]])
|-
![[Ring of Spiteful Thunder]]
|
* When you deal damage to a  [[Reverberation (Condition)|Reverberating]] target, they must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Dazed (Condition)|Dazed]] for 2 turns
|-
![[Marksmanship Hat]]
|
* +1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
|-
![[Halberd of Vigilance]]
|
* Deal additional 1d4 Force damage with this weapon
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]] and a +1 bonus to [[Initiative]] rolls
* Advantage on [[Dice rolls#Attack%20rolls|attack rolls]] made as  [[Resources#Common%20resources|Reactions]]
| rowspan="8" |Bought or stolen from [[Lann Tarv]] at the main floor
| rowspan="8" |X: -164 Y: -168
|-
![[Gloves of The Duellist]]
|
* +2 bonus to melee weapon [[Dice rolls#Attack%20rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
|-
![[Sentinel Shield]]
|
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
|-
![[Enraging Heart Garb]]
|
* While you are  [[Rage (Condition)|Raging]], gain  [[Wrath (Condition)|Wrath]] for 2 turns
* Increase your [[Constitution]] by 2 (max 20) while wearing this armour
|-
![[Fistbreaker Helm]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* +1 bonus to [[Initiative]] rolls
|-
![[Bigboy's Chew Toy]]
|
* Gain an action to  [[Enlarge]] yourself for 10 turns ( Recharge: [[Long rest]])
|-
![[Titanstring Bow]]
|
* Deal additional damage equal to your [[Strength]] [[Abilities#Ability%20score%20modifiers|modifier]] with this bow
|-
![[Slicing Shortsword]]
|
* When you attack with [[advantage]], the attack inflicts 2 turns of  [[Bleeding (Condition)|Bleeding]] unto the target
|-
![[Gauntlets of Surging Accuracy]]
|
* When you use  [[Action Surge]], gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] for the rest of your turn
| rowspan="3" |Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help
| rowspan="3" |X: -164 Y: -168
|-
![[Dwarven Splintmail]]
|
* Incoming Piercing damage is reduced by 1
* +1 bonus to [[Strength]] [[Saving throw|saving throws]] and [[Ability check|ability checks]]
* Increase your [[Constitution]] by 2 (max 20) while wearing this armour
* [[Disadvantage]] on [[Stealth]] ability checks
|-
![[Render of Mind and Body]]
|
* When you attack with [[advantage]], deal additional 1d8 Psychic damage with this weapon
|-
![[Circlet of Hunting]]
|
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] against targets marked by  [[Hunter's Mark]],  [[True Strike]],  [[Faerie Fire]], or  [[Guiding Bolt]]
| rowspan="7" |Bought or stolen from [[Araj Oblodra]] at the main floor
| rowspan="7" |X: -128 Y: -193
|-
![[Boots of Arcane Bolstering]]
|
* On  [[Dash]] or similar action, gain  [[Arcane Charge (Condition)|Arcane Charge]] for 2 turns
|-
![[Risky Ring]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]], but [[disadvantage]] on [[Saving throw|saving throws]]
|-
![[Ring of Free Action]]
|
* Immunity to being  [[Paralysed (Condition)|Paralysed]],  [[Restrained (Condition)|Restrained]], or impeded by  [[Difficult Terrain (Condition)|Difficult Terrain]]
|-
![[Robe of Exquisite Focus]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
|-
![[Thunderskin Cloak]]
|
* When you are hit by a  [[Reverberation (Condition)|Reverberating]] target, they must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Dazed (Condition)|Dazed]] for 2 turns
|-
![[Hat of Storm Scion's Power]]
|
* When you deal Thunder damage, once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
|-
![[Absolute's Protector]]
|
* If you have the [[Brand of the Absolute]], all incoming damage is reduced by 1 while having this shield equipped
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Cast  [[Fire Shield: Chill]] ( Recharge: [[Long rest]])
|[[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm)
|
* Outside X: -152 Y: -123
* Main floor X: -148 Y: -169
* Upper floor X: -140 Y: -195
|-
![[Argument Solver]]
|
* Gain an action to strike the target, dealing additional Poison damage equal to your [[proficiency bonus]]. The strike creates a 1.5 m / 5.0 ft radius cloud of noxious fumes for 3 turns,  [[Poisoned (Condition)|Poisoning]] the target if they fail their [[Constitution]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] while in the cloud ( Recharge: [[Short rest]])
|[[Mig]] at the main floor
|X: -194 Y: -180
|-
![[Very Heavy Greataxe]]
|
* Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you  [[Off Balance (Condition)|Off Balance]] for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ( Recharge: [[Short rest]])
|[[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]]
|X: -152 Y: -191
|-
![[Derivation Cloak]]
|
* When you  [[Poisoned (Condition)|Poison]] a target, regain 1d4 hit points
|Locked heavy chest in [[Balthazar|Balthazar's]] quarters on the upper floor
|X: -135 Y: -174
|-
![[Coldbrim Hat]]
|
* On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
|Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|X: -155 Y: -173
|-
![[Shadow Lantern]]
|
* Unlike the [[Moonlantern]], this lantern doesn't grant immunity to the [[Shadow Curse (Condition)|Shadow Curse]]
* Gain an action to conjure a [[Shadow]] and assume control of it ( Recharge: [[Long rest]])
|Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|X: -150 Y: -165
|-
![[Cloak of Elemental Absorption]]
|
* Gain an action to half the damage of the next elemental attack targeting you, and deal additional 1d6 damage of that element on your next weapon attack ( Recharge: [[Short rest]])
|Locked opulent chest in the [[Ketheric Thorm|Ketheric Thorm's]] bedroom on the upper floor
|X: -166 Y: -169
|-
![[Spineshudder Amulet]]
|
* When you deal damage with a ranged [[Spells|spell]] that uses [[Dice rolls#Attack%20rolls|attack rolls]], once per attack, inflict 2 turns of  [[Reverberation (Condition)|Reverberation]] upon the target(s)
|[[Mimic]] chest in [[Isobel|Isobel's]] room on the upper floor
|X: -171 Y: -195
|-
![[Myrkulite Scourge]]
|
* Deal additional 1d6 Necrotic damage with this weapon
|[[Radija]] at the upper floor, [[Susdera]] on the rooftop, [[Sarabayle]], [[Willinx Jindlebee]] and [[Duckie Verish]] in the [[Moonrise Towers Prison]] (after [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronting Ketheric Thorm]]), and [[Kressa Bonedaughter]] in the [[Mind Flayer Colony]]
|
* Upper floor X: -161 Y: -204
* [[Moonrise Towers Rooftop]] X: -152 Y: -181
* [[Moonrise Towers Prison]] X: 597 Y: -655 & X: 597 Y: -651 & X: 598 Y: -647
* [[Mind Flayer Colony]] X: -161 Y: -204
|-
![[Ring of Exalted Marrow]]
|
* Cast  [[Exhort the Risen]] ( Recharge: [[Long rest]])
* Gain an action to lash at the target with claws, dealing 2d6 Necrotic damage; The non-[[Undead]] target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or become  [[Paralysed (Condition)|Paralysed]] for 2 turns ( Recharge: [[Long rest]])
|Heavy chest at the Absolute altar on the rooftop
|[[Moonrise Towers Rooftop]] X: -152 Y: -176
|-
![[Blade of Oppressed Souls]]
|
* Deal additional 1d4 Psychic damage with this weapon
* Gain an action to strike a non-undead [[Humanoid]], dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Intelligence]] [[Saving throw|save]] or get  [[Crown of Madness (Condition)|Mad]] for 3 turns ( Recharge: [[Short rest]])
|Next to a skeleton beyond the brain puzzle door at the south-eastern part of the colony
|[[Mind Flayer Colony]] X: 747 Y: -38
|-
![[Circlet of Mental Anguish]]
|
* When an enemy fails a [[Charisma]], [[Intelligence]], or [[Wisdom]] [[saving throw]] against your [[Spells|spell]] or [[All spells#Cantrips|cantrip]], regain 1d4 hit points
| rowspan="2" |On a skeleton beyond the brain puzzle door at the south-eastern part of the colony
| rowspan="2" |[[Mind Flayer Colony]] X: 747 Y: -38
|-
![[Braindrain Gloves]]
|
* When you deal Psychic damage, inflict 2 turns of  [[Mental Fatigue (Condition)|Mental Fatigue]] upon the target(s)
|-
![[Infernal Rapier]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* This weapon uses your [[Spells#Spellcasting%20ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]]
* Cast  [[Planar Ally: Cambion]] ( Recharge: [[Long rest]])
|If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling%20Centre|Tadpoling Centre]]
|[[Mind Flayer Colony]] X: 676 Y: 39
|-
![[Ketheric's Warhammer]]
|
* Deal additional 1d4 Psychic damage with this weapon
| rowspan="3" |[[Ketheric Thorm]] at the morphic pool
| rowspan="3" |[[Mind Flayer Colony]] X: 861 Y: -23
|-
![[Reaper's Embrace]]
|
* All incoming damage is reduced by 2
* Gain an action to grant yourself immunity to being moved against your will, but suffer [[disadvantage]] on [[Dexterity]] [[Saving throw|saving throws]]. This can be toggled off
* Gain an action to howl in a 3 m / 10 ft radius; The target must succeed [[DC]] 14 [[Wisdom]] [[Saving throw|save]] or get  [[Numbed (Condition)|Numbed]] for 3 turns ( Recharge: [[Short rest]])
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|-
![[Ketheric's Shield]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* [[Advantage]] on Dexterity [[Saving throw|saving throws]]
|}
 
# Found here if you sided with [[Ketheric Thorm]] and [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronted]] him afterwards.
# Found here if you did not side with Ketheric Thorm and confronted him afterwards.
# Found here if you did not side with Ketheric Thorm and confronted him afterwards.
== [[Act Three]] ==
=== [[Astral Plane]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Boots of Uninhibited Kushigo]]
|
* Deal additional damage equal to your [[Wisdom]] [[Abilities#Ability%20score%20modifiers|modifier]] with unarmed attacks
|[[Lir'i'c|Prelate Lir'i'c]] near the prison
|X: -163 Y: -1158
|-
![[Staff of the Emperor]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[Saving throw|save]] or get  [[Stunned (Condition)|Stunned]] for 1 turn
|Looted from [[The Emperor]] near the prison by disarming him
|X: -160 Y: -1165
|-
![[Orphic Ring]]
|
* Cast  [[Confusion]] (level 5) ( Recharge: [[Long rest]])
|[[Orpheus]] if chosen to be sacrificed
|X: 53 Y: 3238
|}
The area is the same, but it's coordinates are shifted for the ending scenario.
=== [[Rivington]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Shapeshifter's Boon Ring]]
|
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[Ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
| rowspan="2" |[[Strange Ox]] in the barn south-east of the [[Rivington]] waypoint, if spared at the [[Emerald Grove]] and the [[Last Light Inn]]
| rowspan="2" |X: 39 Y: -149
|-
![[Hat of Fire Acuity]]
|
* When you deal Fire damage, once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
|-
![[Dwarven Thrower]]
|
* When thrown, returns to your hand
* If [[dwarf]], deal additional 1d8 Bludgeoning damage when throwing this weapon, or additional 2d8 Bludgeoning damage if throwing this weapon at a [[Creature size#Size%20categories|Large]], Huge, or Gargantuan target
| rowspan="3" |Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if [[Shadowheart]] is not in your party
| rowspan="3" |X: 43 Y: -101
|-
![[Cold Snap]]
|
* Deal additional 1d4 Cold damage with this weapon
* While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, the attacker gets  [[Chilled (Condition)|Chilled]] for 2 turns
|-
![[Hellrider Longbow]]
|
* Gain [[advantage]] on [[Perception]] [[Ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
* On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[Saving throw|save]] or be encased in  [[Faerie Fire (Condition)|Faerie Fire]] for 1 turn
|-
![[Nymph Cloak]]
|
* Cast  [[Dominate Person]] ( Recharge: [[Long rest]])
| rowspan="3" |Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if he was persuaded to disclose his special stock
| rowspan="3" |X: 43 Y: -101
|-
![[Robe of Supreme Defences]]
|
* While [[concentrating]], add your [[Spells#Spellcasting%20ability|spellcasting modifier]] to [[Saving throw|saving throws]] and gain a +1 bonus to [[AC]]
|-
![[Sethan]]
|
* Cast  [[Sethan: Spiritual Greataxe]] ( Recharge: [[Long rest]])
* Cast  [[Sethan: Reduce]] ( Recharge: [[Long rest]])
|-
![[Corvid Token]]
|
* Your  [[Jump (Bonus Action)|Jump]] and  [[Fly]] distance is increased by 1.5 m / 5.0 ft
* Cast  [[Feather Fall]] that persists through [[Polymorphed (Condition)|polymorph]] and [[Wild Shape|shapeshfting]] ( Recharge: Per turn)
* Cast  [[Polymorph: Dire Raven]] ( Recharge: [[Long rest]])
| rowspan="2" |Bought or stolen from [[Mattis]] at the [[Requisitioned Barn]] east of the [[Rivington]] waypoint, if he survived after [[Save the Refugees]] and moved to [[Last Light Inn]] in [[Act Two|Act 2]]
| rowspan="2" |X: 56 Y: -120
|-
![[Scabby Pugilist Circlet]]
|
* Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
|-
![[Ring of Truthfulness]]
|
* [[Advantage]] on [[Insight]] [[Ability check|ability checks]]
|Looted or stolen from the [[Mind flayer|Mind Flayer]] in the [[Abandoned Windmill]] basement
|[[Windmill Basement|Abandoned Windmill - Basement]] X: -231 Y: -802
|-
![[The Undead Bane]]
|
* Deal additional 1d6 Slashing damage with melee weapons against [[List of creature types#Fiend|Fiends]] and [[Undead]]
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]], and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed [[DC]] 12 [[Strength]] [[Saving throws|save]] or get  [[Bane (Condition)|Baned]] for 3 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target) ( Recharge: [[Short rest]])
|[[Ulma]] in the [[Gur Camp]]
|X: 100 Y: -17
|-
![[Boots of Very Fast Blinking]]
|
* Cast  [[Misty Step]] ( Recharge: Per turn)
* When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from
| rowspan="5" |Rewarded by [[Akabi]] at the [[Circus of the Last Days]] as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"
| rowspan="5" |X: -67 Y: -73
|-
![[Comeback Handaxe]]
|
* When thrown, returns to your hand and deals 1d6+1 damage to you on return
|-
![[Reverse Rain Cloak]]
|
* Remain permanently  [[Wet (Condition)|Wet]] while wearing this cloak
|-
![[Staff of a Mumbling Wizard]]
|
* Cast  [[Firebolt?]] that has 100% hit chance ( Recharge: Per turn)
* When casting '''Firebolt?''' with this staff, the target must succeed [[DC]] 20 [[Saves|save]] (unaffected by anything) or be shot at with  [[Fireball]] instead
|-
![[Unlucky Thief's Gloves]]
|
* [[Sleight of Hand]] +2
* For each item you steal while wearing these gloves, receive 1 piece of [[Charcoal]] in inventory. After stealing 20 times, suffer  [[Burning (Condition)|Burning]] for 1 turn
|-
![[Djinni Ring]]
|
* Cast  [[Mage Hand]] ( Recharge: [[Short rest]])
* The key to the [[Jungle]] scenario, if you are not a [[Bard]]. You must steal this ring and play the game once more (as a 16th attempt at the latest) to land on a jackpot, after which the djinn will send you off to your demise
|Stolen or looted from [[Akabi]] at the [[Circus of the Last Days]]
|X: -67 Y: -73
|-
![[Band of the Mystic Scoundrel]]
|
* After a hit with your weapon, cast [[illusion]] or [[Enchantment (school)|enchantment]] [[spells]] as a  [[Resources#Common%20resources|Bonus action]] for 1 turn
|In a backpack near the tent in the south-western part of the [[Jungle]]
|[[Jungle]] X: -1564 Y: -1521
|-
![[Nyrulna]]
|
* Deal additional 1d6 Thunder damage with this weapon
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
* When thrown, returns to your hand. Deal additional 3d4 Thunder damage in a 3 m / 10 ft radius around the target when throwing this weapon
* Immunity to falling damage. Your [[movement speed]] and  [[Jump (Bonus Action)|Jump]] distance are increased by 3 m / 10 ft
* Gain an action to charge up to 12 m / 40 ft forward to a target, dealing 6d8 Thunder damage to every enemy caught in the charge; The target(s) must succeed [[DC]] 15 [[Dexterity]] [[Saving throw|save]] or receive full damage (instead of half damage on a save), suffer  [[Bleeding (Condition)|Bleeding]] for 3 turns, and get knocked 2 m / 7 ft back ( Recharge: [[Short rest]])
* Gain an action to cast special  [[Gust of Wind]] that deals 6d6 Thunder damage ( Recharge: [[Short rest]])
|Locked painted chest near the portal in the south-eastern part of the [[Jungle]]
|[[Jungle]] X: -1512 Y: -1523
|-
![[Dark Displacement Gloves]]
|
* +1 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] when  [[Throw|Throwing]], and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[Saving throw|save]] or swap places with you
* [[Sleight of Hand]] +1
|Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]]
|X: -90 Y: -56
|-
![[The Pointy Hat]]
|
* Gain a bonus to [[Persuasion]] [[Ability check|ability checks]] equal to your [[Intelligence]] [[Abilities#Ability%20score%20modifiers|modifier]]
|Locked opulent chest in a tent behind [[Lucretious]] in the north-western corner of the [[Circus of the Last Days]]
|X: -85 Y: -24
|-
![[Hollow's Staff]]
|
* Deal additional 1d4 Necrotic damage in melee with this weapon
* Target(s) have [[disadvantage]] on [[Saving throw|saving throws]] against your [[necromancy]] [[spells]]
* Cast  [[Arms of Hadar]] (level 1) ( Recharge: [[Long rest]])
|[[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]]
|X: -82 Y: -33
|-
![[Spellmight Gloves]]
|
* When you cast a [[Spells|spell]] that uses [[Dice rolls#Attack%20rolls|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off
|Looted, stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]]
|X: -82 Y: -33
|-
![[Clown Hammer]]
|
* On a [[Dice rolls#Critical%20hits|critical hit]] with this warhammer, the target (and you) must succeed [[DC]] 17 [[Wisdom]] [[Saving throw|save]] or succumb to  [[Hideous Laughter (Condition)|Hideous Laughter]] for 2 turns
|[[Dribbles]] on the stage in the north-eastern corner of the [[Circus of the Last Days]]
|X: -43 Y: -35
|-
![[Swires' Sledboard]]
|
* At the start of your turn during combat, gain  [[Force Conduit (Condition)|Force Conduit]] for 2 turns
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
| rowspan="6" |Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
| rowspan="6" |X: 7 Y: -34
|-
![[Bonespike Garb]]
|
* Upon entering  [[Rage (Condition)|Rage]], gain 15 [[Hit points#Temporary%20hit%20points|temporary hit points]]
* All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives Piercing damage equal to your [[Constitution]] [[Abilities#Ability%20score%20modifiers|modifier]]
|-
![[The Dancing Breeze]]
|
* Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack%20rolls|attack rolls]] against each target ( Recharge: [[Short rest]])
|-
![[Stalker Gloves]]
|
* +1 bonus to [[Initiative]] rolls
* Deal additional 1d4 Force damage with your  [[Sneak Attack|Sneak Attacks]]
|-
![[Elven Chain]]
|
* You are considered [[proficient]] with this armour while wearing it
* [[Advantage]] on [[Dexterity]] [[saving throws]] and a +2 bonus to [[Initiative]] rolls
|-
![[Ambusher]]
|
* [[Advantage]] on [[Perception]] [[Ability Checks|ability checks]] and a +1 bonus to [[Initiative]] rolls
* Deal additional 1d6 Necrotic damage with your weapons in combat against creatures that haven't taken a turn yet
|-
![[Seraphic Pugilist Gloves]]
|
* Deal additional 1d4 Radiant damage with unarmed strikes
* Cast  [[Guiding Bolt]] (level 4) ( Recharge: [[Long rest]])
|Locked wooden chest in the dormitory on the ground floor of the [[Open Hand Temple]]
|X: -87 Y: -7
|-
![[Ring of Blink]]
|
* Cast  [[Blink]] ( Recharge: [[Long rest]])
|Stolen from or rewarded after persuading [[Tara]] on the roof of the [[Open Hand Temple]]
|X: -45 Y: -5
|-
![[Tressym Collar]]
|
* Cast  [[Telekinesis]] ( Recharge: [[Long rest]])
|Looted from [[Tara]], if chosen to be killed or knocked out, on the roof of the [[Open Hand Temple]]
|X: -45 Y: -5
|-
![[Sentient Amulet (Very Rare)]]
|
* Cast  [[Shatter]] (level 3) ( Recharge: [[Long rest]])
* Gain an action to restore a number of [[Monk#Spellcasting|Ki Points]] equal to your  [[Martial Arts: Deft Strikes]] die ( Recharge: [[Long rest]])
|Rewarded for [[Help the Cursed Monk]] in the [[Open Hand Temple]] cellar crypt if you refuse to take on monk's madness
|[[Open Hand Temple Cellar]] X: -7 Y: -1004
|-
![[Stillmaker]]
|
* Cast  [[Hold Person]] (level 3) ( Recharge: [[Long rest]])
|In a hole next to the murder scene
|[[Under Temple Cave Area]] X: 65 Y: -1019
|-
![[Martial Exertion Gloves]]
|
* Gain an action to suffer 6d6 Piercing damage once, receiving a bonus attack for 1 turn and doubling your [[movement speed]] ( Recharge: [[Short rest]])
| rowspan="3" |Bought or stolen from [[Bumpnagel]] near the forge in the [[Angleiron's Cellar]]
| rowspan="3" |[[Angleiron's Cellar]] X: -244 Y: -1069
|-
![[Thunderpalm Strikers]]
|
* Deal additional 1d4 Thunder damage with unarmed strikes
* Cast  [[Thunderwave]] (level 3) ( Recharge: [[Long rest]])
|-
![[Nimblefinger Gloves]]
|
* If [[gnome]], gain a +2 bonus to [[Dexterity]]. If [[halfling]] or [[dwarf]], gain a +1 bonus to Dexterity instead
* [[Sleight of Hand]] +1
|-
![[Necklace of Elemental Augmentation]]
|
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting%20ability|spellcasting modifier]] to the damage dealt
|Traveller's chest on a shipwreck by the river north-west of the [[South Span Checkpoint]]
|X: -97 Y: 107
|-
![[Gleamdance Dagger]]
|
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
* While this dagger is held in your off-hand, gain a +1 bonus to [[AC]]
|[[Farlin]] on the [[Western Beach]] to the very west of the [[South Span Checkpoint]]
|X: -217 Y: 97
|-
![[Corpsegrinder]]
|
* Deal additional 1d4 Thunder damage with this weapon
* Gain an action to slam the ground, dealing additional Thunder damage equal to your [[proficiency bonus]] to all creatures in a 3 m / 10 ft radius; The target(s) must succeed [[DC]] 12 [[Dexterity]] [[Saves|save]] or receive full damage (instead of half damage on a save), and get knocked 3 m / 10 ft back ( Recharge: [[Short rest]])
|[[Cairos]] on the [[Western Beach]] to the very west of the [[South Span Checkpoint]]
|X: -219 Y: 105
|-
![[Bonespike Boots]]
|
* +1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
* [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft
* Gain an action to leap at a target up to 9 m / 30 ft away, knocking them  [[Prone (Condition)|Prone]] for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: Per turn)
|Trapped wooden chest in the [[Western Beach]] passageway cave
|[[Western Beach#Passageway|Western Beach Passageway]] X: -1341 Y: -856
|}
#
# [[Disguise Self|Disguise]] before equipping the item also works.
#
# You must convince [[Rolan]] in the [[Emerald Grove]] to stay and fight for Mattis to survive.
#
# In order to land on the jackpot, you need to either steal the [[Djinni Ring]] off Akabi beforehand, or distract him with a [[Performance]] check as a [[Bard]].
#
# If the target cannot roll any saves (like an object), the spell will always cast the normal auto-hit Fire Bolt.
#
# You can also disarm her with [[Command: Drop]] without making her hostile.
#
# No [[Persuasion]] skill check is needed if you are or have [[Gale]] in the party.
=== [[Wyrm's Crossing]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Scarlet Leather Armour]]
|
* [[Stealth]] +1
|Shabby wardrobe in the secret attic room of the [[Fraygo's Flophouse]]
|X: -20 Y: 79
|-
![[Amulet of the Drunkard]]
|
* Your  [[Drunk (Condition)|Drunk]] condition lasts for 5 turns instead of 2, and you regain 2d4 hit points once during the first turn of '''Drunk''' that happened with this item equipped
|Bought from [[Hoots Hooligan]] on the ground floor of [[Sharess' Caress]], after you accepted to taste her new brew
|X: 21 Y: 85
|-
![[Voss' Silver Sword]]
|
* Deal additional 1d4 Psychic damage with this weapon
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
* Cast  [[Wrathful Smite]] (level 1) ( Recharge: [[Short rest]])
|After talking to [[Raphael]], stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]], if he was spared in [[Act One]]
| rowspan="2" |X: 25 Y: 98
|-
![[Silver Sword of the Astral Plane]]
|
* If [[githyanki]], deal additional 1d6 Psychic damage with this weapon
* If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to Psychic damage, and immunity to being  [[Charmed (Condition)|Charmed]]
* Gain an action to strike the target, dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Stunned (Condition)|Stunned]] for 2 turns ( Recharge: [[Short rest]])
|Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can receive here by accepting the [[Deal with the Devil|Raphael's deal]]
|-
![[Gauntlets of the Warmaster]]
|
* Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]]
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1
| rowspan="7" |Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]]
| rowspan="7" |X: -11 Y: 140
|-
![[Horns of the Berserker]]
|
* +2 to [[Dice rolls#Attack%20rolls|attack rolls]] when attacking creatures that have already taken damage
* While not at full health, deal additional 2 Necrotic damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn
|-
![[Blightbringer]]
|
* When attacking [[Gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]]
* On a [[Dice rolls#Critical%20hits|critical hit]] with this shortbow, the target gets  [[Slowed (Condition)|Slowed]] for 2 turns
|-
![[Snow-Dusted Monastery Gloves]]
|
* Deal additional 1d4 Cold damage with unarmed strikes
* Cast  [[Ice Knife]] (level 3) ( Recharge: [[Long rest]])
|-
![[Cloak of Displacement]]
|
* Targets have [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you, from the start of your turn until you have taken any damage
|-
![[Garb of the Land and Sky]]
|
* When activating  [[Patient Defence]], gain  [[Blade Ward (Condition)|Blade Ward]] for 1 turn
* When activating  [[Step of the Wind]], your next melee attack has [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] and deals additional 1d8 Force damage
* [[Armour Class]] +1
|-
![[Harmonic Dueller]]
|
* Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]] (minimum 1) with melee weapons, for 10 turns ( Recharge: [[Short rest]])
|-
![[Absolute Confidence Amulet]]
|
* [[Performance]] +1
* [[Intimidation]] -1
|Rewarded by [[Naaber]] on the ground floor of [[Carm's Garm]] for exhausting all of his dialogue. Can also be stolen for an additional reward below
| rowspan="2" |
|-
![[Seemingly Gleaming Ring]]
|
* [[Charisma]] [[saving throws]] +1
* [[Wisdom]] saving throws -1
|Rewarded by [[Naaber]] on the ground floor of [[Carm's Garm]] for exhausting all of his dialogue if the [[Absolute Confidence Amulet]] was stolen from him beforehand
|}
# [[Disguise Self|Disguise]] before equipping the item also works.
# He can also be deceived ([[DC]] 30 [[Deception]] [[Checks|check]]) that you accepted the deal and got the hammer, even if you didn't.
=== [[Wyrm's Rock Fortress]] ===
If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]].
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Flame Enamelled Armour]]
|
* +2 bonus to [[Initiative]] rolls
* [[Resistance]] to Fire damage and a +2 bonus to [[saving throws]]
* Cast  [[Fire Shield: Warm]] ( Recharge: [[Long rest]])
* [[Disadvantage]] on [[Stealth]] [[Ability Checks|ability checks]]
|Heavy chest in the corner of the armoury south-east of the [[Wyrm's Rock Fortress#Waypoints|Wyrm's Rock]] waypoint
|X: -28 Y: 184
|-
![[Infernal Spear]]
| rowspan="2" |
* Deal additional 3 Poison damage with this weapon
|[[Iron Consul|Iron Consuls]] Mian and Nuff in the throne room on the first floor of the fortress
| rowspan="4" |X: -6 Y: 208
|-
![[Infernal Mace]]
|Black Gauntlets Mohlen, Greyward, Ignur, and Aisha in the throne room on the first floor of the fortress
|-
![[Emblazoned Plate of the Marshal]]
|
* All incoming damage is reduced by 2
* [[Resistance]] to Fire damage and a +2 bonus to [[saving throws]]
* Cast  [[Fire Shield]] ( Recharge: [[Long rest]])
* [[Disadvantage]] on [[Stealth]] [[Ability Checks|ability checks]]
| rowspan="2" |[[Ulder Ravengard]] in the throne room on the first floor of the fortress, if chosen to be killed
|-
![[Duke Ravengard's Longsword]]
|
* When you kill an enemy, all allies within 9 m / 30 ft gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]] (minimum 1)
* Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional 1d8 Piercing (1d10 if the ally has  [[Improved Combat Superiority]]) damage and costs a  [[Resources#Common%20resources|Reaction]] ( Recharge: [[Short rest]])
* [[Charisma]] +2
|-
![[Fabricated Arbalest]]
|
* Gain an action to fire a shimmering bolt, dealing 1d4 Piercing damage and inflicting 1 turn of  [[Radiating Orb (Condition)|Radiating Orb]] upon the target ( Recharge: Per turn)
* Gain a [[concentration]] action to fire a ray of light, dealing 2d10 Radiant damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[Dice rolls#Save%20DCs|spell save DC]] or receive full damage (instead of half damage on a save) and be  [[Blinded (Condition)|Blinded]] for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get  [[Burning (Condition)|Burned]] for 2 turns ( Recharge: [[Short rest]])
| rowspan="4" |[[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress
| rowspan="4" |
* Throne room X: -6 Y: 208
* Top floor X: -26 Y: 211
|-
![[Cloth of Authority]]
|
* Immunity to being  [[Frightened (Condition)|Frightened]],  [[Fearful (Condition)|Fearful]], and afflicted with  [[Hideous Laughter (Condition)|Hideous Laughter]]
* [[Advantage]] on [[Intimidation]] and [[Insight]] [[Ability Checks|ability checks]]
* [[Armour Class]] +1
|-
![[Tyrannical Jackboots]]
|
* +1 bonus to [[Charisma]] [[saving throws]] and [[Ability Checks|ability checks]]
|-
![[Gauntlet of the Tyrant]]
|
* Deal additional 1d4 Force damage with unarmed strikes
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* Cast  [[Command]] (level 3) ( Recharge: [[Long rest]])
|-
![[Servitor of the Black Hand Gloves]]
|
* Deal additional 1d4 Force damage with unarmed strikes
* Cast  [[Fear]] ( Recharge: [[Long rest]])
|Opulent chest in the audience hall wardrobe on the top floor
|X: -32 Y: 198
|-
![[Helldusk Boots]]
|
* Immunity to being moved against your will by enemy [[spells]] or actions, and your [[movement speed]] is unimpeded by  [[Difficult Terrain (Condition)|Difficult Terrain]]
* When you fail a [[Saving throws|saving throw]], you may use your  [[Resources#Common%20resources|Reaction]] to succeed it instead
* Gain an action to teleport up to 18 m / 60 ft away, dealing 2d8 Fire damage in a 3 m / 10 ft radius upon landing ( Recharge: [[Short rest]])
|Locked gilded chest in the audience hall bedroom on the top floor
|X: -32 Y: 219
|-
![[Balduran's Giantslayer]]
|
* On a hit with this greatsword, deal additional damage equal to your [[Strength]] [[Abilities#Ability%20score%20modifiers|modifier]] x2 (instead of x1). Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against [[Creature size#Size%20categories|Large]], Huge, or Gargantuan creatures
* Gain an action to increase in size, dealing additional 1d6 bonus damage with weapons and gaining advantage on Strength [[saving throws]] and [[Ability Checks|ability checks]] (for 10 turns), and gaining 27 [[Hit points#Temporary%20hit%20points|temporary hit points]] ( Recharge: [[Short rest]])
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]]; Large, Huge, and Gargantuan creatures take additional 2d6 Slashing damage and must succeed [[DC]] 12 Strength [[Saves|save]] or fall  [[Prone (Condition)|Prone]] for 2 turns ( Recharge: [[Short rest]])
|[[Ansur]] in [[The Dragon's Sanctum]]
|[[Wyrmway]] X: 629 Y: -988
|-
![[Helm of Balduran]]
|
* At the beginning of your turn, regain 2 hit points
* [[Saving throws]] +1 and [[AC]] +1
* Immunity to being  [[Stunned (Condition)|Stunned]]
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
|On a stone altar in the alcove north of [[Ansur]] in [[The Dragon's Sanctum]]
|[[Wyrmway]] X: 636 Y: -964
|}
=== [[Lower City]] ===
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Cloth Armour]]
|
* When being damaged by an enemy, once per turn, gain  [[Wrath (Condition)|Wrath]] for 2 turns
|On a wooden table in the south-eastern room of the prison underneath the [[Basilisk Gate Barracks]]
|[[Heapside Prison]] X: -1266 Y: 744
|-
![[The Reviving Hands]]
|
* When healing others, give them  [[Blade Ward (Condition)|Blade Ward]] for 2 turns. When reviving others, give them  [[Death Ward (Condition)|Death Ward]] for 2 turns
* [[Strength]] [[saving throws]] +1
* Cast  [[Revivify]] ( Recharge: [[Long rest]])
| rowspan="3" |Bought or stolen from [[Vicar Humbletoes]] at the [[Stormshore Tabernacle]]
| rowspan="3" |X: 109 Y: -20
|-
![[Mantle of the Holy Warrior]]
|
* Cast  [[Crusader's Mantle]] ( Recharge: [[Short rest]])
|-
![[The Sacred Star]]
|
* Deal additional 1d4 Radiant damage with this weapon
* On a hit with this morningstar, inflict 1 turn of  [[Radiating Orb (Condition)|Radiating Orb]] upon the target
* On a hit with this morningstar, [[Undead]] creatures must succeed [[DC]] 13 [[Wisdom]] [[Saves|save]] or get  [[Turned (Condition)|Turned]] for 3 turns
* Gain an action to strike the target, dealing additional Radiant damage equal to your [[proficiency bonus]] and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 [[Constitution]] save or get  [[Blinded (Condition)|Blinded]] for 3 turns ( Recharge: [[Short rest]])
|-
![[Amulet of the Devout]]
|
* +2 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* Gain an additional  '''Channel Divinity''' charge that replenishes on [[short rest]]
|Offering chest in the treasury room in the [[Stormshore Tabernacle]] basement
| rowspan="3" |[[Stormshore Tabernacle#Basement|Stormshore Tabernacle - Basement]] X: 796 Y: 1159
|-
![[Shield of Shielding]]
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Cast  [[Shield]] ( Recharge: [[Long rest]])
|Offerings to Helm chest in the treasury room in the [[Stormshore Tabernacle]] basement
|-
![[Hammer of the Just]]
|
* Deal additional 1d4 Radiant damage with this weapon
* Deal additional 1d6 Bludgeoning damage with this weapon against [[Fiends]] and [[Undead]]
* Cast  [[Detect Thoughts]] ( Recharge: [[Long rest]])
|Offerings to Tyr chest in the treasury room in the [[Stormshore Tabernacle]] basement
|-
![[Dolor Amarus]]
|
* On a [[Dice rolls#Critical%20hits|critical hit]] with weapons, deal addtitional 7 damage
| rowspan="3" |[[Dolor]] at the entrance gate of the [[Murder Tribunal]] if you arrive there with no severed hands, or otherwise at the [[Highberry's Home]] wine festival and later in the south-eastern room of the [[Facemaker's Boutique]] if not killed at the festival
| rowspan="3" |
* [[Murder Tribunal]] X: -1299 Y: 504
* [[Highberry's Home]] X: 27 Y: -38
* [[Facemaker's Boutique]] X: -166 Y: -39
|-
![[Spaceshunt Boots]]
|
* Cast  [[Dimension Door]] ( Recharge: [[Long rest]])
|-
![[Scarlet Leather Armour]]
|
* [[Stealth]] +1
|-
![[Blackguard's Sword]]
|
* Deal additional 1d4 Necrotic damage with this weapon
* On a [[Smite]] with this longsword, the target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or get  [[Dazed (Condition)|Dazed]] for 2 turns
| rowspan="3" |[[That Which Guards]] at the entrance gate of the [[Murder Tribunal]]
| rowspan="5" |[[Murder Tribunal]] X: -1295 Y: 502
|-
![[Blackguard's Plate]]
|
* All incoming damage is reduced by 1
* [[Advantage]] on [[Wisdom]] [[saving throws]]
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|-
![[Shield of the Undevout]]
|
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] to resist your  [[Fearful (Condition)|Fearful]] attacks and [[spells]]
* Gain one additional level 1 [[Spells#Spell%20slots|spell slot]] while having this shield equipped
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
|-
![[Blackguard's Greaves]]
|
* [[Movement speed]] is increased by 3 m / 10 ft
* [[Athletics]] +1
|[[That Which Lurks]] at the entrance gate of the [[Murder Tribunal]]
|-
![[Blackguard's Gauntlets]]
|
* Cast  [[Inflict Wounds]] (level 4) ( Recharge: [[Long rest]])
* [[Strength]] [[saving throws]] +1
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1
|[[That Which Watches]] at the entrance gate of the [[Murder Tribunal]]
|-
![[Sword of Chaos]]
|
* Deal additional 1d4 Necrotic damage with this weapon
* On a hit with this greatsword, regain 1d6 hit points
| rowspan="2" |[[Sarevok Anchev]] at the tribunal hall
| rowspan="3" |[[Murder Tribunal]] X: -1267 Y: 503
|-
![[Sarevok's Horned Helmet]]
|
* Gain  [[Darkvision]] with a 3 m / 10 ft range, or increase the existing one to 15 m / 50 ft. Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* Immunity to being  [[Frightened (Condition)|Frightened]],  [[Fearful (Condition)|Fearful]], and afflicted with  [[Hideous Laughter (Condition)|Hideous Laughter]]
|-
![[Amulet of Bhaal]]
|
* On a hit against a target with full [[Hit points|HP]], once per attack, inflict 2 turns of  [[Bleeding (Condition)|Bleeding]] upon the target
|Looted from [[Sarevok Anchev]] at the tribunal hall, or rewarded by him for [[Impress the Murder Tribunal#Infiltrate%20the%20Murder%20Tribunal|Impress the Murder Tribunal]]
|-
![[Bhaalist Gloves]]
|
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1
* Gain an action to garrote a [[Humanoid]] creature, dealing 1d10 Bludgeoning damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through  [[Garrotted (Condition)|Garrote]] for 3 turns ( Recharge: [[Short rest]])
| rowspan="9" |Bought from [[Echo of Abazigal]] at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]]
| rowspan="9" |[[Murder Tribunal]] X: -1261 Y: 507
|-
![[Bhaalist Armour]]
|
* Enemies in a 2 m / 7 ft radius become [[vulnerable]] to Piercing damage, unless they are immune to it
* +2 bonus to [[Initiative]] rolls
|-
![[Assassin of Bhaal Cowl]]
|
* Gain  [[Darkvision]] with a 3 m / 10 ft range and a +2 bonus to [[Initiative]] rolls
* Cast  [[See Invisibility]] ( Recharge: [[Short rest]])
|-
![[Craterflesh Gloves]]
|
* On a [[Dice rolls#Critical%20hits|critical hit]], deal additional 1d6 Force damage
|-
![[Vicious Battleaxe]]
| rowspan="3" |
* On a [[Dice rolls#Critical%20hits|critical hit]] with weapons, deal addtitional 7 damage
|-
![[Dolor Amarus]]
|-
![[Vicious Shortbow]]
|-
![[Dread Iron Dagger]]
|
* While being  [[Hiding (Condition)|Hidden]], deal additional 1d6 Necrotic damage with your weapons
|-
![[Fleshrender]]
|
* Gain an action to strike the target, dealing additional Necrotic damage equal to your [[proficiency bonus]]; The target must suceed [[DC]] 12 [[Constitution]] [[Saves|save]] or suffer from  [[Rended Flesh (Condition)|Rended Flesh]] for 3 turns ( Recharge: [[Short rest]])
|-
![[Keepsake Ring]]
|
* Cast  [[Dominate Beast]] ( Recharge: [[Long rest]])
|On the floor in the middle of the [[Elfsong Tavern]] basement
|[[Elfsong Tavern#Elfsong%20Tavern%20Basement|Elfsong Tavern - Basement]] X: -860 Y: 528
|-
![[Boots of Psionic Movement]]
|
* If [[githyanki]], deal additional 1d4 Psychic damage with your next melee weapon attack after casting  [[Fly]]
* [[Dexterity]] [[saving throws]] +1
* Gain an action to enable yourself to '''Fly''' for 10 turns ( Recharge: [[Long rest]])
|Ch'r'ai Har'rak next to the round table in the middle of the hideout hall
|[[Knights of the Shield Hideout]] X: -739 Y: 549
|-
![[Sword of the Emperor]]
|
* Deal additional 1d4 damage with this weapon against [[Shapeshift|shapeshifting]] and [[Polymorphed (Condition Type)|polymorphed]] creatures
* +2 bonus to [[saving throws]] against [[spells]]
|On a weapon rack in the northern-most room of the [[Knights of the Shield Hideout]]
|[[Knights of the Shield Hideout]] X: -732 Y: 588
|-
![[Cerebral Citadel Armour]]
|
* Immunity to being  [[Frightened (Condition)|Frightened]]
* [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]] +1
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
| rowspan="2" |Emperor's Wardrobe in the northern-most room of the [[Knights of the Shield Hideout]]
| rowspan="2" |[[Knights of the Shield Hideout]] X: -727 Y: 589
|-
![[Cerebral Citadel Gloves]]
|
* When  [[Charmed (Condition)|Charming]] or  [[Frightened (Condition)|Frightening]] a creature, gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[saving throws]]
* [[Strength]] [[saving throws]] +1
|-
![[Kurwin's Cauteriser]]
|
* Deal additional 1d4 Fire damage with this weapon
* On a hit with this scimitar, the target must suceed [[DC]] 13 [[Constitution]] [[Saves|save]] or suffer  [[Burning (Condition)|Burning]] for 2 turns
|[[Bugthimble]] in the dirt mound at the [[Graveyard (Lower City)]]
|X: 8 Y: 24
|-
![[Armour of Persistence]]
|
* All incoming damage is reduced by 2
* Gain  [[Resistance (Condition)|Resistance]] and  [[Blade Ward (Condition)|Blade Ward]]
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
| rowspan="4" |Bought or stolen from [[Dammon]] at his [[Forge of the Nine]], north-east of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="4" |X: -2 Y: -9
|-
![[Boots of Persistence]]
|
* [[Movement speed]] is increased by 3 m / 10 ft, and you gain  [[Freedom of Movement (Condition)|Freedom of Movement]]
* [[Dexterity]] [[saving throws]] +1
|-
![[Legacy of the Masters]]
|
* Gain a +2 bonus to all [[Dice rolls#Attack%20rolls|attack rolls]], and a +2 bonus to [[Damage#Damage%20rolls|damage rolls]] with weapons
* [[Strength]] [[saving throws]] +1
|-
![[Unwanted Masterwork Scalemail]]
|
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour
* [[Resistances|Resistance]] to Fire damage
|-
![[Unwanted Masterwork Gauntlets]]
|
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1
* [[Strength]] [[saving throws]] +1
| rowspan="2" |Gilded Chest next to wooden crates in the [[Forge of the Nine]] basement
| rowspan="2" |[[Forge of the Nine#Basement|Forge of the Nine - Basement]] X: 392 Y: 766
|-
![[Unwanted Masterwork Greaves]]
|
* [[Athletics]] +1
|-
![[Gemini Gloves]]
|
* Gain a toggle action to make your next [[All spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ( Recharge: [[Short rest]])
| rowspan="6" |Bought or stolen from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="6" |X: -39 Y: 15
|-
![[Cloak of the Weave]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ( Recharge: [[Short rest]])
|-
![[Shapeshifter Hat]]
|
* Gain an additional  [[Wild Shape]] charge that replenishes on [[long rest]]
* [[Nature]] +1
|-
![[Spellseeking Gloves]]
|
* When you make a [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack roll]], you can expend a '''Sorcery Point''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spells#Spell%20slots|spell slot]] level, with [[All spells#Cantrips|cantrip]] costing 1 point
|-
![[Hellbeard Halberd]]
|
* Deal additional 6 Poison damage with this weapon
|-
![[Caitiff Staff]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Gain an action to restore one [[Spells#Pact%20Magic|Pact Magic spell slot]] ( Recharge: [[Long rest]])
|-
![[Gibus of the Worshipful Servant]]
|
* Once the combat starts, gain  [[Momentum (Condition)|Momentum]] for the duration equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]]
* [[Advantage]] on [[concentration]] [[saving throws]]
|Bought or stolen from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]]. Can also be looted from [[Sceleritas Fel]] once he dies after [[The Urge]] events in the [[Bhaal Temple]]
|
* X: -39 Y: 15
* [[Bhaal Temple]] X: 56 Y: 1006
|-
![[Mask of Soul Perception]]
|
* +2 bonus to [[Dice rolls#Attack%20rolls|attack rolls]], [[Initiative]] rolls, and [[Perception]] [[Ability Checks|ability checks]]
* Cast  [[Detect Thoughts]] ( Recharge: [[Short rest]])
|Locked gilded chest in the bedroom on the top floor of [[Devil's Fee]]
|X: -33 Y: 17
|-
![[Hat of the Sharp Caster]]
|
* When you roll a 1 or 2 on a [[Damage#Damage%20rolls|damage roll]] for a [[Spells|spell]] attack, that roll is rerolled once
|Bartered with [[Tara]] on the roof of [[Devil's Fee]] for [[Fish]] or a magical item
|X: -27 Y: 5
|-
![[Tressym Collar]]
|
* Cast  [[Telekinesis]] ( Recharge: [[Long rest]])
|Looted from [[Tara]] if spared in [[Rivington]] and killed or knocked out on the roofs of [[Devil's Fee]] or [[Highberry's Home]]
|
* [[Devil's Fee]] X: -27 Y: 5
* [[Highberry's Home]] X: 1 Y: -36
|-
![[Helldusk Helmet]]
|
* You can see in magical and ordinary darkness up to a range of  12 m / 40 ft. Immunity to being  [[Blinded (Condition)|Blinded]]
* +2 bonus to [[saving throws]] against [[spells]]
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
* Gain an action to immolate the target up to 9 m / 30 ft away, dealing 2d8 Fire damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] or receive full damage (instead of half damage on a save) and get  [[Frightened (Condition)|Frightened]] for 3 turns ( Recharge: [[Short rest]])
|Treasure Crates in the [[House of Hope#Raphael's%20vault|Raphael's vault]]
| rowspan="2" |[[House of Hope]] X: -6484 Y: 2936
|-
![[Staff of Spellpower]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell%20slots|spell slots]] ( Recharge: [[Long rest]])
|On a pedestal in the [[House of Hope#Raphael's%20vault|Raphael's vault]]
|-
![[Helldusk Gloves]]
|
* +1 bonus to [[Dice rolls#Spell%20DCs|spell save DC]] and all [[Dice rolls#Attack%20rolls|attack rolls]]
* Deal additional 1d6 Fire damage with your weapons or additional 1d6 Necrotic damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer  [[Bleeding (Condition)|Bleeding]] for 2 turns
* [[Strength]] [[saving throws]] +1
* Cast  [[Rays of Fire (Cantrip)|Rays of Fire]] ( Recharge: [[Short rest]])
|[[Haarlep]] in the [[House of Hope#Boudoir|Raphael's boudoir]]
|[[House of Hope]] X: -6485 Y: 2990
|-
![[Gauntlets of Hill Giant Strength]]
|
* [[Strength]] [[saving throws]] +1
* Set your [[Strength]] to 23 while wearing these gauntlets
|Stolen from the right-most pedestal in the [[House of Hope]] archive. Can be stolen afterwards from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] if handed over to her for [[Acquire the Gauntlets for Helsik]]
|
* [[House of Hope]] X: -6549 Y: 2940
* X: -39 Y: 15
|-
![[Amulet of Greater Health]]
|
* Set your [[Constitution]] to 23 while wearing this amulet
* [[Advantage]] on Constitution [[saving throws]]
|Stolen from the left pedestal in the [[House of Hope]] archive
|[[House of Hope]] X: -6548 Y: 2905
|-
![[Orphic Hammer]]
|
* [[Advantage]] on [[saving throws]] against [[spells]]
* '''Story significance:''' Gain an action to destroy the shackles of [[Hope]] in the [[House of Hope]], and those of [[Orpheus]] in the [[Astral Plane]]
|Stolen from the central pedestal in the [[House of Hope]] archive
|[[House of Hope]] X: -6543 Y: 2921
|-
![[Burnished Ring]]
|
* Gain an action to fire a ray at a target up to 18 m / 60 ft away; The target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or get  [[Paralysed (Condition)|Paralysed]] for 2 turns ( Recharge: [[Long rest]])
|[[Spectator]] in the [[House of Hope]] prison
|[[House of Hope#Hope's%20prison|House of Hope - Hope's Prison]] X: -6481 Y: 2921
|-
![[Helldusk Armour]]
|
* You are [[proficient]] with this armour while wearing it
* On your successful [[saving throw]] against an enemy attack, the attacker that caused the throw gets  [[Burning (Condition)|Burned]] for 3 turns
* [[Resistances|Resistance]] to Fire damage and immunity to  [[Burning (Condition)|Burning]]. All incoming damage is reduced by 3
* Gain an action to enable yourself to  [[Fly (Bonus Action)|Fly]] for 10 turns ( Recharge: [[Long rest]])
|[[Raphael]] at the teleportation circle
| rowspan="3" |[[House of Hope]] X: -6477 Y: 2884
|-
![[Gloves of Soul Catching]]
|
* Deal additional 1d10 Force damage with unarmed strikes
* On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack%20rolls|attack roll]] or [[Saving throws|saving throw]], until the end of your next turn
* Increase your [[Constitution]] by 2 (max 20) while wearing these gloves
|Rewarded for [[Save Hope]] after defeating [[Raphael]]
|-
![[Amulet of Elemental Torment]]
|
* When you stand on a [[Fire (area)|Fire]], [[Acid (area)|Acid]], [[Caustic Brine]], or [[Poison cloud (area)|Poison]] surface and cast a [[Spells|spell]] that deals damage, the target also suffers the surface's effects
|Looted from [[Hope]] after defeating [[Raphael]] and completing [[Save Hope]]
|-
![[Slinging Shoes]]
|
* When thrown, returns to you. Deal additional 2d4 Psychic damage when  [[Throw|Throwing]] these boots
* [[Dexterity]] [[saving throws]] +1
|Bartered with [[Tara]] on the roof of [[Highberry's Home]] for [[Fish]] or a magical item
|X: -1 Y: -39
|-
![[Winter's Clutches]]
|
* When you deal Cold damage, once per attack, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
| rowspan="3" |On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor of [[Sorcerous Sundries]]
| rowspan="3" |X: -2 Y: -66
|-
![[Gold Wyrmling Staff]]
|
* Deal additional 1d4 Fire damage in melee with this weapon
* Cast  [[Fire Bolt]] ( Recharge: Per turn)
|-
![[Coldbrim Hat]]
|
* On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
|-
![[Quickspell Gloves]]
|
* Gain a toggle action to make your next [[List of all spells#Cantrips|cantrip]] cast cost  [[Resources#Common%20resources|Bonus action]] instead of  [[Resources#Common%20resources|Action]] ( Recharge: [[Short rest]])
| rowspan="6" |Bought or stolen from [[Lorroakan's Projection]] at the foyer desk on the ground floor of [[Sorcerous Sundries]]
| rowspan="6" |X: -7 Y: -79
|-
![[Ring of Regeneration]]
|
* At the start of your turn during combat, regain 1d4 hit points
|-
![[Vest of Soul Rejuvenation]]
|
* On your successful [[saving throw]] against a [[Spells|spell]], regain 1d4 hit points
* You can expend your  [[Resources#Common%20resources|Reaction]] to make an unarmed strike against an attacker that missed
* [[Armour Class]] +2
|-
![[Armour of Landfall]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* At the start of your turn during combat while standing on  [[Plant Growth (Condition)|Plant Growth]] or  [[Difficult Terrain: Vines (Condition)|Vines]], regain 1d4 hit points
* [[Advantage]] on [[Constitution]] [[saving throws]]
* Cast  [[Plant Growth]] ( Recharge: [[Short rest]])
|-
![[Birthright]]
|
* Increase your [[Charisma]] by 2 (max 22) while wearing this hat
|-
![[Harper Sacredstriker]]
|
* Cast  [[Spiritual Weapon]] (level 6) ( Recharge: [[Long rest]])
|-
![[Despair of Athkatla]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
| rowspan="2" |[[Lorroakan]] at the top of the [[Ramazith's Tower]]
| rowspan="2" |[[Ramazith's Tower]] X: 4962 Y: 704
|-
![[Shelter of Athkatla]]
|
* [[Advantage]] on [[saving throws]] against [[spells]]
* Cast  [[Mirror Image]] ( Recharge: [[Long rest]])
|-
![[Markoheshkir]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell%20slots|spell slot]] ( Recharge: [[Long rest]])
* Cast  [[Kereska's Favour]] ( Recharge: [[Short rest]])
| rowspan="2" |On a pedestal inside a [[Globe of Invulnerability]] in the lower section of the [[Ramazith's Tower]]
| rowspan="2" |[[Ramazith's Tower]] X: 4970 Y: 705
|-
![[Robe of the Weave]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* On your successful [[saving throw]] against a [[Spells|spell]], regain 1d6 hit points
* [[Armour Class]] +2
|-
![[Foebreaker]]
|
* This weapon ignores [[resistance]] to Bludgeoning damage
|Invisible gilded chest behind the "Karsus" door in the [[Sorcerous Vault]]
|[[Sorcerous Vault]] X: 326 Y: 998
|-
![[Pyroquickness Hat]]
|
* When you deal Fire damage with non-[[All spells#Cantrips|cantrip]] [[spells]], once per attack, suffer  [[Burning (Condition)|Burning]] for 2 turns and gain an additional  [[Resources#Common%20resources|Bonus action]] that turn
|Invisible opulent chest behind the "Elminster" door in the [[Sorcerous Vault]]
|[[Sorcerous Vault]] X: 411 Y: 997
|-
![[Hellfire Greataxe]]
|
* Deal additional 1d6 Fire damage with this weapon
* On a hit with this greataxe, once per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
* Gain an action to cleave in a 3 m / 10 ft cone, dealing additional 2d6 Fire damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their [[Dexterity]] [[Saves|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with  [[Roiling Hellfire (Condition)|Roiling Hellfire]] while standing in the AoE zone ( Recharge: [[Short rest]])
|Gilded chest behind the breakable "Illusion" door in the [[Sorcerous Vault]]
|[[Sorcerous Vault]] X: 365 Y: 940
|-
![[The Dead Shot]]
|
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* Gain a bonus to your ranged weapon [[Dice rolls#Attack%20rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them
| rowspan="2" |Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="2" |X: -36 Y: -80
|-
![[Flail of Ages]]
|
* When you deal Acid, Cold, or Fire damage with this weapon, the target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or be afflicted with 2 turns of  [[Acid (Condition)|Acid]],  [[Chilled (Condition)|Chilled]], or  [[Burning (Condition)|Burning]] respectively
* Cast  [[Elemental Age]] ( Recharge: [[Long rest]])
|-
![[Armour of Agility]]
|
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour
* [[Saving throws]] +2
|Bought or stolen from [[Gloomy Fentonson]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
|X: -37 Y: -77
|-
![[Infernal Mace]]
|
* Deal additional 3 Poison damage with this weapon
|Black Gauntlets Uva, Hyrriet, and Volgu Drak on the upper floors of [[Felogyr's Fireworks]], and later Black Gauntlets Holzt, Ralston, Paver, and Rives on the ground floor and in the basement of the [[Steel Watch Foundry]]
|
* [[Felogyr's Fireworks]]
* [[Steel Watch Foundry]]
|-
![[Veil of the Morning]]
|
* [[Undead]] have [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you, and you gain [[advantage]] on [[saving throws]] against their actions and [[spells]]
* Cast  [[Turn Undead]] ( Recharge: [[Long rest]])
| rowspan="3" |Bought or stolen from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]]
| rowspan="6" |X: 7 Y: -159
|-
![[Armour of the Sporekeeper]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]], and you deal additional 1 Necrotic damage with Necrotic damage [[spells]] and attacks
* While imbued with  [[Symbiotic Entity (Condition)|Symbiotic Entity]], you can spread  [[Bibberbang Spores]],  [[Timmask Spores (Class Action)|Timmask Spores]], and  [[Haste Spores]]
|-
![[Hood of the Weave]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
|-
![[Torch of Revocation]]
|
* Deal additional 1d4 Necrotic and 1d4 Fire damage when using this torch as a weapon
* '''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest
|Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]]
|-
![[Staff of Cherished Necromancy]]
|
* Deal additional 1d4 Necrotic damage in melee with this weapon
* Creatures have [[disadvantage]] on [[saving throws]] against you [[necromancy]] [[spells]]
* When you kill an enemy with a spell, gain  [[Life Essence (Condition)|Life Essence]] until expended or until [[long rest]]
|Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]]
|-
![[Crypt Lord Ring]]
|
* Cast  [[Create Undead]] ( Recharge: [[Long rest]])
|Rewarded by [[Thrumbo]] at the ground floor of the [[Philgrave's Mansion]], if he was sided with and saved during [[Find Mystic Carrion's Servant]]
|-
![[Helmet of Grit]]
|
* [[Dexterity]] [[saving throws]] +1
* When at 50% or less [[hit points]], gain an additional  [[Resources#Common%20resources|Bonus action]] per turn
|Locked opulent chest in the cursed room on the lower floor of the [[Szarr Palace]]
|[[Szarr Palace]] X: -1298 Y: 965
|-
![[Pelorsun Blade]]
|
* Deal additional 1d4 Radiant damage with this weapon
* [[Advantage]] on all [[Dice rolls#Attack%20rolls|attack rolls]] against [[Undead]]
|Trapped rosewood casket in one of the pits of the dungeon, encountered by taking the second door to the right when advancing north from the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint
|[[Cazador's Dungeon]] X: -1928 Y: 852
|-
![[Rhapsody]]
|
* When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack%20rolls|attack rolls]], and to [[Dice rolls#Save%20DCs|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for 3d10 hit points, or making the next weapon attack within 2 turns a guaranteed [[Dice rolls#Critical%20hits|critical hit]], or forcing the next [[Saving throws|saving throw]] an enemy makes against your [[Spells|spell]] within 2 turns to have [[disadvantage]]. Effect ends when this weapon is unequipped
* On your hit with this dagger while  [[Hiding (Condition)|Hiding]] or being  [[Invisible (Condition)|Invisible]], the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer  [[Bleeding (Condition)|Bleeding]] for 2 turns
|[[Cazador|Cazador Szarr]] at the dungeon ritual site
| rowspan="2" |[[Cazador's Dungeon]] X: -1925 Y: 944
|-
![[Woe]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain 1d4 hit points
* Cast  [[Blight]] ( Recharge: [[Long rest]])
* This is a  [[Bound Weapon (Condition)|Bound Weapon]]
|Rewarded during [[The Pale Elf]] for killing [[Cazador|Cazador Szarr]] at the dungeon ritual site
|-
![[The Undead Bane]]
|
* Deal additional 1d6 Slashing damage with melee weapons against [[List of creature types#Fiend|Fiends]] and [[Undead]]
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]], and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed [[DC]] 12 [[Strength]] [[Saving throws|save]] or get  [[Bane (Condition)|Baned]] for 3 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target) ( Recharge: [[Short rest]])
|Looted from [[Ulma]] when returning back to the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint, if she was spared at the [[Gur Camp]] and was chosen to be killed here
|[[Cazador's Dungeon]] X: -1925 Y: 836
|-
![[Salty Scimitar(rrr)]]
|
* Cast  [[Command]] ( Recharge: [[Long rest]])
|[[Grisly|Captain Grisly]] in [[The Blushing Mermaid]] basement
|[[The Blushing Mermaid - Basement]] X: -2339 Y: -127
|-
![[Tarnished Charm]]
|
* Reduce the [[DC]] of your [[Death Saving Throw|death saving throws]] from 10 down to 5
| rowspan="2" |[[Auntie Ethel]] in [[The Blushing Mermaid]] basement, even if she was killed before in the [[Overgrown Tunnel]]
| rowspan="2" |[[The Blushing Mermaid - Basement]] X: -2329 Y: -95
|-
![[Ring of Feywild Sparks]]
|
* While your  [[Tides of Chaos]] feature is active, you will always trigger  [[Wild Magic (passive feature)|Wild Magic]] when casting [[spells]]
|-
![[Amulet of Windrider]]
|
* Cast  [[Ride the Winds]] ( Recharge: [[Long rest]])
* Cast  [[Gust of Wind]] ( Recharge: [[Short rest]])
| rowspan="2" |Rewarded by [[Lora]] on the ground floor of the [[Lora's House]] for [[Save Vanra]]
| rowspan="2" |X: -65 Y: -89
|-
![[Duellist's Prerogative]]
|
* Deal additional 1d4 Necrotic damage with this weapon
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal  [[Resources#Common%20resources|Reaction]] per turn
* On a hit with a melee weapon, expend your  [[Resources#Common%20resources|Reaction]] to deal additional Necrotic damage with that weapon equal to your [[proficiency bonus]]
* Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer  [[Bleeding (Condition)|Bleeding]] for 3 turns
* While not dual-wielding or holding a shield, you can make an additional attack as a  [[Resources#Common%20resources|Bonus action]] with this weapon, once per turn
|-
![[Fey Semblance Amulet]]
|
* [[Advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]]
|Rewarded by any of the [[Non-player characters|NPCs]] at the [[Old Garlow's Place]] for [[Avenge the Hag Survivors]]
| rowspan="2" |X: -55 Y: -147
|-
![[Staff of Interruption]]
|
* Cast  [[Counterspell]] (level 5) ( Recharge: [[Long rest]])
|Rewarded by [[Mayrina]] at the [[Old Garlow's Place]] for [[Help the Hag Survivors]]
|-
![[Murderous Cut]]
|
* Deal additional 1d4 Piercing damage with this weapon against targets with 50% [[hit points]] or less
|[[Reaper of Bhaal|Reapers of Bhaal]] and [[Death's Head of Bhaal|Death's Heads of Bhaal]] in [[Bloomridge Park]], [[The Counting House]], and [[Lower City Sewers]]
|
* [[Bloomridge Park]]
* [[The Counting House]]
* [[Lower City Sewers]]
|-
![[Amulet of Restoration]]
|
* Cast  [[Healing Word]] (level 1) ( Recharge: [[Long rest]])
* Cast  [[Mass Healing Word]] (level 3) ( Recharge: [[Long rest]])
|Private stash in the eastern room down the very first flight of stairs
|[[The Counting House]] X: -85 Y: -185
|-
![[Nymph Cloak]]
|
* Cast  [[Dominate Person]] ( Recharge: [[Long rest]])
| rowspan="2" |[[The Counting House#High%20security%20vaults|High Security Vault n°1]] on the southern side of the high security vault hall
| rowspan="2" |[[The Counting House]] X: -711 Y: 864
|-
![[Spell Savant Amulet]]
|
* Gain one additional level 2 [[Spells#Spell%20slots|spell slot]] while having this amulet equipped
|-
![[Jannath's Hat]]
|
* [[Advantage]] on [[Persuasion]] [[Ability Checks|ability checks]]
* Advantage on [[Deception]] ability checks
|[[The Counting House#High%20security%20vaults|High Security Vault n°2]] on the southern side of the high security vault hall
|[[The Counting House]] X: -714 Y: 863
|-
![[The Long Arm of the Gur]]
|
* Deal additional 1d4 Piercing damage with weapons against [[Undead]] and gain a 1d4 bonus to weapon [[Dice rolls#Attack%20rolls|attack rolls]] against Undead
|[[The Counting House#High%20security%20vaults|High Security Vault n°3]] on the southern side of the high security vault hall
|[[The Counting House]] X: -718 Y: 861
|-
![[Trident of the Waves]]
|
* On a hit with this trident, inflict 3 turns of  [[Wet (Condition)|Wet]] upon the target and spawn a 2 m / 7 ft radius [[Water (area)|water surface]] underneath the target
|[[The Counting House#High%20security%20vaults|High Security Vault n°4]] on the northern side of the high security vault hall
|[[The Counting House]] X: -711 Y: 882
|-
![[Ravengard's Scourger]]
|
* Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional 1d8 Piercing (1d10 if the ally has  [[Improved Combat Superiority]]) damage and costs a  [[Resources#Common%20resources|Reaction]] ( Recharge: [[Short rest]])
|[[The Counting House#High%20security%20vaults|High Security Vault n°5]] on the northern side of the high security vault hall
|[[The Counting House]] X: -712 Y: 882
|-
![[Knock Knuckle Gloves]]
|
* [[Sleight of Hand]] +1
* Cast  [[Knock]] ( Recharge: [[Long rest]])
|[[The Counting House#High%20security%20vaults|High Security Vault n°7]] on the western side of the high security vault hall
|[[The Counting House]] X: -719 Y: 871
|-
![[Elegant Studded Leather]]
|
* +2 bonus to [[Initiative]] rolls
* [[Advantage]] on [[Stealth]] [[Ability Checks|ability checks]]
* Cast  [[Shield]] ( Recharge: [[Short rest]])
|[[The Counting House#High%20security%20vaults|High Security Vault n°9]] on the eastern-most side of the high security vault hall
|[[The Counting House]] X: -686 Y: 874
|-
![[Abdel's Trusted Shield]]
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved Physical damage, for 10 turns ( Recharge: [[Short rest]])
|Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]]
|X: -148 Y: -60
|-
![[Katana]]
|
* Regular longsword with +1 damage
|On a wooden table underneath the stuffed hyena head on the southern side of the [[Golbraith's Cellar]] basement
|[[Golbraith's Cellar|Golbraith's Cellar - Basement]] X: -2343 Y: 811
|-
![[Unflinching Protector Amulet]]
|
* When a nearby ally is targeted by an attack of any kind, you may expend your  [[Resources#Common%20resources|Reaction]] to make that attack automatically miss ( Recharge: [[Long rest]])
|[[Ptaris]] through [[The Lodge]] portal if [[Steal a Githyanki Egg]] was completed by giving [[Lady Esther]] the [[Githyanki Egg]]
|[[The Lodge - Basement Docks]] X: -1283 Y: 252
|-
![[Staff of the Ram]]
|
* On a hit with this qarterstaff, once per turn, the target must succeed [[DC]] 8 [[Constitution]] [[Saves|save]] or get  [[Stunned (Condition)|Stunned]] for 1 turn and be knocked back 2 m / 7 ft
| rowspan="2" |Opulent chest in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack
| rowspan="3" |[[Jaheira's Basement|Elerrathin's Home - Basement]] X: -1572 Y: 976
|-
![[Belm]]
|
* Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack%20rolls|attack rolls]] against each target ( Recharge: [[Short rest]])
* You can make an additional attack as a  [[Resources#Common%20resources|Bonus action]] with this weapon, once per turn
|-
![[Khalid's Gift]]
|
* [[Jaheira]] cannot be [[Cursed (Condition Type)|Cursed]] while wearing this amulet
* Increase your [[Wisdom]] by 1 (max 21) while wearing this amulet
* Cast  [[Khalid's Gift: Aid]] ( Recharge: [[Long rest]])
|Display case in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack
|-
![[After Death Do Us Part]]
|
* When you are  [[Downed (Condition)|Downed]], immediately recover and regain 50% of your [[hit points]], but get afflicted with  [[Shadow Possession (Condition)|Shadow Possession]] curse ( Recharge: [[Long rest]])
|During [[Free the Artist]], looted from [[Oskar Fevras]] at the upper floor of the [[Lady Jannath's Estate]] if [[Echo of a Lost Love|Kerri Evenfield]] was allowed to kill him, or dropped on the floor by him if Kerri Evenfield was banished and [[Lady Jannath]] was told the truth about him
| rowspan="2" |X: -250 Y: -44
|-
![[Til Death Do Us Part]]
|
* Cast  [[Beacon of Hope]] ( Recharge: [[Long rest]])
|During [[Free the Artist]], looted or stolen from [[Lady Jannath]] at the upper floor of the [[Lady Jannath's Estate]], or dropped on the floor by her if Kerri Evenfield was banished and Lady Jannath was told the truth about [[Oskar Fevras]]
|-
![[Viconia's Walking Fortress]]
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, dealing 2d4 Force damage and knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* [[Advantage]] on [[saving throws]] against [[spells]]. [[Spells|Spell]] [[Dice rolls#Attack%20rolls|attack rolls]] against you suffer [[disadvantage]]
* Gain an action to surround yourself with a protective shell for 2 turns, reflecting any projectiles targeted at you back to their point of origin ( Recharge: [[Short rest]])
* Cast  [[Warding Bond]] ( Recharge: [[Long rest]])
| rowspan="3" |[[Viconia DeVir]] at the central hall of the cloister beneath the [[House of Grief]]
| rowspan="3" |[[Cloister of Sombre Embrace]] X: -400 Y: -1651
|-
![[Viconia's Priestess Robe]]
|
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]]
* While being protected by  [[Shield of Faith]], gain a +2 bonus to [[saving throws]]
* [[Armour Class]] +2
|-
![[Handmaiden's Mace]]
|
* Deal additional 1d6 Posion damage with this weapon
* Set your [[Strength]] to 18 while wielding this mace
|-
![[Wavemother's Cloak]]
|
* During combat, once per turn and until you take damage, gain immunity to  [[Burning (Condition)|Burning]], [[Resistances|resistance]] to Fire damage and [[vulnerability]] to Lightning and Cold damage
|Opulent chest behind [[Allandra Grey|Allandra Grey's]] desk on the upper floor of the [[Water Queen's House]]
|X: -246 Y: -249
|-
![[Wavemother's Robe]]
|
* [[Resistances|Resistance]] to Fire and Cold damage
* While standing on a [[Water Surface|water surface]] at the start of your turn during combat, regain 1d4 hit points
* Cast  [[Create or Destroy Water]] ( Recharge: [[Long rest]])
* [[Armour Class]] +1
|Rewarded by [[Allandra Grey]] in the basement of [[Flymm Cargo]] for handing over [[Redhammer]] during [[Avenge the Drowned]]
|[[Flymm Cargo|Flymm Cargo - Basement]] X: -1048 Y: 312
|-
![[Wavemother's Sickle]]
|
* Deal additional 1d4 Cold damage with this weapon
* Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against  [[Wet (Condition)|Wet]] creatures
|[[Allandra Grey]] at the [[Water Queen's House]] mourning ceremony or at her quarters on the upper floor afterwards
|
* X: -229 Y: -261
* X: -244 Y: -251
|-
![[Steelwatcher Helmet]]
|
* You can see in magical and ordinary darkness up to a range of  12 m / 40 ft. Immunity to being  [[Blinded (Condition)|Blinded]]
* [[Advantage]] on [[Constitution]] [[saving throws]]
|On a table on the groond floor of the [[Steel Watch Foundry]]
|X: -275 Y: -134
|-
![[Hellfire Engine Crossbow]]
|
* Cast  [[Lightning Arrow]] (level 4) ( Recharge: [[Long rest]])
* Gain an action to fire a harpoon at the target; The target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or get pulled 9 m / 30 ft towards you
|Crafted by combining [[Watcher Crossbow Blueprint]], [[Targeting Module]], and [[Steel Watcher Arm]] on the ground floor of the [[Steel Watch Foundry]]
|X: -325 Y: -134
|-
![[Winkling Gloves]]
|
* [[Sleight of Hand]] +1
* [[Attack Rolls|Attack rolls]] +1
|[[Zanner Toobin]] in the west-most room on the ground floor of the [[Steel Watch Foundry]], and later accompanying you in the foundry basement during [[Save the Gondians]]
|
* X: -331 Y: -147
* [[Steel Watch Foundry|Steel Watch Foundry - Lab Level]]
|-
![[Gontr Mael]]
|
* On a hit with this longbow, the target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or be afflicted with  [[Guiding Bolt (Condition)|Guiding Bolt]] for 1 turn
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
* Cast  [[Celestial Haste]] ( Recharge: [[Long rest]])
* Gain an action to fire at the target, dealing additional [[proficiency bonus]] + 1d8 Radiant damage and gaining bonus 1d4 Radiant damage on subsequent attacks with this weapon, for 10 turns; The target must succeed DC 12 [[Wisdom]] save or get  [[Frightened (Condition)|Frightened]] for 2 turns ( Recharge: [[Short rest]])
|[[Steel Watcher Titan]] in the basement of the [[Steel Watch Foundry]]
|[[Steel Watch Foundry|Steel Watch Foundry - Lab Level]] X: -1952 Y: 206
|-
![[Drunken Cloth]]
|
* While  [[Drunk (Condition)|Drunk]], gain [[advantage]] on [[Constitution]] [[saving throws]], and gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your Constitution [[modifier]] at the start of your turn during combat
|Bought or stolen from [[Severn]] at the bar in the [[Guildhall]]
|[[Lower City Sewers]] X: -22 Y: 769
|-
![[Shade-Slayer Cloak]]
|
* While  [[Hiding (Condition)|Hiding]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
|Bought or stolen from [[Sticky Dondo]] in the [[Mol]] encampment overseeing the pit in the [[Guildhall]]
|[[Lower City Sewers]] X: -17 Y: 755
|-
![[Cindermoth Cloak]]
|
* When you are hit in melee from up to 2 m / 7 ft away, the target must succeed [[DC]] 12 [[Dexterity]] [[Saves|save]] or get  [[Burning (Condition)|Burned]] for 2 turns
|[[Aelis Siryasius]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint
|[[Lower City Sewers]] X: -123 Y: 834
|-
![[Chancer's Carcanet]]
|
* Expend your  [[Resources#Common%20resources|Reaction]] to make an [[Dice rolls#Attack%20rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]]
|Rewarded by [[Sarin]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint for finding her [[Sarin's Skull|skull]] and bringing it to her coffin
|[[Lower City Sewers]] X: -125 Y: 829
|-
![[Silver Sword of the Astral Plane]]
|
* If [[githyanki]], deal additional 1d6 Psychic damage with this weapon
* If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to Psychic damage, and immunity to being  [[Charmed (Condition)|Charmed]]
* Gain an action to strike the target, dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Stunned (Condition)|Stunned]] for 2 turns ( Recharge: [[Short rest]])
|Rewarded by [[Voss|Kith'rak Voss]] behind the locked door to the north-east of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint once he was promised in [[Sharess' Caress]] that you will retrieve the [[Orphic Hammer]], and was shown the hammer here
|[[Lower City Sewers]] X: -70 Y: 826
|-
![[Armour of Moonbasking]]
|
* After casting  [[Wild Shape]], gain 22 [[Hit points#Temporary%20hit%20points|temporary hit points]]. While those temporary hit points are active, all incoming damage is reduced by 1
* Gain a +2 bonus to [[AC]] and [[advantage]] on [[Constitution]] [[saving throws]] agains [[spells]]. This effect persist even while being in [[Druid|druidic]] '''Wild Shape'''
| rowspan="2" |Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] in an alcove west of the [[Undercity Ruins]] waypoint
| rowspan="2" |[[Lower City Sewers]] X: -157 Y: 939
|-
![[Bonespike Helmet]]
|
* Upon entering  [[Rage (Condition)|Rage]], deal 2d4 Psychic damage to all enemies in a 3 m / 10 ft radius around you; The targets must succeed [[DC]] 10 [[Wisdom]] [[Saves|save]] or receive full damage (instead of half damage on a save)
* [[Intimidation]] +2
* Cast  [[Menacing Attack (Melee)|Menacing Attack]] once per turn with no [[Battle Master#Level%203|Superiority Dice]] cost
|-
![[Breaching Pikestaff]]
|
* Deal additional 1d4 Force damage with this weapon
|On a coffin in the center of the tomb that can be reached through the passage west of the [[Undercity Ruins]] waypoint in the [[Lower City Sewers]]
|[[Ancient Lair]] X: -1385 Y: 60
|-
![[Bonespike Gloves]]
|
* Your weapon attacks ignore target's [[Resistances|resistance]] to Physical damage
|[[Strangler Luke]] on top of a ruined building at the beginning of the collapsed pillar bridge during the [[Undercity Ruins]] ambush
|[[Lower City Sewers]] X: -136 Y: 980
|-
![[Crimson Mischief]]
|
* Deal additional 1d4 Necrotic damage with this weapon
* Deal additional 1d4 Piercing damage with this weapon against targets with 50% [[hit points]] or less
* While this shortsword is held in your main hand, deal additional 7 Piercing damage if the [[Dice rolls#Attack%20rolls|attack roll]] was made with [[advantage]]
* While this shortsword is held in your off-hand, gain  [[Two-Weapon Fighting]]
| rowspan="3" |[[Orin]] at the sacrificial altar of the [[Bhaal Temple]]
| rowspan="3" |[[Lower City Sewers]] X: 61 Y: 1004
|-
![[Mutilated Carapace]]
|
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a +1 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]]
* [[Advantage]] on [[Deception]] and [[Persuasion]] [[Ability Checks|ability checks]]
* [[Armour Class]] +1
|-
![[Bloodthirst]]
|
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* Cast  [[True Strike]] ( Recharge: [[Short rest]])
* This is a  [[Bound Weapon (Condition)|Bound Weapon]]
* While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to Piercing damage, unless they are immune to it
* While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend your  [[Resources#Common%20resources|Reaction]] to make a melee strike against the attacker and gain  [[True Strike (Condition)|True Strike]] for 2 turns
|}
=== [[The High Hall]] ===
This area is only accessible after traveling to the [[Morphic Pool]] at the very end of the game.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Broodmother's Revenge]]
|
* When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to  [[Dip|Dipping]] the weapon)
| rowspan="4" |Stolen from the table of goods that belong to [[Koll|Koll the Red]] in [[The High Hall#The%20Watch%20Citadel|The Watch Citadel]]
| rowspan="4" |X: 235 Y: 44
|-
![[Steelforged Sword]]
|
* Regular shortsword with +1 damage
|-
![[Thermodynamo Axe]]
|
* On a hit with this battleaxe, once per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
|-
![[Blade of Oppressed Souls]]
|
* Deal additional 1d4 Psychic damage with this weapon
* Gain an action to strike a non-undead [[Humanoid]], dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Intelligence]] [[Saving throw|save]] or get  [[Crown of Madness (Condition)|Mad]] for 3 turns ( Recharge: [[Short rest]])
|}
8
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