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Critical hit: Difference between revisions

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===Additional effects on critical hit===
===Additional effects on critical hit===
On the other side of things, some effects add add additional value to critical hits when they occur. These include:
On the other side of things, some effects add add additional value to critical hits when they occur.
 
====Passives ====
*{{Pass|Brutal Critical}} and {{Pass|Savage Attacks}} add an extra damage die to the damage of the attack, i.e. an attack dealing {{DamageText|1d10|Bludgeoning}} will critically deal {{DamageText|2d10 + 1d10|Bludgeoning}}. Additional damage dice, like those from battle manoeuvres, are not subject to this additive bonus, with the exception of {{SAI|Divine Smite}}.
*{{Pass|Brutal Critical}} and {{Pass|Savage Attacks}} add an extra damage die to the damage of the attack, i.e. an attack dealing {{DamageText|1d10|Bludgeoning}} will critically deal {{DamageText|2d10 + 1d10|Bludgeoning}}. Additional damage dice, like those from battle manoeuvres, are not subject to this additive bonus, with the exception of {{SAI|Divine Smite}}.
*Effects that reroll damage rolls will see greater benefit on critical hits, since the raw number of damage rolls increases:
*{{Pass|Great Weapon Fighting}} rerolls damage die for two-handed melee weapons, when rolling a 1 or 2.
**{{Pass|Savage Attacker}} rerolls all damage die twice.
*{{Pass|Great Weapon Master: Bonus Attack}} enables an attack using a bonus action, after a critical hit.
**{{Pass|Great Weapon Fighting}} rerolls damage die for two-handed melee weapons, when rolling a 1 or 2.
*{{Pass|Mortal Reminder}} possibly frightens enemies on critical hit.
*Effects that provide a unique bonus when a critical hit occurs:
*{{Pass|Savage Attacker}} rerolls all damage die twice.
**{{SAI|Paralysing Critical}} paralyzes a target on critical hit, once per long rest.
====Actions and spells ====
**{{Pass|Mortal Reminder}} possibly frightens enemies on critical hit.
*{{SAI|Paralysing Critical}} paralyzes a target on critical hit, once per long rest.
**{{Pass|Great Weapon Master: Bonus Attack}} enables an attack using a bonus action, after a critical hit.
====Equpiment====
**{{RarityItem|Spellthief}} restores a level 1 spell slot on critical hit.
*{{MdRarityItem|Blightbringer}} inflicts {{Cond|Slowed}} on critical hit.
**{{RarityItem|Dolor Amarus}}, {{RarityItem|Vicious Battleaxe}}, and {{RarityItem|Vicious Shortbow}} add a flat damage boost of 7 to critical hits.
*{{MdRarityItem|Clown Hammer}} inflicts {{Cond|Hideous Laughter}} on both target and user on critical hit.
**{{RarityItem|Sword of Life Stealing}} adds a flat damage boost to critical hits and adds [[Temporary Hit Points|temporary hit points]].
*{{MdRarityItem|Craterflesh Gloves}} adds {{DamageText|1d6|Force}} to critical hits, itself doubled as it is adding an additional damage die.
**{{RarityItem|Intransigent Warhammer}} knocks creatures prone in a radius on critical hit.
*{{MdRarityItem|Dolor Amarus}} adds a flat damage boost of 7 to critical hits.
**{{RarityItem|Craterflesh Gloves}} adds {{DamageText|1d6|Force}} to critical hits, itself doubled as it is adding an additional damage die.
*{{MdRarityItem|Intransigent Warhammer}} knocks creatures prone in a radius on critical hit.
**{{RarityItem|Blightbringer}} inflicts {{Cond|Slowed}} on critical hit.
*{{MdRarityItem|Spellthief}} restores a level 1 spell slot on critical hit.
**{{RarityItem|Clown Hammer}} inflicts {{Cond|Hideous Laughter}} on both target and user on critical hit.
*{{MdRarityItem|Sword of Life Stealing}} adds a flat damage boost to critical hits and adds [[Temporary Hit Points|temporary hit points]].
 
*{{MdRarityItem|Vicious Battleaxe}} adds a flat damage boost of 7 to critical hits.
*{{MdRarityItem|Vicious Shortbow}} adds a flat damage boost of 7 to critical hits.
===Guaranteed critical hits===
===Guaranteed critical hits===
There are also several ways to guarantee a critical hit.
There are also several ways to guarantee a critical hit.
*{{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} against {{Cond|Surprised}} creatures
*{{Cond|Exposing Bite}}, on the next attack made from within melee range
*{{MdRarityItem|Killer's Sweetheart}} once per [[Long Rest]] after killing a creature
*{{SAI|Luck of the Far Realms|w=30}} once per [[Long Rest]]
*Melee-range attacks against{{Cond|Paralysed}} or {{Cond|Sleeping}} targets
*Melee-range attacks against{{Cond|Paralysed}} or {{Cond|Sleeping}} targets
**Includes {{SAI|Hold Person}}, {{SAI|Hold Monster}}, and {{SAI|Clench of the North Wind}}
**Includes {{SAI|Hold Person}}, {{SAI|Hold Monster}}, and {{SAI|Clench of the North Wind}}
*{{SAI|Luck of the Far Realms|w=30}} once per [[Long Rest]]
*{{MdRarityItem|Killer's Sweetheart}} once per [[Long Rest]] after killing a creature
*{{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} against {{Cond|Surprised}} creatures
*{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}}
*{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}}
*After applying {{Cond|Exposing Bite}}, on the next attack made from within melee range
*{{SAI|Wild Magic: Enchant Weapons}}
*Next attack made with a weapon enchanted by {{SAI|Wild Magic: Enchant Weapons}}


==Negating critical hits==
==Negating critical hits==
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