17,759
editsAd placeholder
Critical hit: Difference between revisions
Jump to navigation
Jump to search
→Maximising critical hit value
Line 87: | Line 87: | ||
|} | |} | ||
===Additional effects on critical hit=== | ===Additional effects on critical hit=== | ||
On the other side of things, some effects add add additional value to critical hits when they occur. | On the other side of things, some effects add add additional value to critical hits when they occur. | ||
====Passives ==== | |||
*{{Pass|Brutal Critical}} and {{Pass|Savage Attacks}} add an extra damage die to the damage of the attack, i.e. an attack dealing {{DamageText|1d10|Bludgeoning}} will critically deal {{DamageText|2d10 + 1d10|Bludgeoning}}. Additional damage dice, like those from battle manoeuvres, are not subject to this additive bonus, with the exception of {{SAI|Divine Smite}}. | *{{Pass|Brutal Critical}} and {{Pass|Savage Attacks}} add an extra damage die to the damage of the attack, i.e. an attack dealing {{DamageText|1d10|Bludgeoning}} will critically deal {{DamageText|2d10 + 1d10|Bludgeoning}}. Additional damage dice, like those from battle manoeuvres, are not subject to this additive bonus, with the exception of {{SAI|Divine Smite}}. | ||
*{{Pass|Great Weapon Fighting}} rerolls damage die for two-handed melee weapons, when rolling a 1 or 2. | |||
*{{Pass|Great Weapon Master: Bonus Attack}} enables an attack using a bonus action, after a critical hit. | |||
*{{Pass|Mortal Reminder}} possibly frightens enemies on critical hit. | |||
*{{Pass|Savage Attacker}} rerolls all damage die twice. | |||
====Actions and spells ==== | |||
*{{SAI|Paralysing Critical}} paralyzes a target on critical hit, once per long rest. | |||
====Equpiment==== | |||
*{{MdRarityItem|Blightbringer}} inflicts {{Cond|Slowed}} on critical hit. | |||
*{{MdRarityItem|Clown Hammer}} inflicts {{Cond|Hideous Laughter}} on both target and user on critical hit. | |||
*{{MdRarityItem|Craterflesh Gloves}} adds {{DamageText|1d6|Force}} to critical hits, itself doubled as it is adding an additional damage die. | |||
*{{MdRarityItem|Dolor Amarus}} adds a flat damage boost of 7 to critical hits. | |||
*{{MdRarityItem|Intransigent Warhammer}} knocks creatures prone in a radius on critical hit. | |||
**{{ | *{{MdRarityItem|Spellthief}} restores a level 1 spell slot on critical hit. | ||
**{{ | *{{MdRarityItem|Sword of Life Stealing}} adds a flat damage boost to critical hits and adds [[Temporary Hit Points|temporary hit points]]. | ||
*{{MdRarityItem|Vicious Battleaxe}} adds a flat damage boost of 7 to critical hits. | |||
*{{MdRarityItem|Vicious Shortbow}} adds a flat damage boost of 7 to critical hits. | |||
===Guaranteed critical hits=== | ===Guaranteed critical hits=== | ||
There are also several ways to guarantee a critical hit. | There are also several ways to guarantee a critical hit. | ||
*{{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} against {{Cond|Surprised}} creatures | |||
*{{Cond|Exposing Bite}}, on the next attack made from within melee range | |||
*{{MdRarityItem|Killer's Sweetheart}} once per [[Long Rest]] after killing a creature | |||
*{{SAI|Luck of the Far Realms|w=30}} once per [[Long Rest]] | |||
*Melee-range attacks against{{Cond|Paralysed}} or {{Cond|Sleeping}} targets | *Melee-range attacks against{{Cond|Paralysed}} or {{Cond|Sleeping}} targets | ||
**Includes {{SAI|Hold Person}}, {{SAI|Hold Monster}}, and {{SAI|Clench of the North Wind}} | **Includes {{SAI|Hold Person}}, {{SAI|Hold Monster}}, and {{SAI|Clench of the North Wind}} | ||
*{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}} | *{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}} | ||
* | *{{SAI|Wild Magic: Enchant Weapons}} | ||
==Negating critical hits== | ==Negating critical hits== |